So, I finished the OC. That was a very weird experience.
On the one hand, NWN is easily my most disappointing RPG of all time. After playing a couple of very old RPGs as a kid which spurred the interest, Baldur's Gate really cemented that this was the genre I would love for all time. I played so much great shit then - from Wizardry to Might and Magic and GoldBox - so when NWN was announced and it would have the much more exciting 3rd ed. ruleset I was playing in PNP at the time I was pretty heavy with expectations.
That they then shat out a single character action RPG with retarded AI companions and some of the ugliest aesthetics I had ever seen was a punch to the gut, finally portenting the dark, dark ages of RPGs that would soon descend upon us.
However playing it again with a fresh perspetive, I had two novel experiences:
Firstly, I fully expected to appreciate its design as a system sandbox more than on my first go, which I definitely do. All the shittyness of a single player action RPG build around MMO logic is there, yes, but my God is NWN impressive as a tool and at getting your imagination going and just calling forth the wealth of prospects from the D&D possibility well. It's kind of wild NWN2 backed out of this direction to appease people like me, losing the only thing that made the franchise have an identity in service of mediocrity. I also appreciate NWN's aesthetics more for it - yes, they are butt ugly, but considering the technical goal/toolset design, the aesthetics have maximized the charm and D&D recognizibility possible within that frame, I can see that.
Second, I oddly recall the OC not being that bad. Don't get me wrong, I definitely remembered it wouldn't be up to snuff to previous RPGs, I remember the story being bad, the characters being non-entities and the loot being shit. But what I did not remember at all was how bare-bones it is. It feels utterly unfinished. Most dungeons feel like you're going through placeholder locations with placeholder characters and placeholder encounters. The legendary, shrewd and grizzled orc king Obould Many-Arrows being a generic Ogre-skin with generic "Orc stupid" dialogue is perhaps the most indicative of how the whole campaign feels. Or how completely uninteresting and underexplained Aribeth's fall from grace is. I've always found Arthas' desend into evil to be the most overrated storyline of video games period since it is basically stuffed with completely stale cliches from beginning to end - and ultimately comes down to him putting on The One Ring - but it is a masterpiece compared to Aribeth's non-character. Which is doubly fun to say because she probably gets the most character development out of the entire cast. For more examples of how undercooked it is, the fact that there are sixteen million chests and they're all trapped and filled with exactly 1 Alexandrite makes the OC feel like a prototype ready for its first playtest. I didn't at all appreciate as a younger guy how incredibly whack the campaign actually is - which is funny, because I hated it when I originally played it, and even then, I didn't realize how absolutely awful it was. I liked the Snowglobe (though less than I remember liking it as a young man), I like the brothers' quest (this one felt like it was from a different game because it had an actual narrative arc and an interesting D&D world tie in) and that's about all I think I liked. The one thing I did appreciate about the campaign is how open it is - every chapter just dumps you in a town and says "go nuts", which is cool.
As for the gameplay, I went in this time telling myself to expect "D&D Diablo", and it definitely helped my enjoyment that I had incredibly low expectations for moment-to-moment gameplay going in. A massive detractor on NWN's average-but-functional single character action-combat is the fact that your henchman is so utterly retarded. It has all the issues of the much older Fallout companion AI but because this game is real-time, the issue is much, much more pronounced. I had a fairly balanced combat experience which I was very happy about, but a lot of that came down to Sharwyn being absolutely, functionally useless *until* she had casts all her spells and could act as a semi-competent melee character. Unless anything hit her instead of me, in which case she would be dead in one second anyway. More likely, though, she would get shredded instantly by attempting spellcasting without casting defensively in melee range. You might think ranged would be a better choice, but no - her AI is so retarded she would often run up to mobs to ranged attack them, and if she didn't, a mob or two would run to her, and since she can't switch weapons, she would just die to AoOs.
However the core of NWN's actiony gameplay, that is, the part that concerns your own character, is functional enough. It is simultaneously the thing that holds back the game from something that could ever be qualified as good relative to its peers, though - you can make the most ingenious module ever with the most impressive interactions, deepest story and most engaging world, but it'll still be stuck with a pseudo-D&D-MMO's awkward little brother as a companion.
For all these negatives, my experience with the OC was more enjoyable that I had anticipated. For all its faults, NWN is kind of a technical marvel. It's the diametrical opposite of NWN2 in how everything from the camera to how combat animations are synced so blades can hit each other if two opponents locked in combat miss, to how things snap, sound and feel, kinaesthetically, is just technially really, really well-designed, polished and cared for. It just feels more functional in your hands than most RPGs ever made, which is a really big achievement considering the enormous amount of variables in the game. I can't help but feel cheated that we didn't get more functional gameplay in the same engine.
Thus, I think my retread of NWN's OC softened my critcism of the game somewhat. While it certainly encapsulates everything that would go wrong with RPG design for the next decade, it is too honestly dedicated to capturing D&D as a system of experiences to deserve my total condemnation.