Lesifoere
Liturgist
- Joined
- Oct 26, 2007
- Messages
- 4,071
ToEE and King's Bounty are turn based, but in both, I found myself reduced to spamming the same AOE abilities over and over again. Why? Because both games are full of trash encounters--many, many, many trivial groups of things to kill but none of them equipped with anything approaching a good AI. Not that this is an illustrative example, but turn-based isn't always more thoughtful or intellectually demanding.