Thus, if someone wants to outright dismiss FPC employment or its unhardcoding in 2018; at the same time wilfully not acknowledging its obvious supremacy - and this includes anti-FPC posters on reddit, Beamdog, 'Dex and GoG - then they are an idiot, pure and simple. To be clear, that's what you are.
I'm sorry, but your tough, no-nonsense attitude doesn't really make sense when we're trying to have a discussion on this matter on a public forum, otherwise why would you even come here? Why keep adding to poisoning this thread and making it all the more unreadable? You wield a partisan attitude about how you're right because you
must be right solely because you've been in this field since forever. Which means that yes, I generally read your entire input with interest and consideration, but even with the thick skin that browsing the Codex requires, I'm honestly tired of this bullshit. None of the "idiots" on Beamdog, Reddit or GoG, or
on your own blog, are called out as such:
Perfectly hospitable responses to someone who definitely is a non-entity - what measure is a subscriber to a niche blog about niche video games to a poster on a public forum about those same niche video games? So, they're pretty much the same. Is this a forum where you enjoy the input of other Aurora/IE veterans - which I'm sure this forum has in spades - or do you just drop your blog in here and flaunt yourself? If you're just passing by to drop your blog into what you consider a toilet, what does it make the blog?
You could consider Trent Oster an anti-FPC poster - since that seems to be his general attitude due to various reasons you already named - but would you call him a retard to his face? No, because that would be blatantly uncouth. So can we stop making this thread be about
you, and that goes double to the parade of fucking retards above who insist on making this discussion
not about
video games that we
like?
Sure, the claims that NWN:EE won't have such an ambitious toolkit switch that you propose are negative, but your faith in Beamdog to implement them also seems foolhardy, and you cite that they "made some missteps but evidently learned from them with PST:EE, which is fine" or that "IWD:EE is liked by a few Codexers". The former isn't easily verifiable beyond a broad claim and PST:EE still can be accused of just capitalizing on pre-established modder work, and the latter is not useful if you insist on the stance that this place is a shithole where nobody matters. From my experience with the Enhanced Edition multiplayer or all Enhanced Edition releases, they've always started off choppy and needed to be patched and band-aid fixed. The desync in the Enhanced Edition of IWD was comparable to running classic multiplayer on GameRanger, yet Beamdog often cited "fixed multiplayer" as a big selling point for their releases. I've met a die-hard IWD traditionalist -
very well acquainted with the game and how it works, prefers it to Baldur's Gate for many reasons - who made a very convincing account to their dislike of the EE because of how the kit system trivializes the game, new features are thrown in willy-nilly, and how Beamdog stripped the game off of some very basic functionality that meshes very well with the game (such as the swap-in-swap-out system for characters).
I'm also asking again, on a speculative notion - do you think the FPC switch in the toolkit could work for PvP/arenas, and if yes, could QoL changes be implemented to make it easier to manage a few characters in real time (perhaps like in a Dota-style game?) Would changes to control make summoners more viable? What about fixing the arguably spotty rules on experience points, wherein the game punishes you with lowered XP rewards for even having your familiar/animal companion out during a battle? Can all of this genuinely be put into a rebalanced version of the original campaigns? Because that does sound like an awful lot of work, and if they were to go for it, I'm expecting it requiring a ton of troubleshooting.