circ
Arcane
Apologists even for NWN? Fuck this gay earth.
NWN only had to offer last expansion. And you still needed to play through that terrible engine and UI and those beyond ugly graphics. And it had MP and custom content maybe, but I never dabbled into that.I can't think I had any problems with controlling anything in DA:O.
Just because you can't think, doesn't mean there are no issues. It's also possible to like DA:O and NWN for what each game offers; mind-blowing, I know.
NWN wasn't even a faithful D&D game, IE games were more faithful to AD&D than NWN1 was to D&D 3.0.
I don't care what they set out to do lol, that is not an excuse (if it was, one can use it for that terrible Sword Coast Legends as well). I remember a whole bunch of spells not doing what they should be doing, magical bonuses that were supposed to stack didn't stack. Magic items were also of all kinds. Skills all did something different.As mediocre as DA:O's ruleset was, the controls were functional enough for a 4 party members setup.
Pretty much, yeah. I've found when things get busy with slinks s3 RAVAge that I relied more heavily on Adv. tactical framework. RTwP pathing routine is shit as usual; units still get stuck on and take a while to move around each other.
NWN wasn't even a faithful D&D game,
It was faithful enough for what they set out to do. Go and play ToEE if you want faithful.
IE games were more faithful to AD&D than NWN1 was to D&D 3.0.
Expand, pls.
How was it barely functional? I agree with most of what you say but DAO felt so slick to play, and with a full party. Put the gameplay of the older games like NWN (or preferably Baldurs Gate 2) in a modern engine and that is basically the holy grail of RPG gaming I think everyone here would want, whether they realise it or not.It was barely functional. On top of that it had limited moddability, especially compared to aurora. And Aurora is the almost only thing NWN has going for itself. Its a BIG thing, if you kill it, you kill the game.How? DA's engine was sweet, immersive over the shoulder view or mouse wheel out to a high up tactical view. Modern resolutions, etc.
Gameplay was better in nwn than it is in DA:OThat's one of the main things that stops me playing NWN again.
Single character is great. Make a good build, play a character driven module.That and the fact that it is single character which sucks.
I remember playing the NWN OC with my friend in MP mode. It was a pretty much a disaster as the OC really didn't handle multiple protagonists well. It became even more of a cakewalk than it is normally, and we were playing on full friendly fire mode.The multiplayer was pretty cool in the late 90s seeing as there wasn't anything else like that. It was like people making their own little MMO servers with tweaked rules. But you couldn't really change the gameplay significantly unless you were a pro coder so mostly each server felt the same. Compared to a real MMO like UO or EQ, it wasn't worth playing imo. The custom campaigns were good though.
I don't care what they set out to do lol, that is not an excuse (if it was, one can use it for that terrible Sword Coast Legends as well). I remember a whole bunch of spells not doing what they should be doing, magical bonuses that were supposed to stack didn't stack. Magic items were also of all kinds. Skills all did something different.
Unfortunately I cannot go spell for spell and ability for ability as it has been a long time that I have played it but I remember at the time I was very angry. Also lack of real party mostly killed the D&D feel.
NWN2 was closer to 3.5 than NWN1 to 3.0.
I remember playing the NWN OC with my friend in MP mode. It was a pretty much a disaster as the OC really didn't handle multiple protagonists well. It became even more of a cakewalk than it is normally, and we were playing on full friendly fire mode.The multiplayer was pretty cool in the late 90s seeing as there wasn't anything else like that. It was like people making their own little MMO servers with tweaked rules. But you couldn't really change the gameplay significantly unless you were a pro coder so mostly each server felt the same. Compared to a real MMO like UO or EQ, it wasn't worth playing imo. The custom campaigns were good though.
Mass Effect avatarApologists even for NWN? Fuck this gay earth.
There are a few things in DA:O that doesn't make sense. I mean templars were supposed to be the premier magekillers, but in reality, when I run up against mages, I want my own mages with me rather than templars. One blast of that anti-mana spell and that's all she's wrote.DA:O engine was really good imo, but the dumb spell selection and no mutliclassing etc.. was just too much dumbing down. Gimme the better gameplay of the older games in a better engine like the newer games and I'd be in RPG heaven. It is the easy to spot thing that everyone wants yet it can't happen because of how the business works. But a good modding group could change this. Doubt Beamdog are that group though.
There are a few things in DA:O that doesn't make sense. I mean templars were supposed to be the premier magekillers, but in reality, when I run up against mages, I want my own mages with me rather than templars. One blast of that anti-mana spell and that's all she's wrote.
I like NWN OC and HOtU THIS MUCH.Apologists even for NWN? Fuck this gay earth.
Templars get a measely +2 Will, IIRC. Sorry. It's been a very long time since I played the game.It may make sense that this is the only thing in-universe you can do without actually using magic. Templars also have high willpower stats or something giving magic resist bonuses IIRC. So this is fine. When there are apostates in da hood you call Templars who get their pet mages and intimidate them into helping.
Templars get a measely +2 Will, IIRC. Sorry. It's been a very long time since I played the game.
Fuck you, radial menu in combination with a gajillion hotbars is probably the best system ever created for PC RPGs before total consoletardization. NWN1 was also one of the best implementations of said system, compared to NWN2, TOEE etc.Ah come on, what citation is needed? In NWN it was annoying even to find a spell to cast with the shitty "radial" menu. Even movement felt weird.
Except the retarded AI system, barely functional top-down camera, and shitty cooldowns? Yea, not a thing.I can't think I had any problems with controlling anything in DA:O. My complaints were only about content
Fuck you, radial menu in combination with a gajillion hotbars is probably the best system ever created for PC RPGs
Yes.gajillion hotbars
No. Come on.radial menu
DA:O had radial menus in consoles and hotbars in the PC.DA:O's ass-backward console-style menus are painful in comparison.
This is really a discussion to be had elsewhere, so let's just leave it where it is :DTemplars get a measely +2 Will, IIRC. Sorry. It's been a very long time since I played the game.
Again, it's fine. There's no better solution against mages unless you're using mages yourself. Playable party has mages so Templars became only occasionally helpful against mages, but most people who want to defend from mages assume they won't have access to loyal mages themselves, thus Templars. They're better than just a dude with a sword, after all.
The sign of a true roleplayer is the ability to adapt to the limitations at hand with what he has.Fuck you, radial menu in combination with a gajillion hotbars is probably the best system ever created for PC RPGs before total consoletardization. NWN1 was also one of the best implementations of said system, compared to NWN2, TOEE etc.Ah come on, what citation is needed? In NWN it was annoying even to find a spell to cast with the shitty "radial" menu. Even movement felt weird.
DA:O's ass-backward console-style menus are painful in comparison. If you don't remember what a proper PC game UI should look like, get the fuck out of the forums and go play a proper game.
Except the retarded AI system, barely functional top-down camera, and shitty cooldowns? Yea, not a thing.I can't think I had any problems with controlling anything in DA:O. My complaints were only about content
Yeah, let's pretend that NWN's mouse-optimized radial menu is exactly the same thing as the console analog-stick radial hotbar. You retarded or just faking for the sake of arguing?DA:O had radial menus in consoles and hotbars in the PC.
That would imply the menu maximizes information and minimizes clicks. Radial menus don't really do that. Which is why they are mostly used in console games.mouse-optimized