Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
I think I wrote about this. Yes, here it is.
I mean modern as in no older than a decade.
Original NWN1 is painful to play in 1080p and pretty much unplayable for anything above that.
You would if you could be a barbarian on that.Why would anyone put their face on a book?
Those mods are pretty much useless, I checked everything that existed a couple of years ago and none of them helped with the scaling issue. There was only one mod which made text readable more or less (not enough for 1440p+ though), but ignored the rest of the interface. All the rest are pretty much bullshit cosmetics. Also playing in a blurry mess of 720p is retarded, any resolution but native is shit for lcd displays.I think I wrote about this. Yes, here it is.
Neverwinter Nights: Enhanced Edition Android Multiplayer Key Replacement
Due to an authentication issue with Android OS, some Neverwinter Nights: Enhanced Edition owners in the Google Play Beta have been assigned the same multiplayer key, causing those players to be unable to access multiplayer features.
To fix this issue, we have added a one-time Google Play Games authentication step to ensure owners get a unique key that can be used across all Android devices you own.
In order to have a new key assigned, follow these steps:
This will assign a new multiplayer key and delete the old one set to your device. This will only be required once per fresh installation of your game and you will not be required to remain logged into Google Play Games.
- Sign in to Google Play Games with Neverwinter Nights: Enhanced Edition active
- Access the Multiplayer menu
If you own a copy of Neverwinter Nights: Enhanced Edition on another platform, you can add your multiplayer key to your Android device by:
- Opening your Android’s Settings Menu under Apps
- Navigating Apps: NWN:EE > Notifications > More Settings in Apps
- Copying your desktop multiplayer key into the CD Key field
November 30 Livestream Recap
The new Neverwinter Nights: Enhanced Edition main menu art from the Google Play Beta will come to the PC version of NWN:EE.
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest Neverwinter Nights: Enhanced Edition and Infinity Engine news. They discussed the latest patch to the NWN:EE Android Beta, answered community questions, and provided an update on the upcoming 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition.
Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:
- Baldur’s Gate II: Enhanced Edition and Baldur’s Gate II: Enhanced Edition Official Soundtrack are 40% off on Beamdog.com! The sale ends Sunday.
- Yesterday a new patch was released for the Android Beta of Neverwinter Nights: Enhanced Edition. This brings the Kingmaker, ShadowGuard and Witch’s Wake Premium Modules to your Android device, and also introduces long-awaited achievements for NWN:EE!
- These achievements will come to Steam in the future. We’re currently testing them via the Google Play Beta.
- The current Beta build is a release candidate for the live version of Neverwinter Nights: Enhanced Edition on Android, so play it, test it, and share your feedback via our Service Desk and on the forums!
- Baldur’s Gate turns 20 years old next month! Watch out on our Facebook, Twitter, newsletter, and forums for more news on a special contest to celebrate this remarkable anniversary!
- We’re still hiring! If you’re a Programmer, Technical Artist, or Web Developer, check out our career page and apply!
“We’ve seen over 700 resumes. Send out your game demo - it can be a deciding factor in your favour!” ~ Trent
- We’re waiting for approval on the 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition.
- The portrait highlighting feature (i.e. when you pick a better item for a character, his or her icon is highlighted in yellow) from Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition and Baldur’s Gate: Siege of Dragonspear will be ported to Icewind Dale: Enhanced Edition as part of the 2.6 patch.
- We’ll look into Spanish VO for the original Baldur’s Gate and Baldur’s Gate II. If we can track down the appropriate source files, we’ll try to re-introduce it in the Enhanced Editions.
“When in business a game is called simply “a product”, it’s horrible!” ~ Trent
Excited for what’s next? Come and join the next livestream next week!
- We’ve made some performance improvements and optimizations as a part of the new patch to the Neverwinter Nights: Enhanced Edition Android Beta. If you’re still experiencing performance issues on your Android device while playing the Beta, try going into the Graphics options and turning off pre-buffer effects.
- There seems to be an issue with multiplayer CD-Keys Neverwinter Nights: Enhanced Edition on Android where some players were assigned the same key. If you’re running into this issue, find instructions on how to fix the issue here.
- The iOS version of Neverwinter Nights: Enhanced Edition is planned, but it’s going to take a while.
- The new main menu art which you can see in the Android Beta of Neverwinter Nights: Enhanced Edition is created by Beamdog artist, Tom Rhodes. Find more of his work here.
- Neverwinter Nights: Enhanced Edition doesn’t have official controller support. Let us know about your feature requests on our forum.
- We’re planning on getting True Type Fonts support, as well as some other features like keyholing and fine UI scaling, ported to the desktop version of Neverwinter Nights: Enhanced Edition soon.
- Updating weapons’ and shields’ models for Neverwinter Nights: Enhanced Edition is an ongoing project. The plan is to work our way through and make improved versions of most content in the game.
- According to Trent, the new renderer for Neverwinter Nights: Enhanced Edition is still “kinda research-y”, we’re still working on it. Cam is working with Niv and Soren to make sure we don’t break custom content in the process. Our goal with the renderer update is to take the existing content and make it better.
- UI improvements for Neverwinter Nights: Enhanced Edition will be a part of the renderer rewrite.
Wow. Fanboi butthurt detected.I mean modern as in no older than a decade.I play Diamond on my modern PC no problem. Before my previous widescreen monitor went kaput, I also played it no problem. This EE is an abomination.
Original NWN1 is painful to play in 1080p and pretty much unplayable for anything above that.
Anyone who says Diamond is ok likely plays on some garbage 15" gaybook in 720p or something like that.
Neverwinter Nights: Enhanced Edition Launches On Google Play
Today’s the day, Android Neverwinter Nights fans! Neverwinter Nights: Enhanced Edition has just launched on Google Play!
It’s been incredible seeing the Neverwinter Nights community react to the Enhanced Edition. We’re seeing fans of the original returning to build new content and all-new players exploring persistent worlds.
Now, for only $9.99 USD, you can take your adventures with you and play with friends on other platforms, all from your phone or tablet. That said, we’re not done yet! Like the desktop version of NWN:EE, we’ll be continuing to release fixes and features to keep making your Neverwinter Nights experience better! Keep an eye on our social channels and livestreams to find out more.
Thank you to all the dedicated adventurers who played the Google Play Beta, provided feedback, and helped us finalize the Android release. You are awesome and the provided feedback will help make NWN:EE on Google Play even better! Everyone who purchased the Beta now owns the full Android release of Neverwinter Nights: Enhanced Edition on Google Play.
Neverwinter Nights: Enhanced Edition on Google Play includes all the playable content of the desktop version:
The original Neverwinter Nights campaign: Find yourself at the center of intrigue, betrayal, and dark magic in Neverwinter Nights. Journey through dangerous cities, monster filled dungeons and deep into uncharted wilderness in search of the cure for a cursed plague ravaging the city of Neverwinter.
Two expansion packs:
Shadows of Undrentide: Another adventure begins in Shadows of Undrentide! Charged by your master to recover four ancient artifacts, travel from the Silver Marches to unravel mysteries of a long-dead magical civilization.
Hordes of the Underdark: Continue the adventure started in Shadows of Undrentide and journey into the ever-more bizarre and hostile depths of Undermountain to challenge a gathering evil.
Three free downloadable premium modules:
Discover over 40 hours of new stories in Kingmaker, ShadowGuard, and Witch's Wake, then go on to sample the hundreds of modules created by community members just like you.
How to Install Custom Content to Neverwinter Nights: Enhanced Edition on Your Android Device
In order to install custom content to Neverwinter Nights: Enhanced Edition on Android, you will need a way to add files onto the Android file system. We suggest you use a desktop computer and a USB connector cable (data cable).
In order to view your Android device’s file system from your desktop device, please see the following Google Support Page: https://support.google.com/android/answer/9064445
On your desktop browser, open the Android Device as a remote drive, and navigate to the following folder:
Android > data > com.beamdog.nwnandroid > files > user
NOTE: There is also a “data” directory. This is used by the game to store base game data. Patches will overwrite or delete your modifications. Make sure to only modify the “user” directory.
If the device does not show any content, please ensure that you have chosen to “Allow access to phone data” when prompted on the phone.
Custom content downloaded to your desktop can be installed to Neverwinter Nights: Enhanced Edition on Android by dropping files into the appropriate sub-folder:
The directory layout in user mirrors what the Desktop version of the game uses. If any of the above folders do not exist, they can be created and placed into the user folder.
- Modules should be installed to the modules folder
- Hak packs should be installed to the hak folder
- Talk tables should be installed to the tlk folder
- Override packs should be installed to the override folder
- Custom portraits should be installed to the portraits folder
In order to import a save file, navigate to the following folder:
Android > data > com.beamdog.nwnandroid > files > user > saves
Save games can be dropped into this folder, and can also be copied from this folder into the desktop version of the game.
For hundreds of community created modules and more, check out neverwintervault.org, a fantastic Neverwinter Nights community of content creators.
December 7, 2018 Livestream Recap
“True Type Fonts support, keyholing and fine UI scaling will come to the PC version of NWN:EE soon!” ~ Luke
During today’s livestream Beamdog CEO Trent Oster and Producer Luke Rideout shared the latest news on Neverwinter Nights: Enhanced Edition, the mobile version of NWN:EE, and Infinity Engine games. They discussed features of the next patch for Neverwinter Nights: Enhanced Edition and answered a few community questions.
Missed the stream? It's on YouTube and Twitch! Here's a quick summary of the highlights:
- Planescape: Torment: Enhanced Edition and Planescape: Torment: Enhanced Edition Official Soundtrack are 40% off on Beamdog.com this weekend!
- Web Developers, Programmers, Lead Programmers, and Technical Artists - start 2019 off right with a new job at Beamdog! Check out our career page and apply!
- The 20th anniversary of Baldur’s Gate is coming up, and we’re preparing a special contest! Sign up for our newsletter to be the first to learn about it!
- Neverwinter Nights: Enhanced Edition went live on Google Play this week, and it’s on the second spot in the current Top Paid Apps list!
- A big thanks to all the beta testers who jumped in to play Neverwinter Nights: Enhanced Edition on Android early! Your feedback really helped the team.
“The work on the new renderer for NWN:EE continues!” ~ Trent
- The 2.6 patch for Baldur’s Gate: Enhanced Edition, Baldur’s Gate II: Enhanced Edition, Baldur’s Gate: Siege of Dragonspear, and Icewind Dale: Enhanced Edition will come later than we initially planned, as we ran into an unforeseen problem with the Dice, Camera, Action! Voice and Portrait Pack and the team pack.
- According to Luke, Beamdog’s expansions, DLC and addons should be considered canon in the same way the original games are.
Luke shows dynamic scaling for different screen sizes in Neverwinter Nights: Enhanced Edition on Google Play.
Excited for what’s next? Come and join the next livestream next Friday!
- We’re working on the next patch for Neverwinter Nights: Enhanced Edition. New main menu art, achievements, bug fixes and features, including True Type Fonts support, keyholing, and fine UI scaling will come to the desktop version of NWN:EE with the next stable patch.
- Achievements are already available in Neverwinter Nights: Enhanced Edition on Google Play, and they cover the original Neverwinter Nights campaign and two expansion packs (Shadows of Undrentide and Hordes of the Underdark).
- Pirates of the Sword Coast, Infinite Dungeons, Wyvern Crown of Cormyr, and Darkness over Daggerford Premium Modules for Neverwinter Nights: Enhanced Edition on Google Play are purchasable through the in-game store menu. Once you do, they will automatically download to your device. Classic Premium modules are $2.99 (USD) each, and Darkness Over Daggerford on Mobile is $4.99 (USD). The size of each module is different and depends on the module: Pirates of the Sword Coast is only about 170MB, while Wyvern Crown of Cormyr is over 1GB.
- We’re working on implementing a solution for multi-language builds of Neverwinter Nights: Enhanced Edition in the Beamdog Client. We're shifting to a singular core game that includes text for all available languages, with audio and video available as a free separate download.
- NWSync will soon get updates, including auto-removing old manifests from clients when servers generate new ones, auto-reconnect users after a transfer finishes, and live-reloading resources from override.
- Currently we do not officially support Chrome OS devices for the mobile version of NWN:EE. We’ll look into the possibility of adding such support.
- Rendering skyboxes in the Neverwinter Nights: Enhanced Edition Toolset can be implemented, but it needs to be fit into a queue of other Toolset tasks.
- We still have a little work on decrypting some of the NWN:EE Premium Modules and cleaning up some old remnants of internal DRM that needs to be done.
Don't buy. Only reasons to buy EE and play the game in general are select few player-made modules and multiplayer.I play alone and I'm not after unofficial mods
You actually get less content with EE, you have to buy the other official campaigns separately for it. Don't buy the EE. That goes for everyone reading this.
Man, they somehow made the graphics even worse than before.
I remember criticizing the graphics in 2002. as a step back from BG series.
But here we are, 16 years later, selling it to Android users as the hottest new thing in town.
Even if, it'll be only because of the community's effort to continue modding this game.I do think NWN:EE will come out on top as the superior product but it might take a year or two.
There's being optimistic and then there's thisbut it might take a year or two
>graphics overhaul
>looks worse
Yeap, sounds like Beamdog.
There's being optimistic and then there's thisbut it might take a year or two
I played NWN so much as a kid, and I want this to be a success. Sadly, it's in the hands of Beamdog. We're nearly a year in at this point. No graphics overhaul like we were promised. No new content. No timetables for these things. Any new content that is likely to come out is going to be little more than a few trans NPC's added to the original campaign. Le sigh.
Even if, it'll be only because of the community's effort to continue modding this game.I do think NWN:EE will come out on top as the superior product but it might take a year or two.
More like HBS hiring that supposed Battletech "expert" Kevin? Shit piled on crap piled on incompetence, all covered with trolling, hate and arrogance.Beamdog is hiring from the community to work on this game. The NWNX Team / Ossian are working with Beamdog. Take the most talented people from your community and hire them full time to improve the game.
It would be like Bethesda hiring the SKSE team to overhaul their papyrus engine. It's pretty smart actually.