Neverwinter has probably the most genuinely meaningful character development around in present MMOs, precisely because instead of giving you everything at once as a lite version, each power or spell (even before getting into differences between classes) in NW has genuine and extremely noticiable effect like jagged-jimmy said. Add to this various permutations you can do with feat paths and class features picked, and you've got a very good example of less-is-more from a design perspective. There's two things Neverwinter does better than the rest: First is combat, second is the Foundry.
Furthermore, claiming NW is pay2win is pretty much nothing but a load of bullshit. Past T1 epic/blue mix, gear becomes secondary to player skill due to diminishing returns starting to kick in hard. Knowing WHAT and HOW you're going to do is vastly more important than getting Ancient armor sets or Fomorian weapon sets. This is even without mentioning the fact you have to be either a moron or a liar to think NW has noticiable grind. The only grind content is the Campaign system, where the daily grind is... ~15 minutes. It's timegated to just last for a long period of time. Cash and Astral Diamonds? You can use a website to queue up projects that get you boatloads of both.
There's one genuinely pay2win thing in the cash-shop. And that's character slots. Each additional character running Leadership at rank 20 is that much more daily cashflow.
Complexity for complexity's sake does not equal depth. Just because you have the option to fuck your character up in 50 different ways does not make it better.When I talk about character development, I am talking about actual character development such as you see in DDO. DDO is hands down more complicated and in depth in its system than Neverwinter, there is no argument here.
It's only pay2win if you NEED to do it. Currently there is absolutely no need to do it. The only one redefining "pay2win" here is YOU, as currently your definition of it is roughly on the level "you can use money on the game".
Your comments about NW character development reek more about the kind of shallow viewpoint that more = better.
If that was the qualifier of any game mechanic, FATAL would be the best PnP game ever made instead of the very worst. Neverwinter's character system is a very good example of less-is-more, as the number of choices is correlated by the meaningfulness of those choices and the amount of synergy options presented by them. A good example of this is the recent addition of Sword Master paragon path for Guardian Fighter, where there was much talk about the tradeoff of the very excellent AoE attack power Frontline Surge that the Iron Vanguard paragon path has. But on a different level, you can realize that Guardian Fighter can actually make superior use of Steel Defense class feature, as a Guardian Fighter can be specced to build up AP *really* fast and has a certain something called Supremacy of Steel as a daily, which can trigger the feature twice and directly benefits from it due to being a counter damage ability that would normally depend just on your ability to use Guard effectively, but now gives you a five second freebie counter time you can use to recover your Guard gauge and attract aggro with impunity. A very simple and effective example of the simple but meaningful choices you have to make with your build, and which has direct and noticiable effect in combat.
Sure is /v/ around here.
Complexity for complexity's sake does not equal depth. Just because you have the option to fuck your character up in 50 different ways does not make it better.When I talk about character development, I am talking about actual character development such as you see in DDO. DDO is hands down more complicated and in depth in its system than Neverwinter, there is no argument here.
Redefined your, retarded, definition maybe.
What does that have to do with anything? My point was that it doesn't matter how many possibilities you have when there are only 1 or 2 optimal builds. In Neverwinter every class has at least 2, but the game doesn't dangle fake possibilities in front of you.
Maybe we should compromise on "pay to greatly improve your character"?
The definition is "A game in which it is possible to purchase gameplay advantages using real money that cannot be acquired otherwise.".Redefined your, retarded, definition maybe.
Not my definition, it is the definition.
The definition is "A game in which it is possible to purchase gameplay advantages using real money that cannot be acquired otherwise.".Redefined your, retarded, definition maybe.
Not my definition, it is the definition.
Now fuck off back to /v/ already.
We know you don't.
Not sure I follow you?
1) Astral Diamond refining limit is just fine. Unless you're a madman that grinds too much with a single alt.Astral diamond refinement limit? The horrible daily grind? Have they removed the p2w enchants giving 30% extra damage you have to grind months for if you don't pay? Have they optimized the game so it doesn't drag while looking like a 2008 game? Have they added the other paragon paths for all classes?