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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

Lacrymas

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Joined
Sep 23, 2015
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Pathfinder: Wrath
I've played WCoC once in my life and I'm not sure I liked jousting or mounted combat, it feels like a gimmick like in so many other games (including Wrath of the Righteous).
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,774
How about spotlighting two recent mods for a change?

Diffuse Wrap Shader

lambcomp.jpg


This is a shader that further "wraps" light around models, it helps reduce shadow glitches on low-poly meshes at the expense of somewhat flattening vibrance and highlights. I'm currently trying it in a very light config, with wrap 0.3 and darken shadows off.


Change Encounter Difficulty (ChEnDif)

chendifmodule.jpg


Haven't tried this but I think people buildporners have asked about such a feature around here, it lets you rebalance scaled encounters through any module. Keep in mind it will also change the level curve as a result.


Both are EE-only, obviously.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,007
Pathfinder: Wrath
Maybe it would be nice to get bigger screenshots for the shader. I certainly don't stare at the face of my character enough for it to matter.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,344
It's been 2 decades since I played NWN but I do remember thinking it looked like everyone had goatees back then.
 

Fedora Master

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Edgy
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Jun 28, 2017
Messages
33,176
Pirates of the Swordcoast:
Clipboard07.jpg


What the fuck is this? I ran around the slimes to get to the exit but now I need to go back. Am I seriously supposed to fight them all?

e: Ah, eventually after entering I was teleported behind the mob. :lol:
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,007
Pathfinder: Wrath
Eh, pirates of the sword coast was kinda lame. I expected swashbuckling, kidnapping of women, boarding ships and ransoming captives, general roguish behavior. What we somehow got is another goody two-shoes story about calming an evil goddess or some shit.
 
Joined
May 31, 2018
Messages
2,953
Location
The Present
You'd think Greater Spell Pen, Greater Focus, +8 Cha Bonus etc would be enough for Symbol of Stun to work reliably in HotU - Nope. :negative:
I never had any DC problems in HotU. I also used a lot of Evard's Big Black Tentacles though. It ignores SR. Make sure you keep a Mordenkainen's Disjuction and some Spell Breaches memorized for a particularly high SR creature.
 

Fedora Master

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You'd think Greater Spell Pen, Greater Focus, +8 Cha Bonus etc would be enough for Symbol of Stun to work reliably in HotU - Nope. :negative:
I never had any DC problems in HotU. I also used a lot of Evard's Big Black Tentacles though. It ignores SR. Make sure you keep a Mordenkainen's Disjuction and some Spell Breaches memorized for a particularly high SR creature.
I suspect there might have been a bug with the PRC. Mass Command for example worked extremely well and on creatures I doubt it should (like Outsiders).
 

Gargaune

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Mar 12, 2020
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3,774
Maybe it would be nice to get bigger screenshots for the shader. I certainly don't stare at the face of my character enough for it to matter.
Left to right - vanilla NWN, mod wrap 0.5, mod wrap 1.0:

nwn-diffuse-wrap.jpg


It basically affects how light sources impact the models. It's quite subtle and the config I'm trying is even softer than that middle one, colours lose pop if you push it, but first impressions are that it kinda papers over some of the rougher edges in those meshes. It's easy to set up if you wanna try it.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,354
I am trying to remember the name of a series of mods. You would hop in and start or continue an ongoing war campaign composed of a series of large scale battles. You could control things such as the type of armies, which side you were on, mission objectives, etc. It saved after every battle and you went back to the hub to continue to the next objective. It was a good way to test builds against hordes of enemies, particularly with the good AI packs.

Infinite Dungeons* was the best of the premiums in my opinion, it's only problem being the absurd gold amounts you accumulate and the ridiculous loot. If that were re-balanced it would be perfect. It's fun to run into things like harpies or hags as potential companions, for all the good they can be.

* and this is only because half of them are build-ups to stories that go nowhere, that seem far more interesting that the original campaigns.
 

Gargaune

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Mar 12, 2020
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Infinite Dungeons* was the best of the premiums in my opinion, it's only problem being the absurd gold amounts you accumulate and the ridiculous loot. If that were re-balanced it would be perfect. It's fun to run into things like harpies or hags as potential companions, for all the good they can be.
I played a few levels of it and it was quite impressive what the devs managed to pull off on the platform, it's like a D&D-based Diablo 2 (except even more ambitious, what with its dynamic quest generation), but it would've needed a lot more time and staff to bring it to its full potential. As it stands, I'd say it's more of a playable proof-of-concept - fun to mess around with, but very rough in many implementations.

Also, sorry, don't know the other module series you're referring to.
 

Pikoman

Educated
Joined
Dec 30, 2023
Messages
53
I am trying to remember the name of a series of mods. You would hop in and start or continue an ongoing war campaign composed of a series of large scale battles. You could control things such as the type of armies, which side you were on, mission objectives, etc. It saved after every battle and you went back to the hub to continue to the next objective. It was a good way to test builds against hordes of enemies, particularly with the good AI packs.
Only module that I know of which heavily uses RTS elements such as the ones you've described is Harvest of Souls. Haven't played it myself though, so my guess may be quite off.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
373
I am trying to remember the name of a series of mods. You would hop in and start or continue an ongoing war campaign composed of a series of large scale battles. You could control things such as the type of armies, which side you were on, mission objectives, etc. It saved after every battle and you went back to the hub to continue to the next objective. It was a good way to test builds against hordes of enemies, particularly with the good AI packs...

The Good vs Evil module series used NWN to make a semi-RTS game, so maybe that is what you are thinking of?
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,658
Someone's remaking the NWN OC in the BG2 engine:
Why?

I only played through act 1, but the main issues I found with the OC were:

1. The engine. Ugly, cramped, no world map, solo-player only.

2. Overabundance of trash mobs.

Issue #1 would be solved by the move to the IE engines, and issue #2 would be made more tolerable by the move (the BG games had a lot of trash mobs as well).
 

eXalted

Arcane
Joined
Dec 16, 2014
Messages
1,235
Eh, pirates of the sword coast was kinda lame. I expected swashbuckling, kidnapping of women, boarding ships and ransoming captives, general roguish behavior. What we somehow got is another goody two-shoes story about calming an evil goddess or some shit.
I never played that module and was looking forward to it. Sheeesh, guess it's a skip then.
 

Fedora Master

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Edgy
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Jun 28, 2017
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33,176
Eh, pirates of the sword coast was kinda lame. I expected swashbuckling, kidnapping of women, boarding ships and ransoming captives, general roguish behavior. What we somehow got is another goody two-shoes story about calming an evil goddess or some shit.
I never played that module and was looking forward to it. Sheeesh, guess it's a skip then.
The DLC modules are all really mid at best.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,007
Pathfinder: Wrath
As far as I've heard, the new EE Darkness over Daggerford and Tyrants of the Moonsea are a cut above the rest (I'm planning on playing them soon), but otherwise yeah, the official modules are mid at best.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,774
As far as I've heard, the new EE Darkness over Daggerford and Tyrants of the Moonsea are a cut above the rest (I'm planning on playing them soon), but otherwise yeah, the official modules are mid at best.
Though DoD and TotM were both initially conceived as Premium Modules, they're effectively classic "expansion packs" of similar scope to HotU. The rest of the PMs were smaller productions akin to the more nebulous "DLC" term we have today.
 

Fedora Master

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Edgy
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I can see the quality in TotM but I don't think it is anywhere near the level of polish of Undrentide or Underdark. These modules feel like well made (but inoffensive) user modules.
I can't imagine paying for them, frankly.
 

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