talan
Augur
- Joined
- Nov 18, 2010
- Messages
- 158
Played through it on hard. I liked it.
There is a Quad Damage you can rocket jump to near the gold exit before the starting halls. I cleared out the vores in the starting halls before the descent to the fiends. I went back and grabbed the Quad Damage, then rushed the fiends with the super nail gun, then rushed the 3 shamblers with the lightning gun.
Penultimate map had three shamblers (on hard) right next to exit, placed in such a way that running past 'em really wasn't an option. Due to that, I started the final map with a severe lack of supplies which made its beginning quite... problematic. And I agree about final map being somewhat disappointing.
Still, I enjoyed this very much. Would really love to see more episodes made in this sorta nu-classic style.
There is a Quad Damage you can rocket jump to near the gold exit before the starting halls. I cleared out the vores in the starting halls before the descent to the fiends. I went back and grabbed the Quad Damage, then rushed the fiends with the super nail gun, then rushed the 3 shamblers with the lightning gun.