calgary.alberta
Augur
Any suggestions for a build on sword fight that won't results me punching an hole into my wall?
Anything with red dragonAny suggestions for a build on sword fight that won't results me punching an hole into my wall?
Any suggestions for a build on sword fight that won't results me punching an hole into my wall?
Wizard/rogue (note: you will be punching holes in your wall in chapter 1 and probably 2 as well), fighter/blackguard/weaponmaster, pure clericAny suggestions for a build on sword fight that won't results me punching an hole into my wall?
18 Wiz/2 Fighter throw in a couple rogue levels at epic levels for skill dumps into tumble etc. Can do everything in swordflight pretty easily with this build, I can guarantee that. Be sure to play with PNP Tensers to make it even better. Play it melee mage style with a greatsword and buffs for a lot of chap 1, 2, and some parts of 3.Any suggestions for a build on sword fight that won't results me punching an hole into my wall?
Trick question. The only build that can save your wall from Swordflight is a rebuild. Of the wall.Any suggestions for a build on sword fight that won't results me punching an hole into my wall?
Paladin imo for Chapter 1, maybe less so by Chapter 3.Any suggestions for a build on sword fight that won't results me punching an hole into my wall?
Paladin, shield and hammerAny suggestions for a build on sword fight that won't results me punching an hole into my wall?
18 Wiz/2 Fighter throw in a couple rogue levels at epic levels for skill dumps into tumble etc. Can do everything in swordflight pretty easily with this build, I can guarantee that. Be sure to play with PNP Tensers to make it even better. Play it melee mage style with a greatsword and buffs for a lot of chap 1, 2, and some parts of 3.Any suggestions for a build on sword fight that won't results me punching an hole into my wall?
I mean, it isn't a terrible build at all. At low levels HP and BAB mean nothing between classes pretty much, and as a wiz you have a lot of powerful buffs early on such as flame weapon, mage armor, shield, magic weapon, ghostly visage, stat spells etc that turn you into a very powerful melee combatant, you can also cast these spells on a familiar and a summon, pixie especially because she has a dagger you can use flame weapon & magic weapon on to turn her into a beast as well. Mid levels you shore up the differences between you and a fighter using your spells and you can fight more than adequately, and you also get access to planar binding, and the hound archon is amazing when buffed up. 2 Fighter levels is to get you to 11 BAB and thus 3 base attacks as well as more combat feats and proficiencies, you don't use armor. I typically take 1 fighter level at level 2 and another at level 20.2fighter/wiz is a terrible build. Why have fighter lvls? Why melee as a wiz? Terrible hp and ab. If you want to melee a wizard just wait for polymorph, you don’t need fighter levels for that and armour is a complete waste of time.
That build will be terrible for the early-mid lvls and of course high lvl wizard is powerful. Highly recommend anyone struggling avoid that build.
Let’s compare lvl 6I mean, it isn't a terrible build at all. At low levels HP and BAB mean nothing between classes pretty much, and as a wiz you have a lot of powerful buffs early on such as flame weapon, mage armor, shield, magic weapon, ghostly visage, stat spells etc that turn you into a very powerful melee combatant, you can also cast these spells on a familiar and a summon, pixie especially because she has a dagger you can use flame weapon & magic weapon on to turn her into a beast as well. Mid levels you shore up the differences between you and a fighter using your spells and you can fight more than adequately, and you also get access to planar binding, and the hound archon is amazing when buffed up. 2 Fighter levels is to get you to 11 BAB and thus 3 base attacks as well as more combat feats and proficiencies, you don't use armor. I typically take 1 fighter level at level 2 and another at level 20.2fighter/wiz is a terrible build. Why have fighter lvls? Why melee as a wiz? Terrible hp and ab. If you want to melee a wizard just wait for polymorph, you don’t need fighter levels for that and armour is a complete waste of time.
That build will be terrible for the early-mid lvls and of course high lvl wizard is powerful. Highly recommend anyone struggling avoid that build.
There are a number of different strategies you can take to kill opponents with this build/playstyle, you can run a damage shield strat against hard to kill opponents while polymorphed as a iron golem, if you have PNP Tensers can use Tensers to blender opponents with strong MR, can spam IGMS to nuke enemies, etc.
I have beaten CH1-4 with this build easily, this is quite the old build/playstyle for NWN that has been around for decades and used on modules as well as PWs to great effect. I recommend anyone struggling with the module to try this build, it is effective and much more fun and engaging than playing something like a straight fighter.
You don't take 2 fighter levels in this build at level 6, at that point you'd be 5 Wizard/1 Fighter with lvl 3 spells. Also kind of glossing over all the other buffs there. Ghostly Visage, Mage Armor, Shield, Stat Buffs (Can be empowered to provide a +7, so not equal really, at least not for long), Magic Weapon, Flame Weapon (Early levels you can also scribe scrolls of flame weapon to get instant access to lvl 15 flame weapon for even more ridiculous damage (1d4+10) for a long duration) are all buffs you can apply to yourself and your familiar and can cut through most of the dungeon while they are still up.Let’s compare lvl 6I mean, it isn't a terrible build at all. At low levels HP and BAB mean nothing between classes pretty much, and as a wiz you have a lot of powerful buffs early on such as flame weapon, mage armor, shield, magic weapon, ghostly visage, stat spells etc that turn you into a very powerful melee combatant, you can also cast these spells on a familiar and a summon, pixie especially because she has a dagger you can use flame weapon & magic weapon on to turn her into a beast as well. Mid levels you shore up the differences between you and a fighter using your spells and you can fight more than adequately, and you also get access to planar binding, and the hound archon is amazing when buffed up. 2 Fighter levels is to get you to 11 BAB and thus 3 base attacks as well as more combat feats and proficiencies, you don't use armor. I typically take 1 fighter level at level 2 and another at level 20.2fighter/wiz is a terrible build. Why have fighter lvls? Why melee as a wiz? Terrible hp and ab. If you want to melee a wizard just wait for polymorph, you don’t need fighter levels for that and armour is a complete waste of time.
That build will be terrible for the early-mid lvls and of course high lvl wizard is powerful. Highly recommend anyone struggling avoid that build.
There are a number of different strategies you can take to kill opponents with this build/playstyle, you can run a damage shield strat against hard to kill opponents while polymorphed as a iron golem, if you have PNP Tensers can use Tensers to blender opponents with strong MR, can spam IGMS to nuke enemies, etc.
I have beaten CH1-4 with this build easily, this is quite the old build/playstyle for NWN that has been around for decades and used on modules as well as PWs to great effect. I recommend anyone struggling with the module to try this build, it is effective and much more fun and engaging than playing something like a straight fighter.
Minimum: Paladin 60hp, ab 8/3, AC 22, saves +5 +2 +2 (+ cha modifier)
Wizard/2fighter: 36hp, ab 6, 20-22AC, saves +4 +1 +4 (+1/5 Spellcraft vs spells)
Flame weapon is 1d4+1 per level
Bless weapon is +1 enchantment and 2d6 vs undead
Deafening clang is +1 attack +3 sonic and deafen on hit
Ability enhancements are rather equal considering the potions and buffs available in SF. And these stats are not even including the higher ability scores from a paladin not having to have dex and int. These differences make a big difference early on until you can get your wizard lvls high enough to compensate with spells. Ab and hp difference will grow with lvls since the early fighter lvls give you an early boost.
Can’t go wrong with paladin one of the highest ab in the game even without multiclassing.
Any wizard will be powerful at high lvls but that build will be painful at low lvls in SF until you get stoneskin, and you’re going to have to constantly rest otherwise you’ll be squashed.
18 Wiz/2 Fighter throw in a couple rogue levels at epic levels for skill dumps into tumble etc. Can do everything in swordflight pretty easily with this build, I can guarantee that.
If you’re struggling with SF: Paladin
Full HP, Full AB, Fullplate, charisma to saves
Lvl 1: immunity to disease
Lvl 2: immunity to fear
Lvl 4-6(Wis): Bless weapon, deafening clang
Max heal; healing kits best healing in game.
Use of divine scrolls.
Etc
You don't take 2 fighter levels in this build at level 6, at that point you'd be 5 Wizard/1 Fighter with lvl 3 spells. Also kind of glossing over all the other buffs there. Ghostly Visage, Mage Armor, Shield, Stat Buffs (Can be empowered to provide a +7, so not equal really, at least not for long), Magic Weapon, Flame Weapon
That’s kind of the point you are just leaning on wizard strengths the melee aspect with fighter lvls is completely unnecessary when you can just use polymorph. I was more responding to the post suggesting heavy armour and a greatsword at first. If you are not saying take fighter lvls early? That’s even worse because you’ll have such low hp. The spiders and poison will eat your hp so fast even with ghostly visage.. hide behind your summons and familiar? Then just play a wizard!You don't take 2 fighter levels in this build at level 6, at that point you'd be 5 Wizard/1 Fighter with lvl 3 spells. Also kind of glossing over all the other buffs there. Ghostly Visage, Mage Armor, Shield, Stat Buffs (Can be empowered to provide a +7, so not equal really, at least not for long), Magic Weapon, Flame Weapon (Early levels you can also scribe scrolls of flame weapon to get instant access to lvl 15 flame weapon for even more ridiculous damage (1d4+10) for a long duration) are all buffs you can apply to yourself and your familiar and can cut through most of the dungeon while they are still up.Let’s compare lvl 6I mean, it isn't a terrible build at all. At low levels HP and BAB mean nothing between classes pretty much, and as a wiz you have a lot of powerful buffs early on such as flame weapon, mage armor, shield, magic weapon, ghostly visage, stat spells etc that turn you into a very powerful melee combatant, you can also cast these spells on a familiar and a summon, pixie especially because she has a dagger you can use flame weapon & magic weapon on to turn her into a beast as well. Mid levels you shore up the differences between you and a fighter using your spells and you can fight more than adequately, and you also get access to planar binding, and the hound archon is amazing when buffed up. 2 Fighter levels is to get you to 11 BAB and thus 3 base attacks as well as more combat feats and proficiencies, you don't use armor. I typically take 1 fighter level at level 2 and another at level 20.2fighter/wiz is a terrible build. Why have fighter lvls? Why melee as a wiz? Terrible hp and ab. If you want to melee a wizard just wait for polymorph, you don’t need fighter levels for that and armour is a complete waste of time.
That build will be terrible for the early-mid lvls and of course high lvl wizard is powerful. Highly recommend anyone struggling avoid that build.
There are a number of different strategies you can take to kill opponents with this build/playstyle, you can run a damage shield strat against hard to kill opponents while polymorphed as a iron golem, if you have PNP Tensers can use Tensers to blender opponents with strong MR, can spam IGMS to nuke enemies, etc.
I have beaten CH1-4 with this build easily, this is quite the old build/playstyle for NWN that has been around for decades and used on modules as well as PWs to great effect. I recommend anyone struggling with the module to try this build, it is effective and much more fun and engaging than playing something like a straight fighter.
Minimum: Paladin 60hp, ab 8/3, AC 22, saves +5 +2 +2 (+ cha modifier)
Wizard/2fighter: 36hp, ab 6, 20-22AC, saves +4 +1 +4 (+1/5 Spellcraft vs spells)
Flame weapon is 1d4+1 per level
Bless weapon is +1 enchantment and 2d6 vs undead
Deafening clang is +1 attack +3 sonic and deafen on hit
Ability enhancements are rather equal considering the potions and buffs available in SF. And these stats are not even including the higher ability scores from a paladin not having to have dex and int. These differences make a big difference early on until you can get your wizard lvls high enough to compensate with spells. Ab and hp difference will grow with lvls since the early fighter lvls give you an early boost.
Can’t go wrong with paladin one of the highest ab in the game even without multiclassing.
Any wizard will be powerful at high lvls but that build will be painful at low lvls in SF until you get stoneskin, and you’re going to have to constantly rest otherwise you’ll be squashed.
These give you great AC, great damage, good AB, good damage soak against basically everything early levels. And you get all of these spells at level 3. And you can apply these buffs(except shield I suppose) to other party members and summons as well. I'm not saying it will be stronger than a paladin or whatever in melee, but it is more than powerful enough to cut through everything in Swordflight with ease (and pretty much every other module I've played in).
It only gets better at higher levels with Improved Invisibility, Greater Magic Weapon, Stoneskin, Haste, Premonition, Tensers, Hound Archon, Shadow Shield etc. And you are still mainly a Wizard and can do everything a wizard can do (IGMS, Timestop, Wail etc) so you can easily deal with pretty much any enemy in the game in a variety of ways. The only trouble I encountered in the chapters I've played was in CH 4 with the Beholder nest, everything else I breezed through.
Playstyle has literally been around for decades and you can find it online easily from people who have been playing the game longer than you for sure. Just google melee mage nwn and Im sure you'll find it.18 Wiz/2 Fighter throw in a couple rogue levels at epic levels for skill dumps into tumble etc. Can do everything in swordflight pretty easily with this build, I can guarantee that.
I doubt that
shit HP, shit AC, shit AB... what exactly are you going to do in early game when 3 dire spiders drop from the ceiling and surround you
Its not even specific tactics or anything hard. Its literally just buff yourself and your familiar with wizard buffs and smack everything. And again, no, you don't need to rest that often, the buffs last long enough that that isn't a concern. I mean the entire playstyle was designed to save spells and be as efficient as possible in clearing trash mobs so you could save all your most powerful spells for the boss.That’s kind of the point you are just leaning on wizard strengths the melee aspect with fighter lvls is completely unnecessary when you can just use polymorph. I was more responding to the post suggesting heavy armour and a greatsword at first. If you are not saying take fighter lvls early? That’s even worse because you’ll have such low hp. The spiders and poison will eat your hp so fast even with ghostly visage.. hide behind your summons and familiar? Then just play a wizard!You don't take 2 fighter levels in this build at level 6, at that point you'd be 5 Wizard/1 Fighter with lvl 3 spells. Also kind of glossing over all the other buffs there. Ghostly Visage, Mage Armor, Shield, Stat Buffs (Can be empowered to provide a +7, so not equal really, at least not for long), Magic Weapon, Flame Weapon (Early levels you can also scribe scrolls of flame weapon to get instant access to lvl 15 flame weapon for even more ridiculous damage (1d4+10) for a long duration) are all buffs you can apply to yourself and your familiar and can cut through most of the dungeon while they are still up.Let’s compare lvl 6I mean, it isn't a terrible build at all. At low levels HP and BAB mean nothing between classes pretty much, and as a wiz you have a lot of powerful buffs early on such as flame weapon, mage armor, shield, magic weapon, ghostly visage, stat spells etc that turn you into a very powerful melee combatant, you can also cast these spells on a familiar and a summon, pixie especially because she has a dagger you can use flame weapon & magic weapon on to turn her into a beast as well. Mid levels you shore up the differences between you and a fighter using your spells and you can fight more than adequately, and you also get access to planar binding, and the hound archon is amazing when buffed up. 2 Fighter levels is to get you to 11 BAB and thus 3 base attacks as well as more combat feats and proficiencies, you don't use armor. I typically take 1 fighter level at level 2 and another at level 20.2fighter/wiz is a terrible build. Why have fighter lvls? Why melee as a wiz? Terrible hp and ab. If you want to melee a wizard just wait for polymorph, you don’t need fighter levels for that and armour is a complete waste of time.
That build will be terrible for the early-mid lvls and of course high lvl wizard is powerful. Highly recommend anyone struggling avoid that build.
There are a number of different strategies you can take to kill opponents with this build/playstyle, you can run a damage shield strat against hard to kill opponents while polymorphed as a iron golem, if you have PNP Tensers can use Tensers to blender opponents with strong MR, can spam IGMS to nuke enemies, etc.
I have beaten CH1-4 with this build easily, this is quite the old build/playstyle for NWN that has been around for decades and used on modules as well as PWs to great effect. I recommend anyone struggling with the module to try this build, it is effective and much more fun and engaging than playing something like a straight fighter.
Minimum: Paladin 60hp, ab 8/3, AC 22, saves +5 +2 +2 (+ cha modifier)
Wizard/2fighter: 36hp, ab 6, 20-22AC, saves +4 +1 +4 (+1/5 Spellcraft vs spells)
Flame weapon is 1d4+1 per level
Bless weapon is +1 enchantment and 2d6 vs undead
Deafening clang is +1 attack +3 sonic and deafen on hit
Ability enhancements are rather equal considering the potions and buffs available in SF. And these stats are not even including the higher ability scores from a paladin not having to have dex and int. These differences make a big difference early on until you can get your wizard lvls high enough to compensate with spells. Ab and hp difference will grow with lvls since the early fighter lvls give you an early boost.
Can’t go wrong with paladin one of the highest ab in the game even without multiclassing.
Any wizard will be powerful at high lvls but that build will be painful at low lvls in SF until you get stoneskin, and you’re going to have to constantly rest otherwise you’ll be squashed.
These give you great AC, great damage, good AB, good damage soak against basically everything early levels. And you get all of these spells at level 3. And you can apply these buffs(except shield I suppose) to other party members and summons as well. I'm not saying it will be stronger than a paladin or whatever in melee, but it is more than powerful enough to cut through everything in Swordflight with ease (and pretty much every other module I've played in).
It only gets better at higher levels with Improved Invisibility, Greater Magic Weapon, Stoneskin, Haste, Premonition, Tensers, Hound Archon, Shadow Shield etc. And you are still mainly a Wizard and can do everything a wizard can do (IGMS, Timestop, Wail etc) so you can easily deal with pretty much any enemy in the game in a variety of ways. The only trouble I encountered in the chapters I've played was in CH 4 with the Beholder nest, everything else I breezed through.
If someone is struggling they are obviously not an expert, why suggest a melee wizard? They’ll need just the right feats, use a specific spell sequence, play specific tactics, and rest every 5 minutes for the first chapter. It’s a super high maintenance build early on.
Paladin will have double hp, hit more, hit harder, and resist effects better, bless weapon will give you such a boon in chapter 1 helping to get up to easier levels.
Is it really your first pick for a novice tackling SF? It’s very tedious early on and you will have to rest all the time since your turn/level spells will expire. Tedious with low ab, divine magic has all the ab spells. Little room for error early on with low hp.Its not even specific tactics or anything hard. Its literally just buff yourself and your familiar with wizard buffs and smack everything. And again, no, you don't need to rest that often, the buffs last long enough that that isn't a concern. I mean the entire playstyle was designed to save spells and be as efficient as possible in clearing trash mobs so you could save all your most powerful spells for the boss.That’s kind of the point you are just leaning on wizard strengths the melee aspect with fighter lvls is completely unnecessary when you can just use polymorph. I was more responding to the post suggesting heavy armour and a greatsword at first. If you are not saying take fighter lvls early? That’s even worse because you’ll have such low hp. The spiders and poison will eat your hp so fast even with ghostly visage.. hide behind your summons and familiar? Then just play a wizard!You don't take 2 fighter levels in this build at level 6, at that point you'd be 5 Wizard/1 Fighter with lvl 3 spells. Also kind of glossing over all the other buffs there. Ghostly Visage, Mage Armor, Shield, Stat Buffs (Can be empowered to provide a +7, so not equal really, at least not for long), Magic Weapon, Flame Weapon (Early levels you can also scribe scrolls of flame weapon to get instant access to lvl 15 flame weapon for even more ridiculous damage (1d4+10) for a long duration) are all buffs you can apply to yourself and your familiar and can cut through most of the dungeon while they are still up.Let’s compare lvl 6I mean, it isn't a terrible build at all. At low levels HP and BAB mean nothing between classes pretty much, and as a wiz you have a lot of powerful buffs early on such as flame weapon, mage armor, shield, magic weapon, ghostly visage, stat spells etc that turn you into a very powerful melee combatant, you can also cast these spells on a familiar and a summon, pixie especially because she has a dagger you can use flame weapon & magic weapon on to turn her into a beast as well. Mid levels you shore up the differences between you and a fighter using your spells and you can fight more than adequately, and you also get access to planar binding, and the hound archon is amazing when buffed up. 2 Fighter levels is to get you to 11 BAB and thus 3 base attacks as well as more combat feats and proficiencies, you don't use armor. I typically take 1 fighter level at level 2 and another at level 20.2fighter/wiz is a terrible build. Why have fighter lvls? Why melee as a wiz? Terrible hp and ab. If you want to melee a wizard just wait for polymorph, you don’t need fighter levels for that and armour is a complete waste of time.
That build will be terrible for the early-mid lvls and of course high lvl wizard is powerful. Highly recommend anyone struggling avoid that build.
There are a number of different strategies you can take to kill opponents with this build/playstyle, you can run a damage shield strat against hard to kill opponents while polymorphed as a iron golem, if you have PNP Tensers can use Tensers to blender opponents with strong MR, can spam IGMS to nuke enemies, etc.
I have beaten CH1-4 with this build easily, this is quite the old build/playstyle for NWN that has been around for decades and used on modules as well as PWs to great effect. I recommend anyone struggling with the module to try this build, it is effective and much more fun and engaging than playing something like a straight fighter.
Minimum: Paladin 60hp, ab 8/3, AC 22, saves +5 +2 +2 (+ cha modifier)
Wizard/2fighter: 36hp, ab 6, 20-22AC, saves +4 +1 +4 (+1/5 Spellcraft vs spells)
Flame weapon is 1d4+1 per level
Bless weapon is +1 enchantment and 2d6 vs undead
Deafening clang is +1 attack +3 sonic and deafen on hit
Ability enhancements are rather equal considering the potions and buffs available in SF. And these stats are not even including the higher ability scores from a paladin not having to have dex and int. These differences make a big difference early on until you can get your wizard lvls high enough to compensate with spells. Ab and hp difference will grow with lvls since the early fighter lvls give you an early boost.
Can’t go wrong with paladin one of the highest ab in the game even without multiclassing.
Any wizard will be powerful at high lvls but that build will be painful at low lvls in SF until you get stoneskin, and you’re going to have to constantly rest otherwise you’ll be squashed.
These give you great AC, great damage, good AB, good damage soak against basically everything early levels. And you get all of these spells at level 3. And you can apply these buffs(except shield I suppose) to other party members and summons as well. I'm not saying it will be stronger than a paladin or whatever in melee, but it is more than powerful enough to cut through everything in Swordflight with ease (and pretty much every other module I've played in).
It only gets better at higher levels with Improved Invisibility, Greater Magic Weapon, Stoneskin, Haste, Premonition, Tensers, Hound Archon, Shadow Shield etc. And you are still mainly a Wizard and can do everything a wizard can do (IGMS, Timestop, Wail etc) so you can easily deal with pretty much any enemy in the game in a variety of ways. The only trouble I encountered in the chapters I've played was in CH 4 with the Beholder nest, everything else I breezed through.
If someone is struggling they are obviously not an expert, why suggest a melee wizard? They’ll need just the right feats, use a specific spell sequence, play specific tactics, and rest every 5 minutes for the first chapter. It’s a super high maintenance build early on.
Paladin will have double hp, hit more, hit harder, and resist effects better, bless weapon will give you such a boon in chapter 1 helping to get up to easier levels.
And why would you take 2 fighter levels early on? That would actually be terrible. Delaying the fuck out of your spell progression for some meaningless +1 BAB and some negligible amount of HP that you can make up for with spells anyway. You just want 1 fighter level early on for all the profs and the free feat and another fighter level at 20 to get you 11 BAB and another combat feat as a bonus. And no polymorph isn't as good as a replacement, you won't get enhancement bonuses on your weapon, flame weapon only applies to the main natural attack so even less damage there, you won't get bonuses from items, and you cant cast spells while polymorphed.
Early on, with the fighter level, you can simply buff yourself up and then put on full plate for even more AC. You'd have even more AC at that point than a paladin at a similar level and better protection spells on top of that. Spiders were never a problem because I was playing a wizard, they couldn't even touch me, throw on an ironguts spell for extra saves vs poison and honestly I casually stroll threw the spider caves in CH1. Paladin won't really hit harder at early levels because of flame weapon, especially a scroll of flame weapon (cast at level 15 caster level because thats how the game works) which would give you 1d4+10 out of the gate for 30 minutes, even bless weapon can't compete with it, and it only works against undead.
It isn't a hard playstyle, like I said before its just buff and attack. Doesn't really require a lot of brain power. Arcane has the vast majority of the powerful buff spells, GMW, Haste, Improved Invis, Shadow Shield, Stoneskin/premonition, Tensers, Stat spells, damage shields, etc. Later on when dipping rogue you can get UMD to use divine spell scrolls for whatever buffs you can't get (which isn't that much). You get enough of these at low levels to more than make your AB good enough to hit anything you need to hit combined with good stat distribution. AC as I described before is not even an issue, its better than actual Fighters/Paladins and has stuff like ghostly visage stacked on top, makes you very sturdy. Health can be enhanced with Endurance and toughness feat, it really isn't an issue.Is it really your first pick for a novice tackling SF? It’s very tedious early on and you will have to rest all the time since your turn/level spells will expire. Tedious with low ab, divine magic has all the ab spells. Little room for error early on with low hp.Its not even specific tactics or anything hard. Its literally just buff yourself and your familiar with wizard buffs and smack everything. And again, no, you don't need to rest that often, the buffs last long enough that that isn't a concern. I mean the entire playstyle was designed to save spells and be as efficient as possible in clearing trash mobs so you could save all your most powerful spells for the boss.That’s kind of the point you are just leaning on wizard strengths the melee aspect with fighter lvls is completely unnecessary when you can just use polymorph. I was more responding to the post suggesting heavy armour and a greatsword at first. If you are not saying take fighter lvls early? That’s even worse because you’ll have such low hp. The spiders and poison will eat your hp so fast even with ghostly visage.. hide behind your summons and familiar? Then just play a wizard!You don't take 2 fighter levels in this build at level 6, at that point you'd be 5 Wizard/1 Fighter with lvl 3 spells. Also kind of glossing over all the other buffs there. Ghostly Visage, Mage Armor, Shield, Stat Buffs (Can be empowered to provide a +7, so not equal really, at least not for long), Magic Weapon, Flame Weapon (Early levels you can also scribe scrolls of flame weapon to get instant access to lvl 15 flame weapon for even more ridiculous damage (1d4+10) for a long duration) are all buffs you can apply to yourself and your familiar and can cut through most of the dungeon while they are still up.Let’s compare lvl 6I mean, it isn't a terrible build at all. At low levels HP and BAB mean nothing between classes pretty much, and as a wiz you have a lot of powerful buffs early on such as flame weapon, mage armor, shield, magic weapon, ghostly visage, stat spells etc that turn you into a very powerful melee combatant, you can also cast these spells on a familiar and a summon, pixie especially because she has a dagger you can use flame weapon & magic weapon on to turn her into a beast as well. Mid levels you shore up the differences between you and a fighter using your spells and you can fight more than adequately, and you also get access to planar binding, and the hound archon is amazing when buffed up. 2 Fighter levels is to get you to 11 BAB and thus 3 base attacks as well as more combat feats and proficiencies, you don't use armor. I typically take 1 fighter level at level 2 and another at level 20.2fighter/wiz is a terrible build. Why have fighter lvls? Why melee as a wiz? Terrible hp and ab. If you want to melee a wizard just wait for polymorph, you don’t need fighter levels for that and armour is a complete waste of time.
That build will be terrible for the early-mid lvls and of course high lvl wizard is powerful. Highly recommend anyone struggling avoid that build.
There are a number of different strategies you can take to kill opponents with this build/playstyle, you can run a damage shield strat against hard to kill opponents while polymorphed as a iron golem, if you have PNP Tensers can use Tensers to blender opponents with strong MR, can spam IGMS to nuke enemies, etc.
I have beaten CH1-4 with this build easily, this is quite the old build/playstyle for NWN that has been around for decades and used on modules as well as PWs to great effect. I recommend anyone struggling with the module to try this build, it is effective and much more fun and engaging than playing something like a straight fighter.
Minimum: Paladin 60hp, ab 8/3, AC 22, saves +5 +2 +2 (+ cha modifier)
Wizard/2fighter: 36hp, ab 6, 20-22AC, saves +4 +1 +4 (+1/5 Spellcraft vs spells)
Flame weapon is 1d4+1 per level
Bless weapon is +1 enchantment and 2d6 vs undead
Deafening clang is +1 attack +3 sonic and deafen on hit
Ability enhancements are rather equal considering the potions and buffs available in SF. And these stats are not even including the higher ability scores from a paladin not having to have dex and int. These differences make a big difference early on until you can get your wizard lvls high enough to compensate with spells. Ab and hp difference will grow with lvls since the early fighter lvls give you an early boost.
Can’t go wrong with paladin one of the highest ab in the game even without multiclassing.
Any wizard will be powerful at high lvls but that build will be painful at low lvls in SF until you get stoneskin, and you’re going to have to constantly rest otherwise you’ll be squashed.
These give you great AC, great damage, good AB, good damage soak against basically everything early levels. And you get all of these spells at level 3. And you can apply these buffs(except shield I suppose) to other party members and summons as well. I'm not saying it will be stronger than a paladin or whatever in melee, but it is more than powerful enough to cut through everything in Swordflight with ease (and pretty much every other module I've played in).
It only gets better at higher levels with Improved Invisibility, Greater Magic Weapon, Stoneskin, Haste, Premonition, Tensers, Hound Archon, Shadow Shield etc. And you are still mainly a Wizard and can do everything a wizard can do (IGMS, Timestop, Wail etc) so you can easily deal with pretty much any enemy in the game in a variety of ways. The only trouble I encountered in the chapters I've played was in CH 4 with the Beholder nest, everything else I breezed through.
If someone is struggling they are obviously not an expert, why suggest a melee wizard? They’ll need just the right feats, use a specific spell sequence, play specific tactics, and rest every 5 minutes for the first chapter. It’s a super high maintenance build early on.
Paladin will have double hp, hit more, hit harder, and resist effects better, bless weapon will give you such a boon in chapter 1 helping to get up to easier levels.
And why would you take 2 fighter levels early on? That would actually be terrible. Delaying the fuck out of your spell progression for some meaningless +1 BAB and some negligible amount of HP that you can make up for with spells anyway. You just want 1 fighter level early on for all the profs and the free feat and another fighter level at 20 to get you 11 BAB and another combat feat as a bonus. And no polymorph isn't as good as a replacement, you won't get enhancement bonuses on your weapon, flame weapon only applies to the main natural attack so even less damage there, you won't get bonuses from items, and you cant cast spells while polymorphed.
Early on, with the fighter level, you can simply buff yourself up and then put on full plate for even more AC. You'd have even more AC at that point than a paladin at a similar level and better protection spells on top of that. Spiders were never a problem because I was playing a wizard, they couldn't even touch me, throw on an ironguts spell for extra saves vs poison and honestly I casually stroll threw the spider caves in CH1. Paladin won't really hit harder at early levels because of flame weapon, especially a scroll of flame weapon (cast at level 15 caster level because thats how the game works) which would give you 1d4+10 out of the gate for 30 minutes, even bless weapon can't compete with it, and it only works against undead.
Polymorph is good because you use it on top of standard wizard play so don’t need the constant maintenance, troll will give you dr and regen so hard to go wrong.
And what’s the point later on when you have high area of effect damage spells for trash mobs and timestop + gate.
Months (years?) ago, I played a melee wizard to Chapter 3 of SF. I spammed grease so much that I jokingly called it a grease wizard. For harder fights or bosses, I spammed Isaac’s missiles.18 Wiz/2 Fighter throw in a couple rogue levels at epic levels for skill dumps into tumble etc. Can do everything in swordflight pretty easily with this build, I can guarantee that.
I doubt that
shit HP, shit AC, shit AB... what exactly are you going to do in early game when 3 dire spiders drop from the ceiling and surround you
IMHO that's one of the toughest fights in the series up to that point for any build I've ever tried. I actually never used Grease, that might be a tactic to try in a future playthrough.
It did okay, but the fire giants outside of the city in Chapter 3 gave me a beat down.