stargelman
Scholar
Hey, we're being super nice! We're giving them the benefit of the doubt*!thesheeep said:Come on guys. Give em a chance!
*) we doubt it'll be any good!
Hey, we're being super nice! We're giving them the benefit of the doubt*!thesheeep said:Come on guys. Give em a chance!
I'm merely suggesting that the immediate response shouldn't be hostile. How does it help anything when the first reactions are that it's "unbalanced, programmed by newbs and dev-star wannabes".
Putting the Depth back into RPGs.
b) Immersive storytelling, emotion & action
* Huge Regional Game World of Taos; 32 square kilometres of numerous terrain & environment types
* 'First of its Kind' Dynamic Music System follows the Player through environments, atmosphere & action triggers
* Unique and powerful Barter Trade system with regional pricing in a dynamic live economy
Mind blowing atmosphere, graphics and weather effects powered by Trinigy 'Vision'
Yeah, that's what I thought too. It might even be interesting, in that violent players will get confronted with an increasing amount of violence, talky players will end up with a lot of quests that need to be completed through talking, and so on.Lingwe said:My opinion is hinging upon what the FUCK "Maelor" and the "Law of Attraction" is. I'm assuming it has nothing to do with this: http://en.wikipedia.org/wiki/Law_of_Attraction
It is a computer game after all so they can put whatever crazy stuff they want in it. We aren't able to use magic in real life but that doesn't stop almost every RPG including it in some way or another.
I've already mastered this part. Have you seen my awesome NWN module? No? Me neither. Well, I've seen it in my mind, and I've felt how awesome it is, but I haven't been able to actually play it. Which is ultimately ok, because I've already felt the joy of having played it. Though it would be kind of neat if I could share it with others. Maybe if I lay down on my couch and visualize a bit more...addiktive said:Feel it. The most important action you can do, is when you are focusing or talking about your goals, is to 'feel' like you have already achieved them. This takes practice, but is ultimately the most powerful method.
Zetor said:Well, there seems to be an overabundance of games called "Legend" or "Legend of x"... they need to adopt a numbering system or something. This game came to mind when I first saw the thread... and there are about eighty billion other games with similar titles, I bet.
-- Z.
Sykoi said: