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Zed

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What does 'rest the rest of the thread' mean, Zed?

Try not to be so butthurt. You stuck your foot in your own mouth, deal with it.
Please stick to GD...
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
the death god crypt place and a few times in the first dungeon.
but I only just started Act II (returned to death god's crypt place) so I haven't really done much else.
Oh, I forgot all about the cave. The thing about MotB's encounters is that none of them are any good or interesting ('cept maybe the people at the shadowdocks and a certain animal), it's there so you don't get bored just walking to and from places and clicking through dialogue menus. It's totally impossible to balance high level D&D, made worse by scrubs like Adam Brennecke.
Also to make you expend spells so you had to rest for the spirit meter mechanic.
 
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Brayko

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The more options the better. I remember when hunting games were actually fun not because you got to shoot animals but because you actually had to choose your equipment carefully and had to work out a strategy on how to get the the mega trophy. Now hunting games are practically FPS's except you shoot poor Bambi instead.

Moral of the story, please don't start bashing too many options as a bad thing for games. A deep pool of spells for mages is not a bad thing, as is not having a lot of skills to choose from.
 

Giskard

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I took the plunge and downloaded and installed. You are right about character gen, it is great but did take a while. Anyway, I ended up with a Human, Ranger specialising in archery...any tips anyone has that may be helpfull for this build...am new to the D&D ruleset.
 

Zed

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Please stick to GD...

Fuck you. Yours is as much a "GD-only" comment as anything I said.

Why don't you try debating my points instead of pulling that cheap card?
Okay. Rest of the thread = the posts between the one you were responding to, and your reply.

For instance, I wrote that I did reroll a fighter/weapon master just to faceroll and "get the story", which was something you suggested I should have done (well, half-orc barbarian..). I also argued the point that it's not an understanding/knowledge/preparedness of D&D per se that makes Wizards annoying to play in MOTB, but rather a shitty interface that made micromanaging two wizards off the bat infuriating (something which Infinitron helped with by linking to that nifty UI-resizer thingy). I also posted more impressions about the game that were a little more positive as I progressed.

Since you wrote me off as a whinger and a retard in true GD fashion I assumed you had no interest in debating points.
 

Crispy

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Zed, I hope maybe now you'll be a little more careful about who you judge in the future and how quickly.

But on subject, the only thing that I missed in your assessment of MotB ITT so far was

Playing a Weapon Master was less tedious. Really bad starter dungeon but the game feels a lot better now a couple of hours in.

And for that alone I choose not to judge you so harshly in return.

However, many of the other things you said do deserve (further) criticizm IMO, such as:

Do I have to conjure tank pets like a fag? If so, for how long?

Did you roll a Conjurer? Okay, rhetorical question. Of course you didn't. But still, once you realized it was going to be you and Safiya alone fighting your way out, the thought had occurred to you that summoning might be a very valid strategy in order to put some meat between you and the mobs, right? And that's a bad thing how?

Everybody cums buckets over the writing but so far I'm not impressed. I feel like the writing is pretentious and confusing. Will this improve as you're eased into the game or will they always try to be cryptic and poetic?

This appeared to have been written before you had made it out of there. I'm sorry, but that's just an oh wow moment. I trust you're finding that if there's one thing MotB does not seem to be deprived of, it's a good story, correct? And maybe you'd like to explain what you mean about 'cryptic and poetic'?

I died once because I ran out of spells because I couldn't be arsed with the resting fade-out and fucking random sleeping encounters.

While I won't slam you for dying once, nor for criticizing the rest aspects of NWN2 (which have been documented thoroughly here for years, and endlessly railed against), I really don't get where you're coming from describing the encounters in there. This is an ancestral home of spirits (you know, ghosts; incorporeal and all that), all out to destroy you as they see you as their nemesis. The scenario was set up quite clearly, with Safiya explaining what needed to be done to survive. A grind, yes, but necessary. Maybe you thought the whole game was going to be like this?

My problems is this: It's tedious as hell to micromanage two wizards with this UI. The F-button (quick cast) only shows a handful of memorized spells (and never the ones I want to use), and dragging spells to the World of Warcraft-bar can suck my ass.

This is really what struck me. How can the quick cast spell bar not show the spells you want to cast? You choose them when memorizing! And you're not supposed to drag anything to the quick item bar below because that's for items (and skills). Although I suppose that may not be obvious to the non-NWN initiated. It seemed exceedingly clear to me from the very beginning of the franchise, however. And a WoW reference? Come on. Really?

Just leveling the wizard in the pre-campaign lobby was tedious as hell.

Call me crazy, but chargen in MotB was the best part of the game IMO. Then again I've always been a D&D fag.

So maybe I jumped down your throat a little too far, but I think you might have been asking for a lot of that. I invite you to continue to enjoy the game and come back some time later to see if your opinion of it has changed even more. I have a feeling you will.
 

Zed

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Zed, I hope maybe now you'll be a little more careful about who you judge in the future and how quickly.
..? No?

The writing I reacted to was in the beginning. The inner monologues for instance, and the lack of explanation for things. I understand the whole "amnesia"/"wtf is happening" approach, but I don't think it worked very well. Only after the dungeon did the red wizard say something like "oh yeah I guess that was all pretty crazy huh". Didn't really convince me.

Like I discussed with Roguey, the trigger-spawn encounters seem to mostly be in the early dungeons where I had only played at the time I wrote about it. I understand spirits "poof"-ing up, but it's pretty shitty design. It's like Dragon Age II. One character can trigger an 8 enemies encounter, while the other three in your party are two rooms away.

The quick-cast/whatever (F-key) did not show all my memorized spells - even after resting. I don't know what the bar is called... Action bar? I called it a WoW-bar because it serves the same function as the action bar in WoW.

"I choose not to judge you";"I'm sorry but";"maybe I jumped down your throat a little too far";" I invite you to". You make it sound like you're some sort of authority or someone whose opinions I would care about. I wouldn't care if you would suddenly disappear and I would never see your irritating internet persona again.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Pick Soercerror or better yet warlock I don't play usually the womyn way hurtling poisonous words but Warlock is very simple and well done class, besides epic leavel wizards are way too overpowered to be fun.

cleric/chosen of Kelemvor is good way to RP the Motb too... Well OC too since you fight against undead plague.
 

Giskard

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Pick Soercerror or better yet warlock I don't play usually the womyn way hurtling poisonous words but Warlock is very simple and well done class, besides epic leavel wizards are way too overpowered to be fun.

cleric/chosen of Kelemvor is good way to RP the Motb too... Well OC too since you fight against undead plague.


Thanks I will give that a try. I usually play a spellsword type character in most fantasy RPG's I play, so playing a pure magic user will be something a little different.
 

Roguey

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Also to make you expend spells so you had to rest for the spirit meter mechanic.
Oh right that too. Though through my three playthroughs of MotB I never had to rest once since I used persistent spells whenever possible, exploited the fact that leaving an area is the equivalent of a rest, and relied heavily on autoattacks for most trash.

The quick-cast/whatever (F-key) did not show all my memorized spells - even after resting.

that was just your blind hatred mind... and now you're talking your ass out :P
He's right in that it only shows your "normal" spells. If you want to see your maximized/empowered/extended/persistent spells you have to click on their icons at the top, but you can never see all of them at once.
 

Semper

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yeah, i too remembered that later but missing those bright pink buttons is hardly possible. imo nwn2's ui is very structured, organized and with the usage of xml it's even modable to your likings. dunno what else one can ask for.
 

Zed

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The quick-cast/whatever (F-key) did not show all my memorized spells - even after resting.

that was just your blind hatred mind... and now you're talking your ass out :P
He's right in that it only shows your "normal" spells. If you want to see your maximized/empowered/extended/persistent spells you have to click on their icons at the top, but you can never see all of them at once.
Yeah, something like that. I'm sure I didn't see them all because I was staring at the shit for minutes.
 

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