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NWN Neverwinter Nights: Enhanced Edition - Beamdog's final enhancement - now with new premium modules

rogueknight333

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Jul 31, 2017
Messages
369
Full of shit. Play the campaigns without a melee companion and generate sneak attacks...

It would be a lot more interesting if I were to make a module in which no Henchmen, Summons, etc. were available, and all the mobs have True Seeing and Knockdown Immunity, and then try to get Sneak Attacks. It could be done: run around a corner and by timing one's attack right it is possible to get the Initiative on a mob chasing after you and get in a Sneak Attack just as it rounds the bend. However, unlike your suggestion, this might actually pose some sort of challenge.
 

DarKPenguiN

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Almost every class can probably be OP
By the look of things no one class can be OP by itself though, right?
True, I should have said 'builds' rather than class I suppose.

Which is a bit stupid anyhow tbh- A pure class should be alot stronger but less versatile and dynamic.

But hot and sexy elf mods make it all better.
 

Cael

Arcane
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Nov 1, 2017
Messages
22,189
Full of shit. Play the campaigns without a melee companion and generate sneak attacks...

It would be a lot more interesting if I were to make a module in which no Henchmen, Summons, etc. were available, and all the mobs have True Seeing and Knockdown Immunity, and then try to get Sneak Attacks. It could be done: run around a corner and by timing one's attack right it is possible to get the Initiative on a mob chasing after you and get in a Sneak Attack just as it rounds the bend. However, unlike your suggestion, this might actually pose some sort of challenge.
*yawn* A Rogue with summons and casting spells. Yep. We are back to the old UMD or die route. With 8 Cha.

It is not ROGUE that is powerful. It is UMD. And it is only powerful because of the stupid way NWN implemented UMD. Try your SHIT in a real DnD 3.x game from level 1 and you'll kill yourself more often than not (or end up being a multi-coloured clown, strangely fitting, whichever comes first).

Any fighter type worth its salt would have Discipline in the NWN system. It is the antidote to just about every tricky combat stuff a fellow fighter type can throw at it. It is also not as if there is much else they can invest in. In fact, the really dumb ones like ogres would invest everything in Discipline because I can just see it now: the Diplomat Ogre Fighter. That the stock creatures do not have it is basically developer laziness.

In fact, ALL your crap can be done with ANY class that has easy access to Assassin, which would be a FAR BETTER FIT to a meleer than rogue ever will be. As gravy, it can cast a few spells on its own. A monk/assassin or a bard/assassin would fuck up a rogue in melee and be better than it in just about every other situation.
 

Cael

Arcane
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Messages
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Almost every class can probably be OP
By the look of things no one class can be OP by itself though, right?
True, I should have said 'builds' rather than class I suppose.

Which is a bit stupid anyhow tbh- A pure class should be alot stronger but less versatile and dynamic.

But hot and sexy elf mods make it all better.
There is no such thing as OP when you are not playing multiplayer. What are you OP compared to? The mobs in a single player game? That is easy! I just use a character that is 10 levels above the mob's level. Ohhhh-Peeeeeeeeeee!!!

In multiplayer, you are part of a team. It also doesn't matter who or what you are up against. The way NWN is done is that it gives all classes a chance to shine. Sure, casters are powerful. IF they had the time to rest, buff up, summon stuff, etc. On equal footing, when both sides start off on the same playing field (no buffs, no prior summons, just FIGHT!), it is debatable and likely to depend on the initiative order and number of archers (which, funnily enough, fighter type characters are not too bad at). That is the weakness of any OP argument. The ones crying OP always ONLY look at the perfect scenario where ALL of the advantages lie with the object of their hate. Of COURSE it is going to be OP then. It would be like claiming a L20 fighter is OP because he started right next to an unbuffed wizard who is down to level 1 spells.
 

Lhynn

Arcane
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Aug 28, 2013
Messages
9,970
*yawn* A Rogue with summons and casting spells. Yep. We are back to the old UMD or die route. With 8 Cha.

It is not ROGUE that is powerful. It is UMD. And it is only powerful because of the stupid way NWN implemented UMD. Try your SHIT in a real DnD 3.x game from level 1 and you'll kill yourself more often than not (or end up being a multi-coloured clown, strangely fitting, whichever comes first).

Any fighter type worth its salt would have Discipline in the NWN system. It is the antidote to just about every tricky combat stuff a fellow fighter type can throw at it. It is also not as if there is much else they can invest in. In fact, the really dumb ones like ogres would invest everything in Discipline because I can just see it now: the Diplomat Ogre Fighter. That the stock creatures do not have it is basically developer laziness.

In fact, ALL your crap can be done with ANY class that has easy access to Assassin, which would be a FAR BETTER FIT to a meleer than rogue ever will be. As gravy, it can cast a few spells on its own. A monk/assassin or a bard/assassin would fuck up a rogue in melee and be better than it in just about every other situation.
Your answer makes no sense. He is saying he can still sneak attack regularly without a companion. And you are saying there are better builds than pure rogue. The fuck.

Also discipline means nothing if you dont get huge bonuses to it and is actually a class skill. Cross class and without magical bonuses will still get you on your ass most of the time.

Also why the fuck would an ogre know discipline?
 

Cael

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Your answer makes no sense. He is saying he can still sneak attack regularly without a companion. And you are saying there are better builds than pure rogue. The fuck.

Also discipline means nothing if you dont get huge bonuses to it and is actually a class skill. Cross class and without magical bonuses will still get you on your ass most of the time.

Also why the fuck would an ogre know discipline?
No. He said that it would be more interesting if he were to make a module where that was the case.

Discipline is a generic name for a bunch of different and extremely varied things, including not falling in your ass when someone tries to trip you, holding on to your weapon, not getting taunted and anything else that Bioware decides to put into it. It is not discipline DISCIPLINE, because let's face it, you can be the most disciplined person on the planet, but if you are clumsy oaf, you will fall over the second someone so much as glances in your direction. Or to put it another way, do you think Stephen Hawking is going to be able to stop someone tripping him up other than the logical consequences of the bastard getting lynched?
 

ERYFKRAD

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Discipline really made things easy considering that most frontliners raised it anyway. Would've been better to try and fuck with saves against the usual fortitude, wisdom and reflex saves, maybe.
 

Cael

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Ignoring idiots speaking about the multiplayer (which was never in the debate), the game is simply not hard. It gives you ample means to heal, a large set of magic items (and still not as silly as NWN2) and very strong companion (singular) like Daelan Red Tiger that can finish the game on its own if healed.

Targetting saves as you suggest would have been a good idea and the game *does* target them a lot but the only effective way it can do it is to daze you. A few diseases can be annoying too. But the rest is just HP damage and that can be easily healed with a rest.
It depends on which difficulty you are playing. The lower difficulties basically means you are dazed, but the higher ones can end in instant death if you fail a save. And I a not talking about things like fear, which makes you run away and get whaled on by everyone for free.

But by far the most annoying thing is the stat reducing stuff and level drain. Generally not fatal, but it is just a pain in the ass to get them restored again. That said, a low strength toon is in a world of crap if he gets hit by strength reducing poisons. Immobile or walking at a crippled turtle crawl while everyone is beating you to hell. Which is, of course, hilarious to watch as their dex-based build gets rear-ended by goblins wielding pointy sticks :D
 

Cael

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It should be clear to everyone by now that the retards in this thread mean the OC when they refer to NWN.
If that is the case, how many mobs in the OC were invisible or sneaking who would shank you with a sneak attack because you didn't have Uncanny Dodge? Oh, that's right. NONE of them. You get shanked because you get flanked, which Uncanny Dodge doesn't help against.

Good going torpedoing your claim of Uncanny Dodge being the best feat in the world.

:bravo:
 

Sabotin

Scholar
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Jun 16, 2016
Messages
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Doesn't the NWN uncanny dodge just let you retain the Dex bonus to AC while you are still flat-footed? You still lose dodge/tumble bonuses and get sneak attacked. Admittedly, being flat-footed is very common, but other than high dexterity builds it shouldn't make much of a difference, right?

I agree rogues are pretty underwhelming by themselves, but they pair really well with other classes, be it for their large skill repertoire, special feats or increased damage punch.
 

Jason Liang

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The original dispute was over Druid builds. While it might appear that Druid has great synergy with Monk, in practice it's a weak combination. The reason is that it is the MONK class that needs Wildshape (or another type of Polymorph Self ability) to leverage its abilities, whereas Monk abilities do very little for DRUIDS. Wildshape is only occasionally useful for Druids; it's actually one of the Druid class' least useful abilities, and it comes at the cost of Druids' (arguably) most useful ability, spellcasting. If you understand that, you can understand why it makes very little sense for Druids to take a mix-in class that only enhances its least useful features. For example, why would Druids care about Cleave when, being a WIS class with Owl's Insight, it is naturally a phenomenal archer with Zen Archery? Rogue makes far more sense since Rogue Proficiency opens up Short Bows for Druids, and Sneak Attack increases damage with bows?

In cases where superior AC is necessary, sure, a Druid can Wildshape into say Elder Air Elemental. But in that case Uncanny Dodge to maintain your 41 DEX AC bonus is far more important than a WIS bonus to AC. When out of Wildshape form, a Druid is likely to be wearing Padded or Leather Armor. Using Cat's Grace, it is not a stretch for a Druid to reach 22 DEX to max out the AC bonus for leather, or 26 DEX for padded.

Outside of those special circumstances, a Druid's defense isn't based on AC. AC is just one layer. A Druid benefits more from stacking different forms of defense than just AC, and therefore there are far better classes to take than Monk. Rogue offers Evasion, better equipment through UMD, cleric and wizard protection spells from UMD, and even possibly concealment/ Defensive Roll/ Epic Dodge if one commits to it. Wizard likewise offers Concealment (from Improved Invisibility) and Spell Mantle, and Spellcraft for Savings Throws. Dwarven Defender offers stackable DR. CoT offers superior savings throws. And that's not even counting Druid's exclusive prestige class, Shifter. All make far better Druid builds than Monk.
 

Cael

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The original dispute was over Druid builds. While it might appear that Druid has great synergy with Monk, in practice it's a weak combination. The reason is that it is the MONK class that needs Wildshape (or another type of Polymorph Self ability) to leverage its abilities, whereas Monk abilities do very little for DRUIDS. Wildshape is only occasionally useful for Druids; it's actually one of the Druid class' least useful abilities, and it comes at the cost of Druids' (arguably) most useful ability, spellcasting. If you understand that, you can understand why it makes very little sense for Druids to take a mix-in class that only enhances its least useful features. For example, why would Druids care about Cleave when, being a WIS class with Owl's Insight, it is naturally a phenomenal archer with Zen Archery? Rogue makes far more sense since Rogue Proficiency opens up Short Bows for Druids, and Sneak Attack increases damage with bows?

In cases where superior AC is necessary, sure, a Druid can Wildshape into say Elder Air Elemental. But in that case Uncanny Dodge to maintain your 41 DEX AC bonus is far more important than a WIS bonus to AC. When out of Wildshape form, a Druid is likely to be wearing Padded or Leather Armor. Using Cat's Grace, it is not a stretch for a Druid to reach 22 DEX to max out the AC bonus for leather, or 26 DEX for padded.

Outside of those special circumstances, a Druid's defense isn't based on AC. AC is just one layer. A Druid benefits more from stacking different forms of defense than just AC, and therefore there are far better classes to take than Monk. Rogue offers Evasion, better equipment through UMD, cleric and wizard protection spells from UMD, and even possibly concealment/ Defensive Roll/ Epic Dodge if one commits to it. Wizard likewise offers Concealment (from Improved Invisibility) and Spell Mantle, and Spellcraft for Savings Throws. Dwarven Defender offers stackable DR. CoT offers superior savings throws. And that's not even counting Druid's exclusive prestige class, Shifter. All make far better Druid builds than Monk.
*facepalm*

It was ONE level of Monk to give Wis to AC, Evasion and Cleave to a Druid. It is basically a straight up Druid, you stupid, stupid muppet. Instead of 1 level of Monk, you wanted to put in 3 levels of Rogue, thus grossly violating the most basic of min-max tenets in 3.x: DON'T LOSE CASTER LEVELS UNLESS THE TRADE OFF IS WORTH IT.

Uncanny Dodge is NOT worth 3 caster levels, you flaming fool.
 
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Cael

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Doesn't the NWN uncanny dodge just let you retain the Dex bonus to AC while you are still flat-footed? You still lose dodge/tumble bonuses and get sneak attacked. Admittedly, being flat-footed is very common, but other than high dexterity builds it shouldn't make much of a difference, right?

I agree rogues are pretty underwhelming by themselves, but they pair really well with other classes, be it for their large skill repertoire, special feats or increased damage punch.
Rogues have their uses, but in general, even pairing with other classes, there tends to be something that would suit better.

For example, if you are going for a high-dex ranger build, and you want uncanny dodge, for some bizarre reason, 2 levels of barbarian is actually better for the ranger than 3 levels of rogue. You don't lose BAB, you get higher HP and you get fast movement and 1 use of rage (more if you squander a feat). And, let's face it, Fort save is far more important than Ref in general and even more so when you are already a high-dex build.

If you want UMD, take a level in bard or assassin. Again, assassin is a far better complement to a fighter type class than rogue every will be, and ranger is one of 4 classes that can enter assassin easily (by level 5).

The thing is, the rogue is gimped on many levels. It has the worst save as its high save, for example. 3 of 4 fighter types have a low Ref save to begin with, and of the 4, 3 of them would be far better off going str-build rather than dex-build*. Splashing rogue to get evasion is about as dumb as you can get because you are not going to make the save most of the time anyway due to a low base Ref save and non-concentration on dex.

If you are a caster, you are not going to be pumping dex. End of story. A high-dex build as a caster is about as stupid as you can get. But yet, that is what the moron is advocating as is plain by his fixation on uncanny dodge.

High dex doesn't give you the kind of returns that people think they do. Consider a high-str build fighting a high-dex build. For every point you pump into dex, the other guy can pump into str. At the end of the day, it is a zero sum game. But, here is the kicker: Str also affects damage, which dex doesn't, and there are ways to increase str that dex simply does not have (barbarian rage and RDD to name two easy examples). Last, but not least, classes that support a high-dex build do not have high BAB (notable exception being the borderline ranger). Virtually by default, a high-str build is better for a meleer than a high-dex one, and that is the way the entirety of 3.x was DESIGNED.

So what does that leave? Rogues and sneak attack. That is about the only viable build that can go high-dex and still do a reasonable amount of damage. But sneak attack is situational as hell. Entire monster types are outright IMMUNE to it, and you need a flanking partner of you really want it to shine. Yes, I have mentioned before that Aribeth and Nathyrra together were spectacular, but don't forget, those are epic level characters. Even then, they are not even doing the same damage as my dual longsword wielding RDD. This is the fellow that basically walked up to the Valsharess and beat her into the ground about 6 times without pause (full round attack, she casts Heal, next round, full attack, she casts Heal, repeat) while Deekin was in the corner firing his crossbow and trying not to get noticed (well, his bard song helped a bit). As it is, no one could touch him because his AC was in the high 40s-low 50s and he had well over 300 HP by that time, with a belt full of Heal potions he never bothered to use.


* In fact, it is arguable whether ranger should go dex at all. The problem, of course, is damage. Dex doesn't give you damage and you need external sources to ensure you do adequate damage to mobs in fights. Usually, that is sneak attack, but if you are splashing rogue, you can forget that.
 

Mojobeard

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Messages
393
Yup, Weapon Finesse is just for the attack roll.
Pathfinder has Dervish Dance, Piranha Strike, Fencing Grace (goes well with Swashbuckler's Inspired Blade archetype). Before that there's only Dervish on 3.5, that I can think of, which is just a "Dude, wanna play Drizzt?"-option, really not that great a class.
Otherwise yeah, DEX is a crap melee option, since we're talking about 3.0 NWN, doubly so.
 

rogueknight333

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Jul 31, 2017
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369
*yawn* A Rogue with summons and casting spells. Yep. We are back to the old UMD or die route. With 8 Cha...

The scenario posited specifically excluded Summons. UMD has absolutely nothing to do with it. Do you even read the things you quote?

The 8 Cha was for a specific hypothetical build discussed to make a specific and separate point. Netiher that or UMD has anything to do with this. In any case, 8 CHA penalizes UMD by a whopping single point, and even that can be mitigated by Eagle's Splendor potions or CHA-boosting items, in the rare cases it would matter.

It is not ROGUE that is powerful. It is UMD. And it is only powerful because of the stupid way NWN implemented UMD. Try your SHIT in a real DnD 3.x game from level 1 and you'll kill yourself more often than not (or end up being a multi-coloured clown, strangely fitting, whichever comes first).

If I were playing a different game with different rules naturally I would use different builds and strategies. Perhaps you should try out your ideas of what works in NWN in a module or PW that is actually difficult, rather than the OCs. Constantly citing the joke tutorial mode that is the OCs makes it very hard to take anything you say seriously.

...Any fighter type worth its salt would have Discipline in the NWN system. It is the antidote to just about every tricky combat stuff a fellow fighter type can throw at it. It is also not as if there is much else they can invest in. In fact, the really dumb ones like ogres would invest everything in Discipline because I can just see it now: the Diplomat Ogre Fighter. That the stock creatures do not have it is basically developer laziness.

In fact, ALL your crap can be done with ANY class that has easy access to Assassin, which would be a FAR BETTER FIT to a meleer than rogue ever will be. As gravy, it can cast a few spells on its own. A monk/assassin or a bard/assassin would fuck up a rogue in melee and be better than it in just about every other situation.

Most of the time Discipline is useless and a waste of skill points. The reason is that the special attacks that trigger a Discipline check first have to hit you, and if you are playing a solid build in a high magic environment with lots of AC-boosting gear (which is the case in a typical NWN module and certainly in the OCs), your AC should be so much higher than your Discipline that any Attack Roll high enough to hit you at all will also most likely beat the Discipline check. That is not to say it would never be useful, but one has to assume very specific circumstances for it to be so. Likewise, Assassin offers little different from Rogue beyond Death Attack Paralysis, which more often than not is not that useful, since trashmobs tend to die so quickly that the paralysis is redundant while bosses tend to be immune. It certainly could be useful, but again one has to assume just the right circumstances. Most of the time playing Assassin simply means playing a Rogue with fewer skill points.

The original dispute was over Druid builds. While it might appear that Druid has great synergy with Monk, in practice it's a weak combination. The reason is that it is the MONK class that needs Wildshape (or another type of Polymorph Self ability) to leverage its abilities, whereas Monk abilities do very little for DRUIDS. Wildshape is only occasionally useful for Druids; it's actually one of the Druid class' least useful abilities, and it comes at the cost of Druids' (arguably) most useful ability, spellcasting. If you understand that, you can understand why it makes very little sense for Druids to take a mix-in class that only enhances its least useful features. For example, why would Druids care about Cleave when, being a WIS class with Owl's Insight, it is naturally a phenomenal archer with Zen Archery? Rogue makes far more sense since Rogue Proficiency opens up Short Bows for Druids, and Sneak Attack increases damage with bows?

In cases where superior AC is necessary, sure, a Druid can Wildshape into say Elder Air Elemental. But in that case Uncanny Dodge to maintain your 41 DEX AC bonus is far more important than a WIS bonus to AC. When out of Wildshape form, a Druid is likely to be wearing Padded or Leather Armor. Using Cat's Grace, it is not a stretch for a Druid to reach 22 DEX to max out the AC bonus for leather, or 26 DEX for padded.

Outside of those special circumstances, a Druid's defense isn't based on AC. AC is just one layer. A Druid benefits more from stacking different forms of defense than just AC, and therefore there are far better classes to take than Monk. Rogue offers Evasion, better equipment through UMD, cleric and wizard protection spells from UMD, and even possibly concealment/ Defensive Roll/ Epic Dodge if one commits to it. Wizard likewise offers Concealment (from Improved Invisibility) and Spell Mantle, and Spellcraft for Savings Throws. Dwarven Defender offers stackable DR. CoT offers superior savings throws. And that's not even counting Druid's exclusive prestige class, Shifter. All make far better Druid builds than Monk.

A Monk level is obviously even more useful to a Shifter Druid than a Caster Druid, since the former can make use of Cleave and bonus Unarmed attacks, while the latter just gets WIS AC and Evasion, but even just that is a very significant. If a Druid has, say, 20 WIS (and a high level Druid or one with lots of ability-boosting gear should have WIS much higher than that), that is a +5 AC boost, which is huge. In a module with very tightly tuned combat (admittedly rare) just +1 AC could make a big difference. High AC is almost always good for just about any class. In conjunction with items and bonuses Monk WIS AC should give you even better AC than the Elder Air Elemental form. If you are more worried about spells than physical attacks then Evasion will probably be very useful. I could see AC not mattering if all the mobs just have melee attacks and you are kiting and flinging spells at them out of their attack range. Likewise in an easy module where mob ABs are so low they cannot hit you anyway even if your AC is low. Stoneskin and Premonition spells could make AC less important if the magic level is low enough they cannot be easily penetrated. Aside from cases like that I find it difficult to fathom why you would think a massive AC boost unimportant. That is not to say Monk/Druid is the only way to go or necessarily the best, but it certainly offers a substantial advantage.

Yup, Weapon Finesse is just for the attack roll.
Pathfinder has Dervish Dance, Piranha Strike, Fencing Grace (goes well with Swashbuckler's Inspired Blade archetype). Before that there's only Dervish on 3.5, that I can think of, which is just a "Dude, wanna play Drizzt?"-option, really not that great a class.
Otherwise yeah, DEX is a crap melee option, since we're talking about 3.0 NWN, doubly so.

It is a trade off. Weapon Finesse only boosts AB, so one does lose STR damage. However, DEX gives better AC, better Reflex saves, and better skill bonuses. If one is aiming to be a tank rather than DPS, DEX offers more. It also makes one a lot better with missile weapons, so even if one is primarily a melee fighter, with high DEX one can still easily switch to a missile weapon if the situation dictates without suffering huge AB penalties, providing more tactical flexibility. If you have some other source of damage, like Sneak Attack, big elemental bonuses from ultra-high magic weapons, or what have you, being a DEX-based dual-wielder to maximize the sheer number of attacks with these bonuses could conceivably result in more damage than one would get from the STR bonus.
 
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Lhynn

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Messages
9,970
the game is simply not hard.
Can you give me a break with your rampant retardation? The game is as easy or as hard as whatever you are playing at the moment is. You cannot judge how good a build is by how it plays in the OC (because i repeat, no one in their right mind plays the OC and its not nearly the only content available).

Any opinion you think you may share based on your experience with the OC would better served shoved deep inside your asshole.
 

DarKPenguiN

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Almost every class can probably be OP
By the look of things no one class can be OP by itself though, right?
True, I should have said 'builds' rather than class I suppose.

Which is a bit stupid anyhow tbh- A pure class should be alot stronger but less versatile and dynamic.

But hot and sexy elf mods make it all better.
There is no such thing as OP when you are not playing multiplayer. What are you OP compared to? The mobs in a single player game? That is easy! I just use a character that is 10 levels above the mob's level. Ohhhh-Peeeeeeeeeee!!!

In multiplayer, you are part of a team. It also doesn't matter who or what you are up against. The way NWN is done is that it gives all classes a chance to shine. Sure, casters are powerful. IF they had the time to rest, buff up, summon stuff, etc. On equal footing, when both sides start off on the same playing field (no buffs, no prior summons, just FIGHT!), it is debatable and likely to depend on the initiative order and number of archers (which, funnily enough, fighter type characters are not too bad at). That is the weakness of any OP argument. The ones crying OP always ONLY look at the perfect scenario where ALL of the advantages lie with the object of their hate. Of COURSE it is going to be OP then. It would be like claiming a L20 fighter is OP because he started right next to an unbuffed wizard who is down to level 1 spells.
Oh- I'm comparing 'Op' to a pure class vs a multiclass- And its been this way since the days of Pen and paper and results in meta-gaming to the extreme.

Its not that I'm looking at 'op' in terms of this being a competitive game or even balance (balance has no part in a co-op game imho) but in terms of a pure class almost always being far less powerful than a multi...And not merely situational... leads to people pouring over the data and doing the math more than playing the fucking game.

Its just something thats always bugged me about D&D n general, since the 1980s or at least since 2nd edition (and worse with 3+)- The final level of any class should IMHO unlock most of that class potential making the choice between situation versatility or having the best that class has to offer...As it is, you kind of gimp yourself going pure in every way possible.

That aside, I'm not a metagamer anyhow so I play what I like and I'm also more or less speaking in terms of D&D as a whole and not just NWN.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://blog.beamdog.com/2018/04/april-13-livestream-recap.html

April 13 Livestream Recap


The team is hard at work on making NWN:EE better.

Beamdog CEO Trent Oster and Studio Director Phillip Daigle shared the latest Neverwinter Nights: Enhanced Edition and Infinity Engine news. Phil played Planescape: Torment: Enhanced Edition and NWN:EE, while Trent shared stories from the industry.

Missed the stream? It's on YouTube and Twitch!

Here's a quick summary of the highlights from the livestream:
  • One year ago we launched Planescape: Torment: Enhanced Edition. Watch this livestream video with Chris Avellone playing the game and sharing insights about its development.
  • We’re actively hiring! If you’re a technical artist wanting to working on classic D&D titles, we want to talk to you! We are also interested in C++ programmers and more! Check out the Beamdog career page!
  • Development build 8167 went out for Neverwinter Nights: Enhanced Edition last week testing a fix for the Multiplayer 2x UI and an increase to the maximum number of characters that can be used in player names.
  • The team are busy on the next patch for NWN:EE. We’re putting a lot of work into fixing the Intel Integrated CPU-related crashes and other issues on Neverwinter Nights: Enhanced Edition.
  • We are updating our SDL to better support forward compatibility. We believe this may fix issues with using full screen in Neverwinter Nights: Enhanced Edition on Linux and Mac.
  • The Neverwinter Nights Toolset has a new compiler. Soon we’ll be able to show what it looks like.
  • Custom classes and spellbooks is one of the things we want to open up in Neverwinter Nights: Enhanced Edition. Working with the NWN Extender, we’ll make it possible.


Cutters, have you played Planescape: Torment: Enhanced Edition yet?
  • We pushed a new beta build for Baldur’s Gate: Enhanced Edition last week. Check out the full patch notes here.
  • The full 2.5 patches (for BG:EE, BGII:EE and IWD:EE) are still on course. We plan to start shipping them out this month. One of the reasons these updates have taken so long is the amount of features and fixes they include, which has kept growing based on players’ feedback. Going forward, stability, compatibility and not breaking stuff will be the main principles for Infinity Engine Enhanced Editions post-2.5 update.


Pathfinding, dynamic scaling, and other improvements for NWN:EE are at works.
  • We’re looking into how we can enable dynamic scaling for UI in Neverwinter Nights: Enhanced Edition.
  • Trent said he would personally dig into releasing design documents on Neverwinter Nights for all players and modders.
  • There’s “a monster” behind the current 16k resource limitation for no-hak servers in NWN:EE. We will look into it to see how it can be improved.
  • Working on sound issues during the NWN:EE development is a nightmare. It will take a while to fix them fully, but we intend to do so.
  • We’re slowly stepping through updating Neverwinter Nights: Enhanced Edition to 64-bit. We’re also looking at how it can help to realize a few of community requests.
  • Inventory access for henchmen in the Original Campaign of Neverwinter Nights: Enhanced Edition is something we want to enable. We’ll work closely with our designers on the way there.
  • Let us know your thoughts on skills, feats, mechanics and prestige classes you want to see in Neverwinter Nights: Enhanced Edition. Get involved in the community, we’re paying close attention!
Excited for what’s next? Come and join the next livestream next Friday!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,574
Location
Bulgaria
Sooo they are selling the original version and maybe in a few month the buyers will get to download the enhancements. What a bunch of incompetent hacks! Hope they get castrated!
 

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