HoboForEternity
LIBERAL PROPAGANDIST
So is this worth a buy for the user made content?
So is this worth a buy for the user made content?
Can you persuade the duergar on the Maker's island to help you against the Valsharess? I have +25 Persuade but their leader doesn't seem to budge, so maybe it's one of those impossible to pass checks.
If you want to experience the worst D&D RPG ever made, yes, this is worth a buy.
Yes, I hate NWN and all of its aspects, but I'm actually referring to a specific premium module only available for the Enhanced Edition...
Absolute lowest effort slop, complete shit, way below the average quality of user-made content, yet they had the gall to sell this for money.
New Development Build ready for testing
Hey there everyone!
This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, Liareth, niv, shadguy, Soren, Squatting Monk, tinygiant, virusman
To our fellow community:
Thank you all for keeping this shared adventure alive.
Highlights
See https://nwn.beamdog.net/docs/ for
- New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
- Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
- Significant performance improvements across the board, both on servers and clients.
- Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
- Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
- Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.
the full list of over 300 changes
.
You are cordially invited to join the NWN community developer Discord, here: https://nwn.beamdog.net/discord/
Kindly report issues you find at https://github.com/Beamdog/nwn-issues by following the instructions provided there.
[88.8193.36-11] - 2024-02-06
Credits
This release was developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, Liareth, niv, shadguy, Soren, Squatting Monk, tinygiant, virusman
To our fellow community:
Thank you all for keeping this shared adventure alive.
Highlights
You are cordially invited to join our developer Discord, here: https://nwn.beamdog.net/discord/
- New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
- Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
- Significant performance improvements across the board, both on servers and clients.
- Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
- Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
- Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.
Kindly report issues you find at https://github.com/Beamdog/nwn-issues by following the instructions provided there.
[...]
Added game setting for VSync, including support for adaptive VSync.
Fixed PLT textures not updating correctly when the color is changed.
Same module you were playing on the prior build? I haven't had a chance to test it in proper play yet, been doing other stuff. I did, however, experience occasional CTDs with Darkness over Daggerford on the prior build, but that was the module itself, I remember it doing stuff like that since forever, and the couple more hours I spent with Swordflight Ch. 5 after that were stable. I'll come back to it soon enough and see for myself, but for now I'm deep into a Disciples 2 replay.Maybe I'm just being unlucky but the game seems a lot more unstable after the last update. Already locked up three times in the loading screen today and once randomly while selling items and I have only been playing for a couple of hours.
Yes, started a Crimson Tides of Tethyr (the version from the in-game downloader) playthrough near the start of the month the start of the month and finally got around to finishing it. I was still in the starting city so it isn't a matter of different areas/tile-sets either. I'm done with it now and there were a lot more lockups and a couple of CTDs, mostly while loading areas or opening the inventory. Don't remember there being any issues with the previous build.Same module you were playing on the prior build?Maybe I'm just being unlucky but the game seems a lot more unstable after the last update. Already locked up three times in the loading screen today and once randomly while selling items and I have only been playing for a couple of hours.
I didn't have any major issues with DoD in november but Siege of Shadowdale did consistently CTD for me in certain areas with the previous build until I removed a tileset override I had installed. So yeah the Tethyr issues could be specific to the module or some override but the exact same setup worked fine with the previous build.I haven't had a chance to test it in proper play yet, been doing other stuff. I did, however, experience occasional CTDs with Darkness over Daggerford on the prior build, but that was the module itself, I remember it doing stuff like that since forever, and the couple more hours I spent with Swordflight Ch. 5 after that were stable. I'll come back to it soon enough and see for myself, but for now I'm deep into a Disciples 2 replay.
ds, that does sound a bit worrying. If you move on to another module and keep encountering the same issues, it might be worth trying a full reinstall - I did have an issue with a delta patch that seemed to corrupt my shaders when they added spell AoE indicators. Not the same thing, I know, but might be worth a try. I'll see if I can find an opportunity to spend some more time with Swordflight towards the end of the week.
For what it's worth, I encountered occasional CTDs with DoD EE when loading into an area on transition, but I've never had the game lock up.
Don't have an nVidia card but thanks anyway.P.S. ds, just remembered, if you're still having stability problems after everything, try setting NWN's profile in nVidia Control Panel to disable Thread Optimisation, I've had it like that since forever.
Fixed a crash that happens after several loadscreens on some Linux systems.
They've also fixed the missing HUD in screencaps.
But I dunno if I'm just imagining it or the micro (and not so micro) stutters have gotten a wee bit worse. I've been having an FPS/stutter issue ever since the new renderer, basically:
- uncapped FPS -> unusable when run from Toolset (cataclysmic stuttering, audio broken) and pointless high GPU use when running normally;
- V-Sync 60 (in-game or GPU) -> noticeable stutters in intensive areas;
- FPS limiter (any value) (in-game or GPU) -> very choppy camera rotation;
I'm open to suggestions if anyone knows more.
Also, I'm pretty sure the reason why my shiny water bug went away is because forcing AA stopped working. Though I suppose jaggies would give it a nice, authentic 2002 appearance. :/