... Also a question for everyone, I only every play Gish or Clerics what is another class or combination that would be fun to try?
If you have not played a Cleric using ranged weapons that could be an interesting variation - most of the buffs still work and if you take Zen Archery Wisdom can boost both your AB and spell-casting. Throw in a Monk level and it can boost AC too.
If you want to try something very different you could play a Druid/Shifter. Also often very challenging, though in a low magic environment it can be OP.
I think straight bard is one of the most interesting things you can play in 3e, especially solo. Monk/rogue with kamas is also interesting if you don't want to cast.
I think straight bard is one of the most interesting things you can play in 3e, especially solo. Monk/rogue with kamas is also interesting if you don't want to cast.
I fucking love Monks, insane saves
Finished the nwn 2 oc today. I dunno I maybe it wa the 90 hours finish ff7 rebirth the other week.
However I really enjoy it, I left off a year back in the middle of chapter 2. So I had act 2 and 3 to finish.
Honestly it was a good time, I ended ip enjoying the story, some of the nocs etc.
Maybe i have brain damage from all that jrpgness...
Trickery is very good. Besides letting you replace your party thief and get Improved Invisibility, it gives access to Invisibility Sphere. This is a low key spell that's very powerful in multiplayer and low magic settings/servers. It lasts 1 turn per level. I had a regular party on a PW where 3/4 people had sneak attack. I would cast the spell, then we'd all move in for an ambush. The trick, is that the caster of Invisibility Sphere takes no action. It functions like an aura. So I would move back and forth across the battlefield constantly renewing my party's invisibility. Not only would it make enemies flatfooted and trigger sneak bonuses, but every time someone would go invisible it would break the attacks of any monsters. My party would drift across zones, popping in and out of invisibility like a shadow of death, taking next to no damage. The server we played on was hardcore rules, with eating/drinking, spell components, limited rest and healing. This strategy was almost like cheat codes.Replaying Luke Scull's modules.
Very nice. Also he's got something in the pipeline later on a completely new module. I feel spoiled and lazy playing them though. I don't have to "super buff" for anything with all my blanket immunity items only time I died was to the water elemental. Just finished CToT.
I have to say Strength, Trickery and Animal are the best Cleric domains. Also a question for everyone, I only every play Gish or Clerics what is another class or combination that would be fun to try?
I wholeheartedly agree with you.. I have a problem.If you enjoyed the first 2 modules at all, you really owe it to yourself to resist the urge to restart and play through 5 atleast once.
I wholeheartedly agree with you.. I have a problem.If you enjoyed the first 2 modules at all, you really owe it to yourself to resist the urge to restart and play through 5 atleast once.
Oh man, you should try the mask of the betrayer exp, that's some real good shit.Finished the nwn 2 oc today. I dunno I maybe it was the 90 hours finish ff7 rebirth the other week.
However I really enjoy it, I left off a year back in the middle of chapter 2. So I had act 2 and 3 to finish.
Honestly it was a good time, I ended up enjoying the story, some of the npcs etc.
Maybe i have brain damage from all that jrpgness...
You might like chapter 4 even less then, it departs from the "city" type even moreso.I really need to finish Swordflight chapter 3 though. I can play chapter 1 and 2 endlessly, but I seem to lose traction after I leave the city in chapter 3.
I'll keep that in mind. For the most part, I start thinking of how another build would have handled certain encounters and then I find myself starting another playthrough.You might like chapter 4 even less then, it departs from the "city" type even moreso.I really need to finish Swordflight chapter 3 though. I can play chapter 1 and 2 endlessly, but I seem to lose traction after I leave the city in chapter 3.
No, no, no, no! Listen, one can have a Siege of Shadowdale or some Darkness over Daggerford, but you can't just go around besieging Daggerford or darkening Shadowdale! It's already Shadowdale, if you darken it any further it'd be, I dunno, Nightdale or something.Siege of Daggerford
Horseshit, it ain't done till it is FuligindaleIt's already Shadowdale, if you darken it any further it'd be, I dunno, Nightdale or something.
Other than the Spiders, I remember the rust monsters and snake island really pissing me off.Damn, for harder NwN modules you really need to have Uncanny Dodge and high saves / immunities. These spiders in Swordflight drop from the ceiling and surround me and wreck me. Love it.
The snake isles made me ragequit three times in succession, something I don't really do at my age anymore. Ch.3 is when I finally gave up any ambition of finishing Swordflight fair and square.Other than the Spiders, I remember the rust monsters and snake island really pissing me off.
The Rust Monsters and Snake Island were the only areas I wish there was less combat. It went from "oh shit" to "oh shit, how many are there." Still an immensely enjoyable module that got me into NWN1.The snake isles made me ragequit three times in succession, something I don't really do at my age anymore. Ch.3 is when I finally gave up any ambition of finishing Swordflight fair and square.Other than the Spiders, I remember the rust monsters and snake island really pissing me off.
lol noAlso, was I the only one that god ball-stomped by the fire giants just outside the city in Chapter 3?
Because you intend to play them or you smell Doom of Icewind Dale news around the bend?I noticed that Siege of Shadowdale and Crimson Tides of Tethyr were both quietly updated this week. Good timing for me.
https://neverwintervault.org/project/nwnee/module/siege-shadowdale-enhanced-edition
https://neverwintervault.org/project/nwnee/module/crimson-tides-tethyr-enhanced-edition