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New exclusive The Black Hound info released!

Joined
Sep 17, 2008
Messages
453
Location
Heck
:shock:

So...exactly how tyte is the Aliens RPG going to be? :wink:
 

Annie Mitsoda

Digimancy Entertainment
Developer
Joined
Aug 27, 2008
Messages
573
bat_boro said:
LeStryfe79 said:
I think she did that Tiefling merchant in Samarach and Chir the evil Gnome wizard. Nothing dramatic to be sure, but her characterizations were good anyway. She showed a decent range with her roles, and if I'm not mistaken, she has a bit of theatre XP.

You mean the one that always said something like "fly back soon, pretty bird" in the end of the conversation?

That was some good piece of voice acting, methinks

/humble bow

Yes that was me, Vadin'ya and Chir were my big roles, but I did some other scattered crap. Actually I did the Madwoman and Child voices for MotB too (and scratched my throat the fuck up for them, so proudly I trumpet my involvement in such). But thank you very kindly for the regard. And yeah, I acted back in the day, and before I got into games I wanted to be a voice actress. But many heartfelt thanks for the complements!

If Josh wants my voice in Black Hound, I'm totally down (and I imagine I could get Mitsoda in on that as well) - but Josh himself not only has access to some damn talented people, he's a very talented actor as well. RECOGNIZE! :D
 

J.E. Sawyer

Obsidian Entertainment
Developer
Joined
Sep 27, 2003
Messages
72
I appreciate all the help I can get, but I'm going to skip any/all voice acting for The Black Hound. And contrary to that dialogue running on my laptop may indicate, pretty much all of the conversations will be "NWN1-style" conversations with narrative prose inserted, Torment-style.

It's pretty wordy and OLD STYLE, but I think that's the most practical way for me to achieve the highest level of quality. Hope you like WORDS: THE GAME.
 

Ion Flux

Savant
Joined
Jul 13, 2005
Messages
1,301
Location
Up way, way past my bedtime.
Project: Eternity
J.E. Sawyer said:
If you want the next gen of that keyboard style, I recommend the Das Keyboard Ultimate.

http://daskeyboard.com/

Pros only.

This is the official Nietzsche-approved keyboard for Übermensch.

J.E. Sawyer said:
I appreciate all the help I can get, but I'm going to skip any/all voice acting for The Black Hound.

...

It's pretty wordy and OLD STYLE, but I think that's the most practical way for me to achieve the highest level of quality. Hope you like WORDS: THE GAME.

Words? :blink: What are these words you speak of? Are they those things that make me go unconscious when I see them?
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,531
Dear mister Sawyer,
Please tell me this Alien RPG is going to kick ass and we're gonna love it more than we love ourselves. That and we're going to get some serious info in the next few months!

Please and thank you!

Annie Carlson said:
/humble bow

Yes that was me, Vadin'ya and Chir were my big roles, but I did some other scattered crap. Actually I did the Madwoman and Child voices for MotB too (and scratched my throat the fuck up for them, so proudly I trumpet my involvement in such). But thank you very kindly for the regard. And yeah, I acted back in the day, and before I got into games I wanted to be a voice actress. But many heartfelt thanks for the complements!

Dead Annie
You have a pretty hot voice :lol:


On a serious note, I always thought that the voice of the Child was that of a male child, so it seems you have quite a talent for voice acting
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
And contrary to that dialogue running on my laptop may indicate... Hope you like WORDS: THE GAME.

Reading that message as if it was posted somewhere NOT-Codex, I had these images pop up in my mind:

poster05ef2.jpg


ca5bf32b.jpg


prop3ld1.png


From the good ol' Soviet propaganda posters thread, of course.
 

J.E. Sawyer

Obsidian Entertainment
Developer
Joined
Sep 27, 2003
Messages
72
denizsi said:
I want to get a big book with the title HISTORY that's like 5,000 pages long.

It can be like those huge grimoires from whatever that game with huge grimoires hanging from chains was.
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
J.E. Sawyer said:
I appreciate all the help I can get, but I'm going to skip any/all voice acting for The Black Hound. And contrary to that dialogue running on my laptop may indicate, pretty much all of the conversations will be "NWN1-style" conversations with narrative prose inserted, Torment-style.

It's pretty wordy and OLD STYLE, but I think that's the most practical way for me to achieve the highest level of quality. Hope you like WORDS: THE GAME.


Somehow that statement reminds me of this:
http://dumpalink.com/videos/Comedy-When ... -bcb2.html
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
but I'm going to skip any/all voice acting for The Black Hound
Thank fucking god. Voice acting is the bane of all mods.

Now enough about keyboards, what about the game? Will we see it in 2009? What sort of playtime are you aiming for (4 hours, 10 hours, 20 hours)?
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,247
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015

J.E. Sawyer

Obsidian Entertainment
Developer
Joined
Sep 27, 2003
Messages
72
baby arm said:
Now enough about keyboards, what about the game? Will we see it in 2009? What sort of playtime are you aiming for (4 hours, 10 hours, 20 hours)?
If you do see it in 2009, it will be late 2009. I'm not sure on the gameplay length. More than 10 hours. Beyond that, I honestly have no idea.
 

Worm King

Scholar
Joined
Dec 7, 2008
Messages
706
Annie Carlson said:
bat_boro said:
LeStryfe79 said:
I think she did that Tiefling merchant in Samarach and Chir the evil Gnome wizard. Nothing dramatic to be sure, but her characterizations were good anyway. She showed a decent range with her roles, and if I'm not mistaken, she has a bit of theatre XP.

You mean the one that always said something like "fly back soon, pretty bird" in the end of the conversation?

That was some good piece of voice acting, methinks

/humble bow

Yes that was me, Vadin'ya and Chir were my big roles, but I did some other scattered crap. Actually I did the Madwoman and Child voices for MotB too (and scratched my throat the fuck up for them, so proudly I trumpet my involvement in such). But thank you very kindly for the regard. And yeah, I acted back in the day, and before I got into games I wanted to be a voice actress. But many heartfelt thanks for the complements!

If Josh wants my voice in Black Hound, I'm totally down (and I imagine I could get Mitsoda in on that as well) - but Josh himself not only has access to some damn talented people, he's a very talented actor as well. RECOGNIZE! :D

The tiefling voice was seductive and hot as hell :cool:
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
Well, however the mod turns out, I'm always glad to see a game designer passionate about his craft. Bravo good sir!
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
It would be cool if Josh restricted most of the camera movement, and forced people to play TBH from an isometric perspective. Not only would that keep the "old style" flavor, but it would remove 20% of the area design work as well. Pathing issues would be ass, but somehow I doubt anyone would care.
 

LeStryfe79

President Spartacus
Joined
Nov 25, 2008
Messages
7,503
Location
Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
The load screens got out of hand on SoZ. I don't think anybody liked the OM encounters, at least not the generic ones. The key to any engine is knowing its limitations. Just having a good idea and then doing the best you can with it doesn't always work...
 

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