- Katana is ridiculous beyond belief. At the beginning things are fine. Then you get life leach, +50% damage, area attacks galore. Literally the only way to die is: 1. Hit an exploding object (just about everything explodes, I think the only thing that doesn't are the bicycles), 2. Fall off the map.
- Guns are pathetic. Again, at the beginning things feel alright and balanced. Then the game decides that you need to fight 10x as many enemies in a battle and any hope of shooting them down is gone. Even if you were patient enough to do so, you'd simply not have the ammo to do it. The upgrades are a joke and do jack shit, except in the case of the crossbow that can charge up for 4x damage (which is still useless for all but boss enemies). They sound weak too. You'll have a hard time just hearing them, which is ridiculous.
- Powers are kind of lame. You have a heal (Did we really need another way to heal ourselves? And with no drawback?), 2 stuns (1 long range that takes forever to cast, one short range which is fast to cast), and a damage reduction spell (lol have fun moving slowly in a game where moving slowly means death, btw you can't use special attack so you'll have to spam LMB guns or weak sword attacks).
- Enemy design boils down to: Weak melee enemies that rush you, weak ranged enemies that fire shit at you, weak flying enemies, and boss monsters who are HP sponges. Unfortunately 90% of the variety is in the boss monsters, so even if their powers are neat and well designed you'll just be annoyed because they are a fucking pain to take down every time you see one. There's human enemies with guns but by the 2nd level they are always a joke with the abilities you have.
It feels like the game was designed well in the beginning, but at some point the player was given all the overpowered sword shit and so the devs simply decided that the way to re-balance the game was to spam more and bigger monsters everywhere. These minibosses should be the fucking major bosses, not shit you fight multiple times a level. Ironically, the fights with the most monsters tend to be easier thanks to all the life leaching you can do with AoE sword attacks.
- Level design is generally quite linear. The environments themselves are OK, at times impressive visually. Player movement is... annoying and floaty. You can't even sprint and jump. And there are invisible walls fucking everywhere. I see 10 or 15 things that should be "obvious" secret areas, then when I go to jump I hit my face on an invisible wall. It gets to the point where I don't even give a shit about trying to find the secrets. It extends to other things too, you'll find "puzzles" that would easily be bypassable, and in fact look to be designed to be bypassable, yet when you try to obvious jump you'll smack your face into an invisible wall.
The major problem I have with the level is the enemy layout. Unlike a proper oldschool FPS, rather than enemies being part of the environment the enemies are part of "encounters". In other words, you enter an area, enemies rush you, you kill them then you get to explore. There's no continual overlap in exploration and finding enemies, it's just two separate parts of the game, and the exploration might as well not exist if it's just to go around pressing buttons and picking up loot. Fuck developers who think picking up loot is fun. I feel insulted when there are entire areas made with nothing for me to do but walk around the corners pressing "e" on loot piles.
- Humor is... not there? I mean, at most the humor is on the level of a buddy cop movie with Lo Wang and his buttbuddy bitching at each other all game. Story is the definition of BSB, waste of time.
Overall, disappointing. 5/10
- The "greater demons" are all giant HP sponges. Imagine Doom, but everything bigger than an imp is a baron. That's this.
This is the understatement of the year. For the record, Barons of Hell required ~15 shotgun shots and even the Cyberdemon only requires ~55. The Greater Demon's with axes? Took me ~70 shotgun blasts to take down. In chapter 7 and 8 I'm running across these fuckers in every other major battle, often in pairs (or worse). If you want to try the Uzi on them, expect to use about 750 of your 800 bullet capacity, and that's assuming you are aiming for the head.
Imagine doom, where every imp and below is a baron, everything bigger is a cyberdemon, and you are given a BFG with infinite ammo that fires at your feet and leeches enemy health.