According to the current devs, the finicky dialogue window implementation is no longer necessary, it would just take long, hard work to port the current usability to add actual spellbooks and level-up selection of stuff (at least that’s my interpretation of the Discord faq).
Incidentally, Poseidon00, I would only be down to help with text editing for a PRC light that literally did away with everything requiring the dialogue window or other pseudosolutions. Otherwise I don’t really see the point![]()
I think "combination of base classes but better" is one of the most acceptable use-cases for prestige classes. Rogue prestige classes like arcane trickster are especially vital for this because Rogue is just a plain shitty class in video game adaptations, it always has been and always will be, so letting people access some of its features without making a totally useless character is a plus.Beamdog should get on it. As for which prestige classes should stay, I have to go through the manual to check more thoroughly, but there are a few things missing from base game. Mystic Theurge to combine divine and arcane classes. Some spellcasting prestige classes in general because the only one is Pale Master. However, I don't think they should straight up be better at spellcasting than base classes - they should come with other stuff instead. No Red Wizards or Arcane Scholars f.e. Some people would say Eldritch Knight would be a good addition, but I wouldn't necessarily say so because the class itself is weak due to opportunity costs. On top of that, there already are enough melee builds that buff themselves, so EK won't bring much to the table with its most viable playstyle. A nature prestige class that isn't the Shifter (or any class that polymorphs itself) won't go amiss either. That's about it. What prestige classes shouldn't be is some combination of base classes but better.
You can get that by being a Fighter/arcane caster of some sort.
prestige classes shouldn't be just a combination of base classes but better.
You can get that by being a Fighter/arcane caster of some sort.
No, you literally can't, lol
You can get that by being a Fighter/arcane caster of some sort.
No, you literally can't, lol
It's a much more delicate balance and it's almost never worth it. The two ways you can try to make it work are to make a classic Paladin/Sorcerer and lean in to Charisma, using Divine Might and Divine Shield to boost your combat, or go Fighter/Wizard and lean into a more specialized playstyle. EK just makes everything smoother and less autistic without throwing things out of balance, and it's similar to the F/M of previous editions. To me it's a must-keep. Fun for bards especially, though most overlook that.
You can be a melee fighter who buffs himself, regardless of whether you achieve it by being a Fighter/Wizard or whatever else. There are literally hundreds of ways to do this. Not so much with Mystic Theurge. I already explained my reasoning with it too - Cleric/Wizard will either be severely underpowered compared to a "pure" spellcaster due to staggered spells levels or come online way too late (like lvl 38ish late).You can get that by being a Fighter/arcane caster of some sort.
No, you literally can't, lol
prestige classes shouldn't be just a combination of base classes but better.
This is not only an arbitrary opinion, it also goes directly against your own logic of keeping Mystic Theurge. There is no difference whatsoever between doing fighter 5/wizard 5 to emulate an Eldritch Knight and going wizard 5/cleric 5 to emulate a Mystic Theurge. Your argument is entirely arbitrary.
You can get that by being a Fighter/arcane caster of some sort.
No, you literally can't, lol
It's a much more delicate balance and it's almost never worth it. The two ways you can try to make it work are to make a classic Paladin/Sorcerer and lean in to Charisma, using Divine Might and Divine Shield to boost your combat, or go Fighter/Wizard and lean into a more specialized playstyle. EK just makes everything smoother and less autistic without throwing things out of balance, and it's similar to the F/M of previous editions. To me it's a must-keep. Fun for bards especially, though most overlook that.
Incidentally, I looked at your Orc Warlord/Warchief build and it looks hilarious. Don't you find that the summons get useless pretty early since they don't scale, though?
You can get that by being a Fighter/arcane caster of some sort.
No, you literally can't, lol
It's a much more delicate balance and it's almost never worth it. The two ways you can try to make it work are to make a classic Paladin/Sorcerer and lean in to Charisma, using Divine Might and Divine Shield to boost your combat, or go Fighter/Wizard and lean into a more specialized playstyle. EK just makes everything smoother and less autistic without throwing things out of balance, and it's similar to the F/M of previous editions. To me it's a must-keep. Fun for bards especially, though most overlook that.
Incidentally, I looked at your Orc Warlord/Warchief build and it looks hilarious. Don't you find that the summons get useless pretty early since they don't scale, though?
To me it's more about the flavor. You should be able to play as a strongman with a bunch of summonable lackeys. They aren't useless though. If I need them, I need them against casters, and they can tank spells for me if I play my cards right.
You can get that by being a Fighter/arcane caster of some sort.
No, you literally can't, lol
It's a much more delicate balance and it's almost never worth it. The two ways you can try to make it work are to make a classic Paladin/Sorcerer and lean in to Charisma, using Divine Might and Divine Shield to boost your combat, or go Fighter/Wizard and lean into a more specialized playstyle. EK just makes everything smoother and less autistic without throwing things out of balance, and it's similar to the F/M of previous editions. To me it's a must-keep. Fun for bards especially, though most overlook that.
Incidentally, I looked at your Orc Warlord/Warchief build and it looks hilarious. Don't you find that the summons get useless pretty early since they don't scale, though?
To me it's more about the flavor. You should be able to play as a strongman with a bunch of summonable lackeys. They aren't useless though. If I need them, I need them against casters, and they can tank spells for me if I play my cards right.
On another note, Leadership requires the dialogue window, and it's probably hard getting around that requirement for that feat in particular.
Btw Grunker, are you sure Bladesinger grants you new spells/higher level spells? The PrC manual says it only increases caster level and that it doesn't grant you new spells. I wanted to check something with Mystic Theurge and it says the same.
Even with Practiced Spellcaster, which is a feat I *just* got, my caster level is 9 (2 + 3 + 4), so Haste only lasts 9 rounds.You're quite.... hasty.
You can learn new spells as a Wizard/Pale Master through scrolls as well, this was never an issue. The problem with spellcasting prestige classes (mostly just Pale Master in this case) is that they don't progress your spell levels or grant you new spells at all (only spell slots). As far as I know, the engine itself doesn't allow this and that's why I'm surprised that you said the PrC has solved it. "Caster level" only matters for things like "lasts 1 round per level" or for the purposes of dispel protection. At least as far as I know.EDIT: Or perhaps we've misunderstood each other all along and picking spells on the level-up screen is what you meant. In which case, yes, the mod doesn't let you do that with Bladesinger. I don't know RAW in this case, but if RAW it would allow you to choose, then no, the mod doesn't let you do that. I consider that a very minor issue though.Btw Grunker, are you sure Bladesinger grants you new spells/higher level spells? The PrC manual says it only increases caster level and that it doesn't grant you new spells. I wanted to check something with Mystic Theurge and it says the same.
You can learn new spells as a Wizard/Pale Master through scrolls as well, this was never an issue.EDIT: Or perhaps we've misunderstood each other all along and picking spells on the level-up screen is what you meant. In which case, yes, the mod doesn't let you do that with Bladesinger. I don't know RAW in this case, but if RAW it would allow you to choose, then no, the mod doesn't let you do that. I consider that a very minor issue though.Btw Grunker, are you sure Bladesinger grants you new spells/higher level spells? The PrC manual says it only increases caster level and that it doesn't grant you new spells. I wanted to check something with Mystic Theurge and it says the same.
The problem with spellcasting prestige classes (mostly just Pale Master in this case) is that they don't progress your spell levels or grant you new spells at all (only spell slots). As far as I know, the engine itself doesn't allow this and that's why I'm surprised that you said the PrC has solved it.
"Caster level" only matters for things like "lasts 1 round per level" or for the purposes of dispel protection. At least as far as I know
Darkness over Daggerford or Crimson Tides of Tethyr. Or you can check out other pnp conversions like Reptile God, but I really haven't played any and don't know which to recommend.I finished Cult of the Reptile God, which other module could I use to transfer this char to Wizardry-style? I am level 7
Which one do you recommend guys? Lacrymas