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Jason Liang

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It was ONE level of Monk to give Wis to AC, Evasion and Cleave to a Druid. It is basically a straight up Druid, you stupid, stupid muppet. Instead of 1 level of Monk, you wanted to put in 3 levels of Rogue, thus grossly violating the most basic of min-max tenets in 3.x: DON'T LOSE CASTER LEVELS UNLESS THE TRADE OFF IS WORTH IT.

Uncanny Dodge is NOT worth 3 caster levels, you flaming fool.

You are a retard.

You are not sacrificing caster levels for JUST Uncanny Dodge. You are getting everythng else out of Rogue as well, which includes UMD and the other Rogue skills.

In your Druid 39/ Monk 1 build, at what fucking level do you take Monk, level 40? Level 1? Both of which is moronic for different reasons.

In order to maximize the use of splashing Rogue, you should take at least 3 levels in it - at level 1 for the bonus skill points, ~ level 7-10 so you can develop your stealth and rogue skills and pick up evasion for the main bulk of your playing time, and finally ~25 to max out UMD and pick up Uncanny Dodge.

The whole point is that everything you get out of 3 levels of rogue is far more useful for Druids than what you get out of 1 level of Monk, which is just the WIS AC bonus that prevents you from wearing armor or using a shield.

Sacrificing 1 level for Monk is NOT worth it for Druid builds just for an AC bonus. It's not even worth it for Shifter builds which emphasize shifting. Imagine the Monk AC bonus was based off INT instead of WIS. Would it be worth it to take 1 level of Monk for Wizards for an AC bonus? No. Is Cleave useful for Wizards? No. So why the fuck would it be any different for Druids.

If your build's purpose is to melee in Wildshape so you can hit the attack cap and tank with AC, you are playing Druid stupidly and wrong. Tanking is the role of your Animal Companion and Elemental Swarm. Melee while in the Druid Shift forms is almost never an effective action, even when you are in Elder Elemental form or Dragonform.
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Downside of extreme transparency and frequent updates is that people feel like they're being spammed and expect a lot more even when the game has only been in development for like six months. :M
 

Cael

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*yawn* A Rogue with summons and casting spells. Yep. We are back to the old UMD or die route. With 8 Cha...

The scenario posited specifically excluded Summons. UMD has absolutely nothing to do with it. Do you even read the things you quote?

The 8 Cha was for a specific hypothetical build discussed to make a specific and separate point. Netiher that or UMD has anything to do with this. In any case, 8 CHA penalizes UMD by a whopping single point, and even that can be mitigated by Eagle's Splendor potions or CHA-boosting items, in the rare cases it would matter.

Oh right. I forgot. You make a specific build to counter an argument and another one to counter the same argument from another angle. In the end, your character combines all of the builds together into one super beast. No wonder your "rogue" is so powerful and OP.

It is not ROGUE that is powerful. It is UMD. And it is only powerful because of the stupid way NWN implemented UMD. Try your SHIT in a real DnD 3.x game from level 1 and you'll kill yourself more often than not (or end up being a multi-coloured clown, strangely fitting, whichever comes first).

If I were playing a different game with different rules naturally I would use different builds and strategies. Perhaps you should try out your ideas of what works in NWN in a module or PW that is actually difficult, rather than the OCs. Constantly citing the joke tutorial mode that is the OCs makes it very hard to take anything you say seriously.
The argument that you jumped into was about the OC. Even the other moron admitted that, although he was trying to cover his ass at the time. You are merely trying to move the goalpost to support your assertions.

...Any fighter type worth its salt would have Discipline in the NWN system. It is the antidote to just about every tricky combat stuff a fellow fighter type can throw at it. It is also not as if there is much else they can invest in. In fact, the really dumb ones like ogres would invest everything in Discipline because I can just see it now: the Diplomat Ogre Fighter. That the stock creatures do not have it is basically developer laziness.

In fact, ALL your crap can be done with ANY class that has easy access to Assassin, which would be a FAR BETTER FIT to a meleer than rogue ever will be. As gravy, it can cast a few spells on its own. A monk/assassin or a bard/assassin would fuck up a rogue in melee and be better than it in just about every other situation.

Most of the time Discipline is useless and a waste of skill points. The reason is that the special attacks that trigger a Discipline check first have to hit you, and if you are playing a solid build in a high magic environment with lots of AC-boosting gear (which is the case in a typical NWN module and certainly in the OCs), your AC should be so much higher than your Discipline that any Attack Roll high enough to hit you at all will also most likely beat the Discipline check. That is not to say it would never be useful, but one has to assume very specific circumstances for it to be so. Likewise, Assassin offers little different from Rogue beyond Death Attack Paralysis, which more often than not is not that useful, since trashmobs tend to die so quickly that the paralysis is redundant while bosses tend to be immune. It certainly could be useful, but again one has to assume just the right circumstances. Most of the time playing Assassin simply means playing a Rogue with fewer skill points.
Natural 20s hit regardless of your AC, and if you have a high-str build, your discipline can get fairly high as well. The true value of assassin over rogue is 1 less level for the supposedly ubahpowahful uncanny dodge.
 

Cael

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It was ONE level of Monk to give Wis to AC, Evasion and Cleave to a Druid. It is basically a straight up Druid, you stupid, stupid muppet. Instead of 1 level of Monk, you wanted to put in 3 levels of Rogue, thus grossly violating the most basic of min-max tenets in 3.x: DON'T LOSE CASTER LEVELS UNLESS THE TRADE OFF IS WORTH IT.

Uncanny Dodge is NOT worth 3 caster levels, you flaming fool.

You are a retard.

You are not sacrificing caster levels for JUST Uncanny Dodge. You are getting everythng else out of Rogue as well, which includes UMD and the other Rogue skills.

In your Druid 39/ Monk 1 build, at what fucking level do you take Monk, level 40? Level 1? Both of which is moronic for different reasons.

In order to maximize the use of splashing Rogue, you should take at least 3 levels in it - at level 1 for the bonus skill points, ~ level 7-10 so you can develop your stealth and rogue skills and pick up evasion for the main bulk of your playing time, and finally ~25 to max out UMD and pick up Uncanny Dodge.

The whole point is that everything you get out of 3 levels of rogue is far more useful for Druids than what you get out of 1 level of Monk, which is just the WIS AC bonus that prevents you from wearing armor or using a shield.

Sacrificing 1 level for Monk is NOT worth it for Druid builds just for an AC bonus. It's not even worth it for Shifter builds which emphasize shifting. Imagine the Monk AC bonus was based off INT instead of WIS. Would it be worth it to take 1 level of Monk for Wizards for an AC bonus? No. Is Cleave useful for Wizards? No. So why the fuck would it be any different for Druids.

If your build's purpose is to melee in Wildshape so you can hit the attack cap and tank with AC, you are playing Druid stupidly and wrong. Tanking is the role of your Animal Companion and Elemental Swarm. Melee while in the Druid Shift forms is almost never an effective action, even when you are in Elder Elemental form or Dragonform.
You've never played a druid or cleric type in NWN. End of story. There is so many levels of wrong in that post that it is ludicrous. Just one: Clerics and Druids don't have to waste spells on trash mobs and can just tank the things because they have a decent chance to hit things with 3/4 BAB. AC matters for the overall time between rests of the toon. I am not even talking Wildshape, which is ridiculously bad in NWN due to all of the basic forms having the AC of wet tissue paper.

Oh, and I AM talking caster levels because in your original statement, you claim druid 20/rogue 3/wizard 17 is a good build when it is a fucking retarded build. If you are already a druid and a wizard, you don't NEED UMD, you fucking retard. When you have only druid 20 at level 40, you aren't going to penetrate SR of most of the high end mobs, you fucking retard. And waiting for level 40 to get level 9 wizard spells is not a real toon, you fucking retard.
 

Cael

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Dex doesn't give you damage
Weapon finesse, bro.
Doesn't give you damage, unfortunately. The only way to do it in 3.5 is 2 levels of the Champion of Corellon Larethian PrC, which is unavailable in NWN and is, in any case, pointy-ears only.

Well, there is Crossbow Sniper (also unavailable to NWN) which gives you half Dex bonus to damage with crossbows only.

High-dex builds are basically bad in that monsters can just ignore high-dex builds because they are no threat. It is not implemented well in NWN, but even then, you can sometimes see mobs turning away from the tank and charging another character that was actually hurting them. It is something that Dragon Age, surprisingly, implemented correctly. If you are no threat to the mob, they ignore you and go for the other characters that are actually hurting them. Part of a tank build in Dragon Age is to hold down aggression via building threat (be it via taunting or doing damage). This is something that was universally acknowledged back in the old days of Wizards of the Coast 3.x CharOp boards. A high-dex, low damage build was basically laughed out of the room, and part of the reason why rogues are generally considered a Tier 4 or 5 class (wizard, cleric and druid are Tier 1, sorcerer Tier 2, bard Tier 2 or 3, I forgot).

Of course, if you were playing solo, then the mobs had no choice but to come after you, which is, of course a valid way to play. However, that makes sneak attack rather redundant, and you might as well drop rogue.
 

Cael

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Oh- I'm comparing 'Op' to a pure class vs a multiclass- And its been this way since the days of Pen and paper and results in meta-gaming to the extreme.

Its not that I'm looking at 'op' in terms of this being a competitive game or even balance (balance has no part in a co-op game imho) but in terms of a pure class almost always being far less powerful than a multi...And not merely situational... leads to people pouring over the data and doing the math more than playing the fucking game.

Its just something thats always bugged me about D&D n general, since the 1980s or at least since 2nd edition (and worse with 3+)- The final level of any class should IMHO unlock most of that class potential making the choice between situation versatility or having the best that class has to offer...As it is, you kind of gimp yourself going pure in every way possible.

That aside, I'm not a metagamer anyhow so I play what I like and I'm also more or less speaking in terms of D&D as a whole and not just NWN.
That has always been the case, unfortunately. DnD rewards versatility. That is always the case with any system that throws different types of threats at you as it forces you to defend against multiple types of threats. Therefore, you are better off being able to deal with multiple types of threats than a single one.

Every edition has the problem, from the very first one with multiclass (class "elf", I am looking at you). There is no reason to play a single class over a multiclass other than cases where the game basically forbids you from multiclassing. 2nd Ed tried to address this by adding the rule that all of the restrictions of the individual classes also apply (this didn't use to be the case in previous editions, and we had fighter/clerics running around with swords and bows).

3.x turned everything on its head by using the XP system to restrict multiclassing. Instead of running around with a 4/4 fighter/cleric, you now have a 2/2 fighter/cleric. I remember when it first came out, all of the powergamers were howling bloody murder at their beloved multiclass getting "butchered". Of course, it gave rise to a new generation of gamers to whom anything other than pure class was "overpowered". One of those actually told me that a level 20 character with mystic theurge was OP because it casts as a level 15 cleric and level 15 wizard whereas a "real" character would be casting as level 10 of each. Yes, similar to the crap that the moron Jason Liang was posting.

3.x basically polarised the whole "overpowered" debate and that was when the game became ultra meta with accusations and counter accusations being thrown by drama queens and munchkins alike.

Like you, I like to just play the damned game, but I also like to play to a concept. In this, 3.x is unparalleled. For example, say I want to play Captain America (Wolverine is too easy) from the Marvel Universe. What can I do in DnD to approximate that? Well, he is a fighter type, so we discard all the casters. He throws things and it comes back and his favoured weapon is a shield. Well, we can make a Warblade that specialises in shields (improved shield bash, weapon focus: shield, etc.) going into Bloodstorm Blade for the throwing and returning ability and give him an adamantine shield. Since he doesn't use armour, we might give him a level in Monk or a Monk's Belt to help with his AC. Or start off with Sword Saint for the wis to AC in light armour and give him a chain shirt.

3.x allows this kind of mix and match and that makes for a lot of fun when building character concepts. Unfortunately, retards of the coast decided to pander to consoletards and went WoW on paper with the later editions.
 

Jason Liang

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I am not even talking Wildshape, which is ridiculously bad in NWN due to all of the basic forms having the AC of wet tissue paper.
If you are not talking about Shifting, then why the fuck would you ever take 1 level of Monk as a druid? You are planning on tanking in a Sunday suit and a WIS AC bonus?

That's the whole point of taking Rogue levels over Monk levels, since Rogue abilities increase the gear you have access to while Monk restricts it, as I wrote above.

Oh, and I AM talking caster levels because in your original statement, you claim druid 20/rogue 3/wizard 17 is a good build when it is a fucking retarded build. If you are already a druid and a wizard, you don't NEED UMD, you fucking retard.
Sure you don't need UMD but you also don't need 60 AC either. If a Wizard doesn't need 60 AC, why the fuck do you believe a Druid with double if not more a Wizard's hit die AND Heal need a WIS AC bonus?

When you have only druid 20 at level 40, you aren't going to penetrate SR of most of the high end mobs, you fucking retard. And waiting for level 40 to get level 9 wizard spells is not a real toon, you fucking retard.
Do u read
I wrote three pages ago that Druid, in addition to Animal Companion, summons, and Zen Archery which weaponizes a Druid's WIS modifier, ALSO has several spells that ignore spell resistance including Creeping Doom, one of the BEST Druid spells. Even Wizards have Evard's Summon Hentai to deal with Spell Resistance, which is even worse than Creeping Doom. Trying to beat enemies with ridiculous Spell Resistance by casting normal spells -> tactics of a moron.

The point of picking up Wizard in Epic levels is that you continue to have great power progression. You are already in Epic levels with a full complement of Druid spells and while other builds suffer diminishing returns you keep gaining power until you plateau at Wiz 17. As an additional perk you get free Epic Wizard feats from the Wizard class and don't sacrifice BAB (even if BAB isn't really an issue with the build). If you need to cast level 9 wizard spells, you can always cast them from scrolls since you get Scribe Scroll at Wizard level 1. In NWN, Wizard level 1 also allows you to memorize and cast up to level 5 wizard spells which is why a 1-2 level Wizard splash is awesome pre-Epic levels.
 

Cael

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I am not even talking Wildshape, which is ridiculously bad in NWN due to all of the basic forms having the AC of wet tissue paper.
If you are not talking about Shifting, then why the fuck would you ever take 1 level of Monk as a druid? You are planning on tanking in a Sunday suit and a WIS AC bonus?

That's the whole point of taking Rogue levels over Monk levels, since Rogue abilities increase the gear you have access to while Monk restricts it, as I wrote above.
As I said, you haven't played Druid or Cleric. Save yourself the embarrassment and just shut up, kid.

Oh, and I AM talking caster levels because in your original statement, you claim druid 20/rogue 3/wizard 17 is a good build when it is a fucking retarded build. If you are already a druid and a wizard, you don't NEED UMD, you fucking retard.
Sure you don't need UMD but you also don't need 60 AC either. If a Wizard doesn't need 60 AC, why the fuck do you believe a Druid with double if not more a Wizard's hit die AND Heal need a WIS AC bonus?
What has a 60AC got to do with UMD? Are you now telling me that UMD give AC bonuses as well? Let me guess: you read that in a wiki, right?

When you have only druid 20 at level 40, you aren't going to penetrate SR of most of the high end mobs, you fucking retard. And waiting for level 40 to get level 9 wizard spells is not a real toon, you fucking retard.
Do u read
I wrote three pages ago that Druid, in addition to Animal Companion, summons, and Zen Archery which weaponizes a Druid's WIS modifier, ALSO has several spells that ignore spell resistance including Creeping Doom, one of the BEST Druid spells. Even Wizards have Evard's Summon Hentai to deal with Spell Resistance, which is even worse than Creeping Doom. Trying to beat enemies with ridiculous Spell Resistance by casting normal spells -> tactics of a moron.

The point of picking up Wizard in Epic levels is that you continue to have great power progression. You are already in Epic levels with a full complement of Druid spells and while other builds suffer diminishing returns you keep gaining power until you plateau at Wiz 17. As an additional perk you get free Epic Wizard feats from the Wizard class and don't sacrifice BAB (even if BAB isn't really an issue with the build). If you need to cast level 9 wizard spells, you can always cast them from scrolls since you get Scribe Scroll at Wizard level 1. In NWN, Wizard level 1 also allows you to memorize and cast up to level 5 wizard spells which is why a 1-2 level Wizard splash is awesome pre-Epic levels.
So you are telling me that your toon with 20 levels of druid behind it gains even more super power by taking up levels of wizard, which has a completely different stat requirement and restricts you to no armour, which, you know, jives pretty well with a monk, but hey, rogue are the bestest!!!!!oneoneone!!!

So, now, you are concentrating on wis and dex AND int. Let me guess, you play with 18 in all stats, gain epic feats at level 10+, gain stats at 1/level and feats at will because, hey, why not?

And on top of that, you have to wait until level 30 to get the uber SR evading Evan's Spiked Tentacles of Forced Intrusion for the uber non-SR powah! When HotU typically ends around level 27, when you know, you are level 4, and never got the supah free wizard feat.

Listen, kid. Stop reading the wiki and actually play the game, OK? Stop being a frakking mainlander for once in your entire life and actually do something instead of claiming that you are the best at all times and that the world is bad because it doesn't think so.
 

rogueknight333

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Oh right. I forgot. You make a specific build to counter an argument and another one to counter the same argument from another angle. In the end, your character combines all of the builds together into one super beast. No wonder your "rogue" is so powerful and OP.

Clerics are OP, rogues are just good. The first claim I was countering was that DEX-based rogues cannot achieve high AC. The second was that you need companions to get Sneak Attacks. That both display ignorance of NWN game mechanics does not make them the same argument. Builds of any sort are pretty much irrelevant to the second: any character with Sneak Attack could get Sneak Attacks by the method described in the hypothetical module, which was skewed as much against Sneak Attackers as was possible without employing outright immunity. Playing a completely gimped build there would be quite in the spirit of the thing.

Natural 20s hit regardless of your AC, and if you have a high-str build, your discipline can get fairly high as well. The true value of assassin over rogue is 1 less level for the supposedly ubahpowahful uncanny dodge.
If the mobs can only hit you on natural 20s then the quite rare Knockdown or Disarm or whatever they get in on 20s should not matter much. They probably will not get any further hits in while you are briefly incapacitated. It could be a problem if you assume some sort of worst case scenario, but not in a likely one. Alternatively if the mobs have decent AB adding a 20 to it will most likely beat your Discipline check. It is certainly possible to design a build that is noticeably stronger in Discipline than AC, but that also is not especially likely, or at least not likely to be a good one. Just how often do you find yourself making Discipline checks? If it is actually frequent, what sort of AC do you have?

The argument that you jumped into was about the OC. Even the other moron admitted that, although he was trying to cover his ass at the time. You are merely trying to move the goalpost to support your assertions.

How do you possibly read "Oh wait, these people think 'NWN' means 'the OC.' No wonder they are saying so many silly things." as "I admit I was talking about the OC all along!"? That may be the most bizarre non-sequitur you have posted in this entire thread, though you are trying to give it competition.

I wrote three pages ago that Druid, in addition to Animal Companion, summons, and Zen Archery which weaponizes a Druid's WIS modifier, ALSO has several spells that ignore spell resistance including Creeping Doom, one of the BEST Druid spells. Even Wizards have Evard's Summon Hentai to deal with Spell Resistance, which is even worse than Creeping Doom. Trying to beat enemies with ridiculous Spell Resistance by casting normal spells -> tactics of a moron.

Both Creeping Doom and Evard's do physical damage, which means that even though Spell Resistance will not stop them Damage Reduction will (or at least significantly weaken them), and Damage Reduction tends to be quite common among high level mobs. It seems to me that your build could have at least some problems with Spell Resistance.
 

Jason Liang

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- Spell Resistance
- Damage Resistance

Wouldn't want to make things too easy eh?

You could also go the DC route-
- Reflex save (Dragon's Breath, Earthquake)
- Fortitude save (Drown)
- Will save (Nature's Balance)

Wizard also adds Mordenkainen's Disjunction to the arsenal, which means that a Druid/ Wizard can even cast spells on creatures you aren't meant to cast spells on, without having to raise Druid to 39/40, if you choose to do it that way.

It's a bit of a moot point. Anything that a Druid/ Wizard would find difficult, most other builds would find just as difficult if not impossible.
 
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Pizzashoes

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I'm about three weeks late on this, but SCS actually gives the option to balance inquisitors. Instead of the 2x level Dispel Magic, you can opt for the 1.5x level. It does a good job of balancing the game.
 

Cael

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- Spell Resistance
- Damage Resistance

Wouldn't want to make things too easy eh?

You could also go the DC route-
- Reflex save (Dragon's Breath, Earthquake)
- Fortitude save (Drown)
- Will save (Nature's Balance)

Wizard also adds Mordenkainen's Disjunction to the arsenal, which means that a Druid/ Wizard can even cast spells on creatures you aren't meant to cast spells on, without having to raise Druid to 39/40, if you choose to do it that way.

It's a bit of a moot point. Anything that a Druid/ Wizard would find difficult, most other builds would find just as difficult if not impossible.
Yes. We all START play at level 40.

Positive proof that the kid never played the game in his life.
 

oldmanpaco

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I'm thinking about starting a new play through with a Cleric or Druid type character and a few levels of another class to really max out the experience. Does anyone have any thoughts on that kind of build?

Cael Jason Liang

Anyone at all?
 

Cael

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I'm thinking about starting a new play through with a Cleric or Druid type character and a few levels of another class to really max out the experience. Does anyone have any thoughts on that kind of build?

Cael Jason Liang

Anyone at all?
Maxing out experience means you don't use henchmen, animal companions, familiars or summons in combat. Build around a solo run. Other than that, you will need to tell me how you intend to play the toon.

Both classes are usually primary casters, so if you want your spellcasting to be effective against the enemy, especially at high levels, you shouldn't drop caster levels without very good reason. I would also recommend human for the bonus feat. You will need it, being feat starved.

That said, you can play a buffing melee type cleric or druid if you so prefer. It is not as good as TT where a melee cleric basically dominates, but it can be done. If you do go this way, you can be forgiven a few caster levels. The break point, if you want to play melee type, is 4 levels of a full BAB class so that you get 16 BAB at level 20, your minimum for 4 attacks a round. I wouldn't recommend paladin as your full BAB class because you will already be stretched for stats and adding a requirement for charisma would be too MAD. Fighter is good simply for the bonus feats, and ranger is viable but not ideal because of light armour restrictions and you won't be dex focused as a cleric. Barbarian is also a good complement to cleric.

Remember your stats will have to be spread around a bit and you will need to be viable from level 1 onwards. Any class that wants to wear armour and carry a shield and be able to fight somewhat effectively in melee will need some points in strength, if only to be able to carry other stuff.

Druid is better off as a primary caster and secondary melee. They don't get good armour and their spells tend to be more offensive than clerics'. I played a single class primary blaster druid all the way through the OC and HotU and it is perfectly viable. As mentioned before, you can take a level of Monk to help with the encumbrance problem as that would mean you don't have to deal with armour or shield (I went 14 Str/Dex/Con, 16 Wis, 10 Int, 8 Cha with my toon, I think, so you should be able to move a couple of points from Str to other stats if you want). Think of yourself as a high-hp, high-fort blaster wizard if you want and play it that way. The difference of course, is when magic fails you can wildshape into elementals to tear faces off (I don't recommend turning into the animal forms as you will get hit hard due to low AC; this MIGHT be mitigated by a monk level, but I have never tried it in NWN).

Those are the basics. Let me know more about what you want to play if you want more specifics.

Oh, and don't overlook Harm. It is nasty as hell, especially if your toon is comfortable in melee.
 

vazha

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Play Swordflight. It is right down RPG Codex alley.
May I ask why have you been giving shit & retarded ratings to Cael and Liang over the last 15 pages? And in perfect order, no less. Cael is shit, Liang is retarded. Is it because they're heretics who in their ignorance dont realize you are the one and only expert when it comes NWN?
 

Cael

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Play Swordflight. It is right down RPG Codex alley.
May I ask why have you been giving shit & retarded ratings to Cael and Liang over the last 15 pages? And in perfect order, no less. Cael is shit, Liang is retarded. Is it because they're heretics who in their ignorance dont realize you are the one and only expert when it comes NWN?
He is on my ignore list. It is his petty and childish way of getting back at me for daring to ignore his words of ultimate wisdom. Think nothing of it. I certainly don't.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
May I ask why have you been giving shit & retarded ratings to Cael and Liang over the last 15 pages? And in perfect order, no less. Cael is shit, Liang is retarded. Is it because they're heretics who in their ignorance dont realize you are the one and only expert when it comes NWN?
To be honest all these arguments detract from the fact the Barbarian is the best option.
 

Cael

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May I ask why have you been giving shit & retarded ratings to Cael and Liang over the last 15 pages? And in perfect order, no less. Cael is shit, Liang is retarded. Is it because they're heretics who in their ignorance dont realize you are the one and only expert when it comes NWN?
To be honest all these arguments detract from the fact the Barbarian is the best option.
HALF-ORC Barbarian, thank you very much. RARRRGGHH!!!!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,574
Location
Bulgaria
Play Swordflight. It is right down RPG Codex alley.
May I ask why have you been giving shit & retarded ratings to Cael and Liang over the last 15 pages? And in perfect order, no less. Cael is shit, Liang is retarded. Is it because they're heretics who in their ignorance dont realize you are the one and only expert when it comes NWN?
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