Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

New Silent Hill Announced

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
2,165
Location
Canada
The sword represents a rotator cuff tear that James got when he stopped to play tennis on the way to silent hill
 

Skinwalker

*teleports inside you*
Patron
Undisputed Queen of Faggotry Village Idiot
Joined
Aug 20, 2021
Messages
15,111
Location
Instasex
Wait, why aren't they remaking Silent Hill 1? It was excellent. 2 was even better, but 1 is worth remaking first. Because it comes first. Duh. What?
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,534
I remember pyramid head as being one of the weakest enemies in horror. You get trapped in a little room with him and he's so slow and shitty that he can't hit you as long as you walk away while he's trying to swing the giant cleaver with his noodle arms. Then as I recall he even gives up and runs away in shame after slicing at the air for a while. I have no idea why everyone goes apeshit over pyramid head.
Because the majority are fags with zero taste and standards that never played far superior horror games, of which there are many including the original Silent Hill.

Ohhh, this is like that bullshit in high school where they'd make you read a book and then ask something like "what did the duck represent in the story?" and then they'd try to tell you that you're wrong when you answer "It represents a duck, the animal from nature".

To me, he's just a big dopey blind guy with a sword that he can't use properly.
You're not wrong, really, as this is pseudo-intellectualism at its finest. The events of the game eventually coming together into a meaningful story conclusion = masterpiece in dullard's eyes. Never mind the fact we just went through ten hours of banal, boring, shit, bland, uninspired, stupid events and what I would loosely call gameplay to get to this "meaningful" conclusion. Never mind all the hundreds of games with meaningful story conclusion that don't suck complete ass otherwise. Never mind the original game which is better in every way. Never mind the fact the game isn't scary at all if you have any testosterone produced in those tiny balls. Never mind the story being shit and lame anyway, guilt is by far the weakest human emotion this is fucking retarded. But OMG, the enemies have dildos! Mind blown! Wow, so mature! Never mind everything in the game SUCKS, is peak "ludo-narrative dissonance", and mostly all merely only serves as a vessel to that end game story conclusion/implication. Never mind it retconning the town or phenomena of Silent Hill into some lame personal retarded hell of a sexually frustrated fucktard. It only makes sense if you're a soy-drinker that has never had any pussy in your life.

Literally the #1 example of all the pseudo-intellectual storyfag sissies in gaming with zero standards in anything. If it means they can pretend to be smart because they understood the ending, then it's good. No, a masterpiece. To these people, games can only be art if gameplay is gutted, sacrificed and purely in service to the story. Never mind that by doing so the story is undermined in every way that matters moment to moment (e.g game is piss easy = not scary, not immersive, which in turn undermines the story).

The real nightmare is this reality. Here's some symbolism for you lame soy boys:
cringe.png


Well now I have an idea: someone should mod this POS game to photoshop the reddit alien head on top of pyramid head. It might get a slight increase in horror factor. :incline:
 
Last edited:

Morenatsu.

Arcane
Joined
May 6, 2016
Messages
2,582
Location
The Centre of the World
SH2 didn't retcon anything, and the point isn't to be 'scary', least of all through 'gameplay'. And of course Ash doesn't understand guilt, otherwise he'd feel it about his own behaviour. CRINGE!!

Yet another future SH dev methonks
 

Morenatsu.

Arcane
Joined
May 6, 2016
Messages
2,582
Location
The Centre of the World
SH1>SH2>SH3>SH4

Pretty straightforward decline (followed by being set on fire and kicked off a cliff into a bottomless pit of spikes and acid countless times)

SH3 is very nice technically but it's not really super interesting.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,848
What's that thing supposed to be? A NPC of the weird CYOA video-thing, or a new NPC for SH2? As for why SH1 isn't remastered, you answered your own question: It's the best of the saga and it would probably be too much work to remaster it.
 

toughasnails

Guest
The sword represents a rotator cuff tear that James got when he stopped to play tennis on the way to silent hill
Nay, it is not so. The sword of course represents his fear of castration by his father, the sword being a phallic symbol and its enormous size representing the relationship of power between him and his father, the pyramid being a solar hence masculine symbol.
He desired to posses his mother sexually and so he projected her onto all the women in his life whom he desired. As his mother was unobtainable she became an ideal object of desire hence he always wished to kill the other women in his life so as to raise them to the same ideal, unobtainable status. His mother and his wife are thus doubles.
Pyramid head is the crystalized, super-charged symbol of all this repressed content.
 

Sunri

Prophet
Joined
Apr 16, 2020
Messages
2,998
Location
Poland
Yes, the game was overanalyzed over the years does it make it bad no maybe other games should put something in to make the player think about the story for more than five minutes.
 
Joined
Mar 18, 2009
Messages
7,862
Ohhh, this is like that bullshit in high school where they'd make you read a book and then ask something like "what did the duck represent in the story?" and then they'd try to tell you that you're wrong when you answer "It represents a duck, the animal from nature".

To me, he's just a big dopey blind guy with a sword that he can't use properly.

There is nothing ambiguous about Pyramid Head, it's not up to interpretation. The game makes clear what he is by the end of it.
 
Joined
Mar 18, 2009
Messages
7,862
SH1>SH2>SH3>SH4

Pretty straightforward decline (followed by being set on fire and kicked off a cliff into a bottomless pit of spikes and acid countless times)

SH3 is very nice technically but it's not really super interesting.

Mostly agree but I'm not sure if I could say SH3 is superior to SH4. The Room at least had identity of its own whereas SH3 was just tryhard attempt to be SH1 turned up to 11, similar to how Dark Souls III is in relation to Dark Souls. It was just annoying to me for the most part, especially with the amount of enemies it throws at you and those noises they make.
 
Last edited:

jaekl

CHUD LIFE
Patron
Joined
May 1, 2023
Messages
2,165
Location
Canada
Ohhh, this is like that bullshit in high school where they'd make you read a book and then ask something like "what did the duck represent in the story?" and then they'd try to tell you that you're wrong when you answer "It represents a duck, the animal from nature".

To me, he's just a big dopey blind guy with a sword that he can't use properly.

There is nothing ambiguous about Pyramid Head, it's not up to interpretation. The game makes clear what he is by the end of it.
That's true, he's a visual representation of slavery, the pyramids being built by slaves as I'm sure you're aware. James is a slave to his wife's fat juicy puss.
 

Morenatsu.

Arcane
Joined
May 6, 2016
Messages
2,582
Location
The Centre of the World
SH1>SH2>SH3>SH4

Pretty straightforward decline (followed by being set on fire and kicked off a cliff into a bottomless pit of spikes and acid countless times)

SH3 is very nice technically but it's not really super interesting.

Mostly agree but I'm not sure if could say SH3 is superior to SH4. The Room at least had identity of its own whereas SH3 was just tryhard attempt to be SH1 turned up to 11, similar to how Dark Souls III is in relation to Dark Souls. It was just annoying to me for the most part, especially with the amount of enemies it throws at you and those noises they make.
SH4's is more 'interesting' but I'd rather play SH3 and its nice environments with however many enemies and eight million unlockables rather than dealing with SH4's copy-paste levels with worse controls and eight million golf clubs.
 
Joined
Mar 18, 2009
Messages
7,862
SH4's is more 'interesting' but I'd rather play SH3 and its nice environments with however many enemies and eight million unlockables rather than dealing with SH4's copy-paste levels with worse controls and eight million golf clubs.

I guess I'd have to replay both now to make sure which one I actually rate higher and I cannot be arsed to do that. I just know that back in the day SH4 struck me as the more memorable one and I ended up playing it more times than SH3.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,657
Location
Hyperborea
3 was possibly peak SH aesthetic/graphic design, but I also felt it more of the same and 4 more interesting. But we'll also never see its like again. Vision is dead in this hobby.
 

Reever

Savant
Patron
Joined
Jul 4, 2018
Messages
624
I used to rate sh3 pretty low as well until a few years back but I started to enjoy it more and more to the point that I think nowadays my ranking would be SH1>SH2=SH3>>>>>SH4. Hell, I think the first three are so close together that I wouldn't even mind someone rating them all equally. They each have their own strengths and I feel like they fit nicely into the trilogy.
The 4th one is just not on that level. The main character is boring and lifeless, the monster design is horrible and the environments are mostly forgettable The one thing that stands out for 4 is the plot being quite interesting.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom