Zed, I hope maybe now you'll be a little more careful about who you judge in the future and how quickly.
But on subject, the only thing that I missed in your assessment of MotB ITT so far was
Playing a Weapon Master was less tedious. Really bad starter dungeon but the game feels a lot better now a couple of hours in.
And for that alone I choose not to judge you so harshly in return.
However, many of the other things you said do deserve (further) criticizm IMO, such as:
Do I have to conjure tank pets like a fag? If so, for how long?
Did you roll a Conjurer? Okay, rhetorical question. Of course you didn't. But still, once you realized it was going to be you and Safiya alone fighting your way out, the thought had occurred to you that summoning might be a very valid strategy in order to put some meat between you and the mobs, right? And that's a bad thing how?
Everybody cums buckets over the writing but so far I'm not impressed. I feel like the writing is pretentious and confusing. Will this improve as you're eased into the game or will they always try to be cryptic and poetic?
This appeared to have been written before you had made it out of there. I'm sorry, but that's just an oh wow moment. I trust you're finding that if there's one thing MotB does not seem to be deprived of, it's a good story, correct? And maybe you'd like to explain what you mean about 'cryptic and poetic'?
I died once because I ran out of spells because I couldn't be arsed with the resting fade-out and fucking random sleeping encounters.
While I won't slam you for dying once, nor for criticizing the rest aspects of NWN2 (which have been documented thoroughly here for years, and endlessly railed against), I really don't get where you're coming from describing the encounters in there. This is an ancestral home of
spirits (you know, ghosts; incorporeal and all that), all out to destroy you as they see you as their nemesis. The scenario was set up quite clearly, with Safiya explaining what needed to be done to survive. A grind, yes, but necessary. Maybe you thought the whole game was going to be like this?
My problems is this: It's tedious as hell to micromanage two wizards with this UI. The F-button (quick cast) only shows a handful of memorized spells (and never the ones I want to use), and dragging spells to the World of Warcraft-bar can suck my ass.
This is really what struck me. How can the quick cast spell bar not show the spells you want to cast? You choose them when memorizing! And you're not supposed to drag anything to the quick item bar below because that's for items (and skills). Although I suppose that may not be obvious to the non-NWN initiated. It seemed exceedingly clear to me from the very beginning of the franchise, however. And a WoW reference? Come on. Really?
Just leveling the wizard in the pre-campaign lobby was tedious as hell.
Call me crazy, but chargen in MotB was the best part of the game IMO. Then again I've always been a D&D fag.
So maybe I jumped down your throat a little too far, but I think you might have been asking for a lot of that. I invite you to continue to enjoy the game and come back some time later to see if your opinion of it has changed even more. I have a feeling you will.