Vaarna_Aarne
Notorious Internet Vandal
Tiefling Wizard/Warlock is mine.
D&D artwork should remain forever trapped in the Elmore dimension.
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Actually it's more probable that the combat is like that in CO and STO, which both handled actiony combat much better than GW2.UI from Lotro.
Gameplay from Guild Wars 2.
Loot from Diablo.
Whatever that adds up to, it sure aint D&D.
'cept ddo doesn't let you make your own adventures or dungeons.its like DDO, with worse dungeons and consilish combat, at least it does have free aim.
You do know casting abilities in TSW and GW2 slows your movement down, and plenty of abilities do in fact root you, right? It's called a compromise. Also, people complaining about others being mobile while they use abilities are typically keyboard turners and clickers who are mad because someone outplayed them in pvp. Are you a clicker or keyboard turner?Retards already complaining about being unable to run around while flailing weapons like a retard. I want to murder these people.
I played Champions Online for a while as a tank as well as GW2, and ChampO 'action combat' doesn't hold a candle to GW2, sorry. Having to basically hold down block when fighting multiple elites (interspersed with hitting a high-aggro ability ever so often) to avoid getting instagibbed was not fun, and the concept of energy builders is terrible. GW2-style dodging has a lot more finesse. There are plenty of abilities in GW2 that root you, btw, and that's fine - but having EVERYTHING (even your basic autoattack) root you is bad. It essentially acts as a multiplier to latency as well - if you have bad ping, you'll suffer from it both when starting an attack (you need to be immobile longer) and trying to move after an attack (you'll still be rooted for half a second after your attack has finished). Combining that with the regular get-out-of-bad-stuff red circles is not a good thing. I did notice that the divine power-fueled autoattack can be cast while moving, but considering the devs explicitly said they want every attack to root the player for "animations to look better", I'm sure that'll change too.I would actually expect that the game system would use a selective lockdown on different abilities, seeing how that's how Cryptic did ARPG combat with both their previous games (more notable in Champions due to a much larger number of charged or maintained powers). Seems a bit odd if things are so stationary this time around. Especially considering the fact that from my perspective as a lifer on those two games, GW2 was years behind their curve in mobile combat.
When you create your character, you 'roll your D&D stats' on one of the screens. It seems to work just like any of the old AD&D games - you get some 'random' numbers for each stat and you can click reroll to get a new set. Only... the stats you get aren't random. Basically there are some sets of pre-rolled stat distributions (I think fighters only get 2, clerics get 5-6?) and you'll get one of them when you press reroll. Ultimately you want one of the distributions that maxes out your primary stat over your secondary stats anyway (for clerics this was 13 str, 12 con, 8 dex, 10 int, 18 wis, 13 cha iirc), so the system is completely pointless.Also Zetor what's the deal with "rolling your stats"?
That would work fine if they had enough 'stat builds' to choose among (10?), but it still should be by selection, not this fake randomization.When you create your character, you 'roll your D&D stats' on one of the screens. It seems to work just like any of the old AD&D games - you get some 'random' numbers for each stat and you can click reroll to get a new set. Only... the stats you get aren't random. Basically there are some sets of pre-rolled stat distributions (I think fighters only get 2, clerics get 5-6?) and you'll get one of them when you press reroll. Ultimately you want one of the distributions that maxes out your primary stat over your secondary stats anyway (for clerics this was 13 str, 12 con, 8 dex, 10 int, 18 wis, 13 cha iirc), so the system is completely pointless.