Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,775
No one is better than my beloved Delaque though.
The humble servand of our God-Emperor, Klovis of House Cawdor would like a word:
Scourge and purge!
No one is better than my beloved Delaque though.
The humble servand of our God-Emperor, Klovis of House Cawdor would like a word:
Scourge and purge!
Yes, I believe you're right. I just think anyone who has any kind of affinity with the IP (even if a nuXCOMer) will find the differences jarring. If I'm right then it would mean they're banking on hooking in those without any knowledge of the IP... and I'm not sure why they'd buy this.
No one is better than my beloved Delaque though.
The humble servand of our God-Emperor, Klovis of House Cawdor would like a word:
Scourge and purge!
Yes, I believe you're right. I just think anyone who has any kind of affinity with the IP (even if a nuXCOMer) will find the differences jarring. If I'm right then it would mean they're banking on hooking in those without any knowledge of the IP... and I'm not sure why they'd buy this.
People can know that Necromunda is part of the 40k and be interested, even if they've never played the TT. And they'd buy this as there hasn't been a lot of mainstream nuXCOM style games recently
No one is better than my beloved Delaque though.
The humble servand of our God-Emperor, Klovis of House Cawdor would like a word:
Scourge and purge!
(taken from this thread, which has all the Redeemer comics and some other 40k)
And here's some extended gameplay footage, finally:
What asshole decided that whittling down hit point bars automatically makes for more compelling gameplay?@ around 7 minutes... hit after hit after hit with a heavy stubber from point blank, and the guy stands there having a seizure... but just loses half his health or something.
Definitely a "wait a year until the whole game has been released and then buy on sale" for me.
Yeah, it doesn't look very good. Infinite number of perks/traits, etc but they all do minor things like +10% this and that. Flamers that can't even hit two targets standing on the same small platform, point blank gatling guns that barely do half a health bar of damage...@ around 7 minutes... hit after hit after hit with a heavy stubber from point blank, and the guy stands there having a seizure... but just loses half his health or something.
A side effect of reducing the number of gang members, most likely.What asshole decided that whittling down hit point bars automatically makes for more compelling gameplay?
No, it was done the same way in Mordheim and bands there were twice as large. I think the devs found the original d6-based mechanics not granular enough.A side effect of reducing the number of gang members, most likely.
Flamers that can't even hit two targets standing on the same small platform
point blank gatling guns that barely do half a health bar of damage
I remember in the tabletop version, I spent like 30% of my starting cash on a plasma cannon and then the first few turns of every fight positioning him, then fire once to score 2-3 casualties.
If they wanted to make Mordheim 2, they should have made Mordheim 2. This is less an "adaptation" of Necromunda and more a total conversion of Mordheim with Necromunda skins.
No fog of war
no initiative rolls
halved squad size compared to Mordheim and yet somehow it looks like they've made it even slower
Then later he goes on to note that the rolls stay the same across rounds, so either the rolls happen at the start of each battle and stay fixed throughout, or initiative is completely deterministic. I don't think that guy knows how it works.(timestamped at 10:34)
I didn't think the story missions and the random skirmishes meshed all that well in Mordheim, but yes, making them separate is another step in the wrong direction. It probably means that they haven't made any effort to improve the procedural elements in order to make random missions less monotonous, either, I'm guessing.Right now, the biggest problems for me are - again - the five man squad size and the fact that your campaign squad is apparently separate from your multiplayer squad this time. So there is a campaign you play through, then you can play in a free-mode called "Operations" I believe, which you can play singleplayer and also multiplayer with a persistent squad.
Fog of war always makes things better. It's not as if combat looks particularly lethal.
rolls happen at the start of each battle and stay fixed