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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,189
Location
Florida
it's always funny when someone stumbles their way into the Codex like Sherry over there... if they stick around long enough they'll realize this is the best place for RPG discussion unless they:

a) flip out over all of the try-hard edge-lording
b) take a hit to their WIS and INT scores from reading too many shit pots because they don't yet know who to avoid reading
c) venture into GD and immediately fail all sanity checks due to the Lovecraftian horror awaiting there
d) decide to suddenly become an Edge-Lord themselves because it's the first time they've been on a forum with free speech

either way Codex gonna Codex.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
10,020
b) take a hit to their WIS and INT scores from reading too many shit pots because they don't yet know who to avoid reading
Only faggots dont stare at the abyss.
Also Int and Wis get an increase. But you gotta deduct sanity points bro... They are overrated anyway.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
Is this even as necessary as the IW2 EE they claim they can't make? From my experience NWN1 is perfectly playable in high resolutions on modern systems as long as you have the critical rebuild, whereas IW2, even with all the best widescreen modifications, has godawful interface scaling.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
beamdogpoll1.jpg
 

mbv123

Arbiter
Joined
Apr 1, 2017
Messages
917
Location
Lettland
Fallout 1/2 enhanced edition when? Complete with quest markers, real time combat, new lgbt companions, removed time-limit, random encounters and enemies that scale to your level for the next gen experience - only for $29.99!
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Quick reality check for the xvarts in this thread:

BG:EE is ok, BG2:EE is ok, IWD:EE is ok. They rewrote 70% of IE code. There are people playing the EEs in the 'Dex threads.

Siege of Dragonspear is one of the better campaigns to come out recently (aVENGER).

Beamdog didn't step a foot wrong with PST:EE (Avellone consultation).

Beamdog haven't stepped a foot wrong with NWN:EE either (community consultation and hiring members of the community).

No shilling here: I have criticized them more constructively than any of the xvarts in this thread have. See here and here for proof (and plenty of other posts besides, including my Siege of Dragonspear walkthrough).

Do the xvarts have anything but emoticons?
 

Bocian

Arcane
Joined
Jul 8, 2017
Messages
1,912
The fact that beamdog exists and is tolerated (that people are actually buying their shit) is one of many things that are wrong with this world.
But sure as hell it is not surprising.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Most people think the EEs are ok; that's all I'm saying. But I won't be shelling out for NWN:EE unless they employ FPC. I've made that pretty clear here, and on my blog.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
IWD:EE was a bit of a mess when I reviewed 1.4. But it's now been patched to 2.5, so I'm not sure. I know GoG posters find IWD:EE agreeable, though.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,181
It's still horribly unbalanced with the BG2 spells in it.
(I still enjoyed it).
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
I'll forgive Beamdog of their fanfiction wrongdoings when they release an untouched IW2:EE with proper UI scaling.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
It's still horribly unbalanced with the BG2 spells in it.
(I still enjoyed it).

I meant bug/glitch-wise. I knew they wouldn't remove the imbalancing BG2 engine additions. And not adding SP party arbitration to BG2 engine for IWD:EE was a major misstep (necessitating a clumsy workaround).

I'll forgive Beamdog of their fanfiction wrongdoings when they release an untouched IW2:EE with proper UI scaling.

You probably know, but yeah, they can't find the source code.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
You probably know, but yeah, they can't find the source code.
That was it? I thought it was because they couldn't figure out the 3E rules and the different UI. Eh, maybe 10 years down the line someone will find it like Homeworld Cataclysm.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,054
Quick reality check for the xvarts in this thread:

BG:EE is ok, BG2:EE is ok, IWD:EE is ok. They rewrote 70% of IE code. There are people playing the EEs in the 'Dex threads.

Siege of Dragonspear is one of the better campaigns to come out recently (aVENGER).

Beamdog didn't step a foot wrong with PST:EE (Avellone consultation).
You mean besides undoing over a decade's worth of community fixes and restorations? While most of the major mods for the Baldur's Gate games were eventually made compatible with the enhanced editions, that doesn't appear to be the case for PST:EE. So the only version of PS:T that is commercially available right now is vastly inferior to the previous version, because it's missing a ton of improvements (some minor, some major) added by those mods.

And even in the case of Baldur's Gate games, it comes with the enormous caveat that you have to stomach Beamdog's new content, which sticks out like a sore thumb.

Overall, Beamdog has done more harm than good with these 'enhanced' editions.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
You probably know, but yeah, they can't find the source code.
That was it? I thought it was because they couldn't figure out the 3E rules and the different UI. Eh, maybe 10 years down the line someone will find it like Homeworld Cataclysm.

Have you read my IWD2 user interface write-up (see here). tl;dr: it's the best IE UI. Beamdog are not afraid of 3rd Ed (see NWN:EE) or IWD2-like UIs (see PST:EE).

You mean besides undoing over a decade's worth of community fixes and restorations?

Some of the fixes/restorations were adjudicated by Avellone as not being dev intent; that's why they were left out.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,181
There's a mod that removes the Beamdog "story content" (NPCs, etc.).
There's nothing that removes BG2 classes and spells from BG1 and IWD1, that would be amazing.
 

McPlusle

Savant
Joined
May 11, 2017
Messages
319
But really, what's Beamdog's reason for "enhancing" NWN1 when all you really need is the Critical Rebuild patch (which is fucking official, not even a mod/fan patch) and you're all set? Is it just so they can put it on Steam?
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Its not happening. At least youll get to save a few bucks fully priced NWN

We'll see. Regardless, I still have future installments of the Swordflight series to look forward to for the original NWN. :obviously:

But really, what's Beamdog's reason for "enhancing" NWN1 when all you really need is the Critical Rebuild patch (which is fucking official, not even a mod/fan patch) and you're all set? Is it just so they can put it on Steam?

My launchpad write-up for NWN details numerous compatibility issues that exist between Aurora and modern hardware/OS. NWN needed an Enhanced Edition more than the IEs ever did. Also, any hype surrounding NWN is a good thing because it gives custom content creators a larger audience, which they deserve.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,054
Those mods were adjudicated as not dev-intent by Avellone. That's why Beamdog left out some fixes and restorations.
That makes no sense. Take something like this:
http://readme.spellholdstudios.net/PSTUB_Readme.html
Finally, talking with your party members will now play that character's theme music, as several of those themes were very rarely played otherwise in game. Morte's theme music did not ship with the game, but talking to him will play his main theme from the official Planescape Torment soundtrack.
You're telling me they produced unique music for characters, but it was their intention to NOT include that music in the game?

Most of the changes made by these mods are fixes of clear oversights like that.
 

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