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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,090
Pathfinder: Wrath

I started Siege of Shadowdale and there are chests in people's houses that contain magical items and nobody complains when I bash them open. Severe downgrade from Reptile God.
That's always a tough one, handling crime is quite the rabbit hole in terms of design and where you draw the line - it's certainly appreciated when modules account for it, but most tend to avoid the complications. Like Crispy said, though, the series is worth it.
I'm more annoyed that you get magical loot from random cupboards and chests at lvl 1.
 

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
299

I started Siege of Shadowdale and there are chests in people's houses that contain magical items and nobody complains when I bash them open. Severe downgrade from Reptile God.
That's always a tough one, handling crime is quite the rabbit hole in terms of design and where you draw the line - it's certainly appreciated when modules account for it, but most tend to avoid the complications. Like Crispy said, though, the series is worth it.
I'm more annoyed that you get magical loot from random cupboards and chests at lvl 1.
Idk if it’s that unrealistic. My uncle Terry got into a shootout with the police 30 years ago and my aunt keeps his old pistol in her underwear drawer. That thing’s gotta be +1 enhancement at least.
 

ds

Cipher
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That's generally the case regardless of how thieving/looting is handled, random peasants shouldn't have Longswords +3 just lying around in their homes, but it doesn't address the separate issue of reactivity - Joe McFisherman would still object to you taking his fish even if no wizard rolled around to make it a magical fish of dragonslaying.

But with how most NWN/D&D modules are structured it can be highly inconvenient to just turn a whole village hostile while a Bethesda-style system of wanted/fine/jail can pose severe scope creep outside of setpiece quests. More commonly, reactions are limited to alignment, like how SoU gives you bad boy points for looting the elven tombs. You can get more sophisticated, of course, but it's a potentially extensive feature set which is why I called it a bit of a rabbit hole.

The obvious solution is to not have thieving implementing it properly is out of scope. Everyone turning hostile in a non-sim is just a special case of that - a soft fail state telling the player to not do that.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,090
Pathfinder: Wrath
Is there a bug with the AC calculation? I should have 11 AC naked (-1 from DEX, +2 from Bone Skin), but I have 10.
BYFSj11.png

EDIT: Seems to be a bug with Siege of Shadowdale specifically because Bone Skin works in Reptile God.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,090
Pathfinder: Wrath
Bone Skin flat out doesn't work ¯\_(ツ)_/¯ I thought it worked in Reptile God, but I had +2 AC from Tumble ranks. There is no way to modify my character's AC even with save editors for some reason.

EDIT: Nvm, I fixed it. I had some classes.2da file in the override (that comes from the Bastard of Kosigan module for some reason) and when I removed it the AC appeared.
 

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
299
I just finished Against the Cult of the Reptile God and it was great. Very charming adaptation, with surprises at almost every corner. It should be a mandatory playthrough for every contemporary RPG dev.
Thanks for the recommendation, I just finished it tonight. It's really well done and very impressive.

Also I should probably take a break from this game

cmto2y.png
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,090
Pathfinder: Wrath
I've played this game for over 15 years now, so there never is a permanent break ¯\_(ツ)_/¯
 

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