I'll give it three months for modders to make further adjustment to the meshes...
Vanilla-style body replacer
No more whining anymore, here is the Vanilla Style Body Replacer. Almost 2 years of inconsistent development, 2 full iterations of textures and meshes only to bring you the original joy of diversity in AAA-pipeline. 2k handpainted textures, vanilla-style underwear.
https://www.nexusmods.com/morrowind/mods/45993
OpenMWthe lack of normal mapping makes it worse
looks like the tool shit itself so I put the juxtapose on codepenJuxtapose: https://cdn.knightlab.com/libs/juxt...html?uid=daf78716-031a-11e9-9dba-0edaf8f81e27
They should be using a separate training model for organic textures than hard surface textures. The rug and faces look quite nice though.
Look at the side of the wooden table, it brought out detail that was barely apparently before.
Some of the texture simply can't be saved(IMO) and need redone by hand. I assume the dunmer is supposed to be wearing some kind of fur?
Here's another comparison:
https://imgur.com/a/JNOhgyp
First one is original upscaled via paint.
Second one is the ESRGAN one.
Third one is the PSNR one which is like ESRGAN but with alpha 0, basically a bit more blurry.
It seems to spass a bit around complex parts (reflections) if they're low pixel, probably cause it doesn't have enough information to properly scale it.
Did they use the PSNR one or the ESRGAN one for the fur? The latter tends to sometimes go a bit crazy with more cartoony/unrealistic images.looks like the tool shit itself so I put the juxtapose on codepenJuxtapose: https://cdn.knightlab.com/libs/juxt...html?uid=daf78716-031a-11e9-9dba-0edaf8f81e27
They should be using a separate training model for organic textures than hard surface textures. The rug and faces look quite nice though.
Look at the side of the wooden table, it brought out detail that was barely apparently before.
Some of the texture simply can't be saved(IMO) and need redone by hand. I assume the dunmer is supposed to be wearing some kind of fur?
https://codepen.io/anon/pen/vvyGNN
They put Doom thru the AI NeuralNetwork blender as well:
https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/
They put Doom thru the AI NeuralNetwork blender as well:
https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/
Ok, this looks good.
They put Doom thru the AI NeuralNetwork blender as well:
https://www.doomworld.com/forum/topic/99021-v-0-95-doom-neural-upscale-2x/
Ok, this looks good.
The daggerfall unity project realy needs this