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New exclusive The Black Hound info released!

Discussion in 'General RPG Discussion' started by Hümmelgümpf, Jan 3, 2009.

  1. Sammael Liturgist

    Sammael
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    In case anyone gives a damn, I've started updating the news on my TBH FAQ page on a semi-regular basis. I will get around to updating the FAQ itself one of these days.

    http://theblackhound.googlepages.com
     
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  2. LeStryfe79 President Spartacus Patron

    LeStryfe79
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    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong

    Lot's of juicy updates now. Also, I hate to be a shit head, but I think with J's weapon fixes the great sword should be 3-12 (3d4) instead of 1d12. Swords that do fewer crits should have a more consistent dmg range IMO. Too bad 3rd edition did away with speed factors... Otherwise, I really like what's going on here.
     
    • Brofist Brofist x 1
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  3. J.E. Sawyer Obsidian Entertainment Developer

    J.E. Sawyer
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    I think I may change all of the slashing weapons to do 2d of damage instead of their current 1d. The shortsword would be 2d4, greatsword 2d6, longsword 2d5 (all weapons in the advanced slashing category would use one of those damage ranges). You're right; normalization of the damage curve is pretty useful, and it does bump up the average damage by .5.
     
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  4. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    [​IMG]

    There's no 5-sided die in D&D!
     
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  5. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    I bet all the other dice are mean to the poor thing.
     
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  6. Melcar Arcane

    Melcar
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    Merida, again
    :lol:
     
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  7. Warden Arbiter

    Warden
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    Huh.. and you plan to leave bludg. and piercing weapon damage as is?

    Oh, ok, I read you plan to adjust other weapons as well.
    Do you plan to do a damage reduction system on armors instead of AC? Since you started adjusting base weapons.. why not taking it a step further? :)
     
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  8. J.E. Sawyer Obsidian Entertainment Developer

    J.E. Sawyer
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    Use a d10, broseph.

    Yeah, armor will use damage-type specific DR. Within a category (light, medium, heavy), any given suit of armor is good at resisting one or two categories of damage, bad at resisting the others. E.g. chain is good at resisting slashing, not good at resisting bludgeoning and piercing.
     
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  9. Warden Arbiter

    Warden
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    Will it be default static DR available in the toolset or something more fancy like scripted variable DR (like; 2d4)?
     
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  10. dragonfk Erudite

    dragonfk
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    You didnt elaborate on heavy armor, but I believe heavy( plate mail) should have very high DR against every type of physical attack not just for 1 or 2. On the other hand those wearing them should be prepared that no dodging or moving fast is possible. So low AC or even a negative one should be used for full plate mails for an example.
     
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  11. J.E. Sawyer Obsidian Entertainment Developer

    J.E. Sawyer
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    I'd prefer to use die ranges but that may be too problematic. I have it set up as flat resistances now.

    Light armor does not penalize Dex, medium penalizes a bit (-2), and heavy penalizes more (-4). Ultimately, heavy armor grants better protection against all damage types than lighter armor, but each type of heavy armor has its own strengths and weaknesses (good resistances and worse resistances).
     
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  12. Warden Arbiter

    Warden
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    You must be aware of 2 things:

    Dex penality for items doesn't work.

    Damage resistance for physical damage doesn't work.


    Yes, the toolset offers many options that aren't working.


    It'd be great though if you implemented a variable damage reduction system with weapons having various armor penetration values.
     
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  13. hiver Guest

    hiver
    This "little" work of yours mr Sawyer sounds so good i would pay for it.
    Is it even possible for you to charge for it? Something like 5-10 bucks maybe.

    Or our eternal gratitude will be enough?
     
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  14. J.E. Sawyer Obsidian Entertainment Developer

    J.E. Sawyer
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    I tested resistance for physical damage and it worked. I mean, it may have broken since I last checked, but...
     
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  15. hiver Guest

    hiver
    I just feel that if anyone puts so much effort into something like this he should get something in return.
    Just... thinking out loud.... no comment required really.
    Generally moders that make huge mods, total conversions and put years of work in should be able to get a few bucks per download at least...
     
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  16. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Then he'd have to deal with DRM. Look how that worked with Mysteries of Westgate: The game was finished in 2007, and it's still not out.
     
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  17. hiver Guest

    hiver
    yeah.... yeah... and probably a ton of other shit too.

    but i just cant shake the feeling we would have a much bigger and healthier mod scene if those people could actually have a chance of earning ... anything.
    (yes...experience, knowledge and all that is good but doesnt hold moders together)

    Anyway, good decisions on weapon damage and armor DR there. I followed Jefferson back in the black days and im sure happy to see its coming along.
     
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  18. Crichton Prophet

    Crichton
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    I'm quite certain that putting damage reduction on armor doesn't work and hasn't since release (adamantine armor has always seemed cool and always been worthless).

    I've heard that physical resistances (like a swordsman's belt) don't work either, and I think that's true too from my experience in the OC. (it might show up in the combat log but still not work if you actually check how many HP you lost, there are a few things that do that).

    If you could use your vast influence at Obsidion to get item DR fixed, it would help both of us out since I implemented the Unearthed Arcana "armor as DR" rules in my current mod and then found out they were bugged.

    Edit:

    Link-


    http://nwn2forums.bioware.com/forums/viewtopic.html?topic=581239&forum=109

    I can't find anything definitive on damage reduction, I'll test it myself in a minute.
     
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  19. Crichton Prophet

    Crichton
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    Nevermind, my bad. If you enable combat debugging, adamantine armor is clearly working. Adamantine sheilds aren't doing shit but that's because someone inputed their item property as "2/" rather than "2/-", the smart money says fix those and all is well in the land.


    [​IMG]
     
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  20. J.E. Sawyer Obsidian Entertainment Developer

    J.E. Sawyer
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    Yep, it needs to be Value/-. Leaving it blank = no worky.
     
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  21. Warden Arbiter

    Warden
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    No, damage REDUCTION works as intended. While damage RESISTANCE for physical damage shows in the log (xy resisted 5 damage) but actually does nothing. It's pretty easy to test and has never worked.
    Unfortunately, Obisidian probably just looked at the log and thought "it's in the log thus it works" and therefore this bug hasn't been fixed ever since. It's a known bug that has been reported numerous times.


    Just make an item with damage RESISTANCE 20 vs slash/bludg/pierce and go fight a goblin and you'll see your health dropping.
     
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  22. hiver Guest

    hiver
    damn! the plot thickens!
     
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  23. J.E. Sawyer Obsidian Entertainment Developer

    J.E. Sawyer
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    teh z0r

    [​IMG]
     
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  24. Warden Arbiter

    Warden
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    Yes, damage REDUCTION works, while damage RESISTANCE doesn't.
    I'm saying this because there are many items in the OC and expansions which give damage resistance to phys. damage and thus are useless. (Like belt of resistance to slashing 5). Which of course, can be worked around by reworking it to damage reduction 5/bludg/piercing.
     
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  25. J.E. Sawyer Obsidian Entertainment Developer

    J.E. Sawyer
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    Yeah, there's a bunch of crap in the toolset that doesn't work as advertised, unfortunately.

    As a game developer, I am deeply troubled by damage resistance not working. As a dude making a mod, it doesn't directly affect me. That said, I'll ask about damage resistance when I go in today.
     
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