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New Silent Hill Announced

Hell Swarm

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Silent Hill 1 never got a remake

Shattered memories was the remake of 1. It takes it in a different direction but it's the original reimagined. If Tomb Raider anniversary counts then shattered memories should too.

I'am sorry but i don't think that a "reimagined" spin-off like that is a proper remake. What i meant is Silent Hill 1 with better technical capabilities

I agree with you but it is a remake. It's hard to see SH2 remake as being the same game as SH2 original. The game play is going to be wildly different.
 

911 Jumper

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Silent Hill 2 Remake ESRB Rating Highlights Sexual Themes, Violence, and Playable Weapons

Rating Summary
This is a horror adventure game in which players assume the role of a man returning to a mysterious town while being tormented by his past. From a third-person perspective, players explore the town of Silent Hill, interact with characters, and battle humans and creatures (e.g., Pyramid Head, mannequins, monsters). Players use pistols, shotguns, rifles, and knives to kill enemies. Combat is highlighted by realistic gunfire, cries of pain, and blood-splatter effects. Some environments depict large bloodstains and/or intestines/organs on walls, floors, and surrounding bodies. Cutscenes and illustrations depict further instances of violence and/or blood and gore: characters impaled; a character suffocated to death with a pillow; enemies with body parts sewn together. The game contains some suggestive/sexual material: characters pole-dancing in strip-club settings; posters of women in revealing outfits (e.g., bra and thong, deep cleavage); dialogue alluding to sexuality and/or sexual abuse/misconduct (e.g., “Remember that time in the hotel? You said you took everything. But you forgot that videotape we made”; “Don’t touch me…You’re only after one thing…Or you could just force me, like he always did.”). The word “sh*t” appears in the game.
zF07iLy.png

Source: Twisted Voxel
 

Reever

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You don't need to have been raped by your father to understand a parent betraying you or have to had killed your wife to understand how difficult it is to live with a terminal illness.
You also don't need to have lost your father to understand Heather's grief or her desire to have revenge. Be a teenager to understand her identity issues and so on.
Or at least I thought so until I found the internet. Apparently everyone thinks SH3 is about puking a god.
 

Hell Swarm

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You don't need to have been raped by your father to understand a parent betraying you or have to had killed your wife to understand how difficult it is to live with a terminal illness.
You also don't need to have lost your father to understand Heather's grief or her desire to have revenge. Be a teenager to understand her identity issues and so on.
Or at least I thought so until I found the internet. Apparently everyone thinks SH3 is about puking a god.
SH3's problem is it's not Heather's story. She is bland and pushed as the central focus but she bounces between cut scenes without ever really evolving or changing. She's a brat at the start and her wanting revenge doesn't change her personality or evolve the identity issues. Part of the problem is SH3 is a woman's story about a woman and women are inherently fucking boring creatures. The most interesting part of SH3 is the librarian guy saying the monsters might look different to other people but it's never built on or goes any where. So you're left with bland, ugly teenage girl and dumb cult no one cares about because it's stupid.
 

Morenatsu.

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You don't need to have been raped by your father to understand a parent betraying you or have to had killed your wife to understand how difficult it is to live with a terminal illness.
You also don't need to have lost your father to understand Heather's grief or her desire to have revenge. Be a teenager to understand her identity issues and so on.
Or at least I thought so until I found the internet. Apparently everyone thinks SH3 is about puking a god.
SH3's problem is it's not Heather's story. She is bland and pushed as the central focus but she bounces between cut scenes without ever really evolving or changing. She's a brat at the start and her wanting revenge doesn't change her personality or evolve the identity issues. Part of the problem is SH3 is a woman's story about a woman and women are inherently fucking boring creatures. The most interesting part of SH3 is the librarian guy saying the monsters might look different to other people but it's never built on or goes any where. So you're left with bland, ugly teenage girl and dumb cult no one cares about because it's stupid.
ill get you for this :mad:
 

Ash

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Of course, then if you actually play the game, your encounters with pyramid head are less interesting than seeing him in pictures and trailers, and if you're coming later, he's also less interesting than how people hype him up online. He really does peak in this trailer, and ditto for virtually every element of SH2. The characters, their relationships and interactions, the aesthetic experience of the town as presented in this game. Silent Hill 2 works better as a music video and meme than a game.

Silent Hill 1 and 3 have aesthetic direction and narratives that are very violent and hostile, so they're able to integrate video game conventions fairly well. You spend a lot of time thinking and trying not to die, wandering around and killing things, but it works there in ways it doesn't in 2. The places you're in are far more interesting and justified by the events of the narrative, while in 2 it feels like they just wanted you to do a sufficient number of things before the ending. All of the original Silent Hill games have brilliant drive, vision, and ideas behind them, and are made out of brilliant parts. But they fail to come together in 2. The way for 2 to work I believe would have been to go all in on the artfag angle and have like an hour of game stuff over the whole thing and just make it a game about wandering around, watching cutscenes, looking at stuff and hearing nice music, then it ends in like four hours at the most.

Fucking BASED! Sometimes you say the right things.

Lol @ Hellswarm and his "adult" emotions. Gotta love the delicious pseudo-intellectualism! As I've mentioned before, guilt is BY FAR the weakest human emotion. If this were not true the world would be a far better place. So even the deeper meaning and basis of the entire plot is fucking retarded. Lol. So very "adult". Know anyone that did a bad thing (we all have) and went into a psychotic spiral of guilt? Me neither. We're all ME ME ME by nature. When was the last time you heard of anyone doing anything major inspired by guilt? Only in fiction.

Silent Hill 1 is the better game in every way. Except graphics but it barely matters, and even often works in its favor (surrealism and abstraction- looks like our world and yet not quite at all. Twisted and weird).

Never got too far in 3. Seemed rather derivative, more of the same, but at least getting back on track. Ultimately I have no valid opinion of it beyond the train station though. The level design here was utterly boring (it's a goddamn train station. Poor choice from a gameplay perspective) and I just wasn't in the mood. The carnival level was a fairly good intro but added an unnecessary tonal backdrop of flippancy to it. They're places of laughter and childish fun, so it felt weird to me in a way that...may be unwarranted/largely subjecive. Silent Hill 1 absolutely nails the overall concept so what is even the point anyway when this isn't offering anything new, but inferior, so far? I'd return for a sequel if it complicates the gameplay some more, making it even more oppressive and engaging perhaps (inventory management, ink ribbons and resource scarcity like Resident Evil, for instance).

Silent Hill 1 never got a remake
Shattered memories was the remake of 1. It takes it in a different direction but it's the original reimagined. If Tomb Raider anniversary counts then shattered memories should too.
TR anniversary, like possibly every remake in existence, is total shit and does not count.
 
Last edited:

Morenatsu.

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Lol @ Hellswarm and his "adult" emotions. As I've mentioned before, guilt is BY FAR the weakest human emotion. If this were not true the world would be a far better place. So even the deeper meaning and basis of the entire plot is fucking retarded. Lol. So very "adult". Know anyone that did a bad thing (we all have) and went into a psychotic spiral of guilt? Me neither. We're all ME ME ME by nature.
What the fuck 'bad' things have you ever done? Called someone a nigger? What do you know.
 

jaekl

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Lol @ Hellswarm and his "adult" emotions. As I've mentioned before, guilt is BY FAR the weakest human emotion. If this were not true the world would be a far better place. So even the deeper meaning and basis of the entire plot is fucking retarded. Lol. So very "adult". Know anyone that did a bad thing (we all have) and went into a psychotic spiral of guilt? Me neither. We're all ME ME ME by nature.
What the fuck 'bad' things have you ever done? Called someone a nigger? What do you know.
Excuse me but that's a serious hate crime, one of the most heinous crimes known to man, so he probably feels way more guilty than any silent hill protagonist did
 

Hell Swarm

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Lol @ Hellswarm and his "adult" emotions. As I've mentioned before, guilt is BY FAR the weakest human emotion. If this were not true the world would be a far better place. So even the deeper meaning and basis of the entire plot is fucking retarded. Lol. So very "adult". Know anyone that did a bad thing (we all have) and went into a psychotic spiral of guilt? Me neither. We're all ME ME ME by nature.
What the fuck 'bad' things have you ever done? Called someone a nigger? What do you know.
The guilt I was talking about wasn't James guilt you small brained waste of semen. Mary's guilt in being sick is something very rarely done well in games. The way most media portrays chronic illness or terminal illness is on par with women power bombing 300 pound men in action movies. Silent Hill handles Mary's guilt pitch perfect. She's not at fault for being ill (she can't help it) and James is not at fault either, but both of them have to suffer and feel guilty for something out of their control. James feels guilty he wants more from life than his dying wife can offer and ultimately makes a decision to end his and/or her suffering. While Mary feels guilt she's torturing her husband emotionally and neither of them can even speak to each other about it because both see the other is suffering enough already and doesn't want to share their pain and add to the pile on the other. It's an intensely intimate problem that's very hard to express in media because media thrives on big dramatic moments and lots of tears. While Mary's letter really breaks down how she feels and what she always needed to express but couldn't. This is something many seriously ill people struggle with and it's presented respectfully but also accurately.

Feeling guilty you stole something as a child or called someone a nigger (you shouldn't) is nothing like feeling you're a burden on the people you love through no fault of your own or any one else. You can always stop calling someone a nigger, but when you're put into a serious health situation you can't resolve and you're struggling to keep your head above water guilt becomes a completely different beast. You going "lol guilts for pussies" is exactly the point I was making about adult emotions. It's easy to be the internet tough guy laughing at others feeling guilty until you spend six months being unable to do anything but walk to the bathroom and back while you're taken care of by your family and know this is your life now and you will always be a burden holding them back. You will never be a whole person again, you will always hold everyone around you back unless you drop dead and also know if you dropped dead it would hurt them too. Feeling guilty you're alive and guilty if you wish you were dead and there's no one to blame, no monster to battle, no solution. You're just a fucked up cripple who leeches off everyone around you and you can't even convince them you're not worth wasting their time on because they care for you too much to give up on you.

So yea. Silent hill 2 makes an absolute fucking joke of Silent Hill 3's zany Japanese occult bullshit. One is a story with multiple complex layers and stories relating to real world situations. The other is a bitchy cunt fights monsters while every cut scene rants about stuff none of the games tell you shit about because it's all in guide books or wikis. Heather's 'revenge' is barely part of the overall story and despite Silent Hill 3 having some great set pieces, it's clearly the least interesting of the original 4 because it's the end of a trilogy of games and has no identity of it's own (SH1 sequel) and nothing original to bring to the table. Even SH4 is a better game than 3 is despite having more flaws because it's not just SH1 2 electric boogaloo.
 

Morenatsu.

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Lol @ Hellswarm and his "adult" emotions. As I've mentioned before, guilt is BY FAR the weakest human emotion. If this were not true the world would be a far better place. So even the deeper meaning and basis of the entire plot is fucking retarded. Lol. So very "adult". Know anyone that did a bad thing (we all have) and went into a psychotic spiral of guilt? Me neither. We're all ME ME ME by nature.
What the fuck 'bad' things have you ever done? Called someone a nigger? What do you know.
The guilt I was talking about wasn't James guilt you small brained waste of semen. Mary's guilt in being sick is something very rarely done well in games. The way most media portrays chronic illness or terminal illness is on par with women power bombing 300 pound men in action movies. Silent Hill handles Mary's guilt pitch perfect. She's not at fault for being ill (she can't help it) and James is not at fault either, but both of them have to suffer and feel guilty for something out of their control. James feels guilty he wants more from life than his dying wife can offer and ultimately makes a decision to end his and/or her suffering. While Mary feels guilt she's torturing her husband emotionally and neither of them can even speak to each other about it because both see the other is suffering enough already and doesn't want to share their pain and add to the pile on the other. It's an intensely intimate problem that's very hard to express in media because media thrives on big dramatic moments and lots of tears. While Mary's letter really breaks down how she feels and what she always needed to express but couldn't. This is something many seriously ill people struggle with and it's presented respectfully but also accurately.

Feeling guilty you stole something as a child or called someone a nigger (you shouldn't) is nothing like feeling you're a burden on the people you love through no fault of your own or any one else. You can always stop calling someone a nigger, but when you're put into a serious health situation you can't resolve and you're struggling to keep your head above water guilt becomes a completely different beast. You going "lol guilts for pussies" is exactly the point I was making about adult emotions. It's easy to be the internet tough guy laughing at others feeling guilty until you spend six months being unable to do anything but walk to the bathroom and back while you're taken care of by your family and know this is your life now and you will always be a burden holding them back. You will never be a whole person again, you will always hold everyone around you back unless you drop dead and also know if you dropped dead it would hurt them too. Feeling guilty you're alive and guilty if you wish you were dead and there's no one to blame, no monster to battle, no solution. You're just a fucked up cripple who leeches off everyone around you and you can't even convince them you're not worth wasting their time on because they care for you too much to give up on you.

So yea. Silent hill 2 makes an absolute fucking joke of Silent Hill 3's zany Japanese occult bullshit. One is a story with multiple complex layers and stories relating to real world situations. The other is a bitchy cunt fights monsters while every cut scene rants about stuff none of the games tell you shit about because it's all in guide books or wikis. Heather's 'revenge' is barely part of the overall story and despite Silent Hill 3 having some great set pieces, it's clearly the least interesting of the original 4 because it's the end of a trilogy of games and has no identity of it's own (SH1 sequel) and nothing original to bring to the table. Even SH4 is a better game than 3 is despite having more flaws because it's not just SH1 2 electric boogaloo.
I'm guilty of not reading your poast cuz I don't care. SH3 is lacking but what's there isn't bad. all yall shaddap nao lmao
 

Perkel

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SH3's problem is it's not Heather's story.

SH3 doesn't have any problems. Problems started with SH4 and mostly because they tried to adapt game to modern controls which "newsflash" destroyed ambience and theme. It would be completely fine entry if they would use old movement and camera scheme.

Every SH since 4 is trying to replicate rather than create which is why they can't be good games.

One of the reasons why shattered memories was good entry in SH series is precisely because it was not made to be SH game in first place. Developement team behind it wanted to make different game but their publisher acquired license and they were made to reform their game into SH game. So it was their game with SH theme bolted to it. At first I wasn't too keen on it when i played it on Wii (especially the chases) but it gradually grew on me and by the time it ended I realized that that whole thing was elaborate setup to play on SH fan expectations hence the name "Shattered Memories" IT's not just in-game reference but also real life reference to fan memories. Game played by someone completely new to SH genre would play entirely different than for old veteran of SH games like me. It was familiar story of SH1 that played around with that knowledge to surprise old fan.

The final twist of shattered memories story proves that this was NOT sh game. And yet by proving that it was not SH game with that final twist it proved it was SH game after all.

Playing Shattered Memories also taught me a lot about what makes SH game click. It is complicated mess of several factors and the story itself as much as praise it can get with something like SH2 is not actually that important. It is the surprise factor that make SH games tick. Ito's monsters were so good not because they were horrifying. They were so good because they surprised players. They were more interesting than scary. Pyramid head was scary but primarily it was puzzle for player to solve not the physical threat behind it to watch out for. Why hotel was flooded is core of SH theme not story, gameplay or characters. It is the mystery behind elements, the shadows rather than lights.

If you watch SH documentary you can take from it the surface details but if you watch it from this perspective you quickly realize why Ito designed their mosters like this, it wasn't fluke or "crafty" creation. IT was conscious choice. So were the stories involved, environments etc. I have no doubt that a lot of that stuff was something that was not understood well by creators themselves (as proven later by Siren series) but if there ever was something that can be called high art this was the thing.

TLDR: To create true SH game it requires more than just understanding some themes and being at the top of game dev game. It requires true creative spark between many avenues. The fact that there was a team that could do it 3 times in a row (with 4 one being damaged by outside factors) is something amazing in itself.
 

Perkel

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SH3 doesn't have any problems.
I pointed out the problems.
It requires true creative spark between many avenues.
Which SH3 lacks. It is very clearly a phoned in sequel compared to the first two.

SH3 is true SH game. It being sequel to SH1 has nothing to do with it being true SH game or not.

Also Shattered Memories was NOT remake of SH1. It plays with expectations of being SH1 remake but it is not remake of SH1. If you want to attach remake badge to it at all (which I advise against) if anything it was SH3 remake (i know this sounds weird but yeah).
 

Hell Swarm

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SH3 is true SH game. It being sequel to SH1 has nothing to do with it being true SH game or not.
Being a direct sequel to 1 hurts the game tremendously and it doesn't even focus on Silent hill for a lot of it. Your mileage may vary but to me, Silent Hill 3 feels like a contractual game rather than a passion project of the first two. It has some of the coolest and most impressive set pieces of the franchise but it lacks a solid core. Heather just isn't likeable and she's not a fleshed out character. Which is a flaw of most of the silent hill games. The main characters are generally bland people being lead around by the nose and then out of no where a big reveal happens to flip the narrative on who's good/bad and that's about it.
 

GamerCat_

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Lol @ Hellswarm and his "adult" emotions. As I've mentioned before, guilt is BY FAR the weakest human emotion. If this were not true the world would be a far better place. So even the deeper meaning and basis of the entire plot is fucking retarded. Lol. So very "adult". Know anyone that did a bad thing (we all have) and went into a psychotic spiral of guilt? Me neither. We're all ME ME ME by nature.
What the fuck 'bad' things have you ever done? Called someone a nigger? What do you know.
The guilt I was talking about wasn't James guilt you small brained waste of semen. Mary's guilt in being sick is something very rarely done well in games. The way most media portrays chronic illness or terminal illness is on par with women power bombing 300 pound men in action movies. Silent Hill handles Mary's guilt pitch perfect. She's not at fault for being ill (she can't help it) and James is not at fault either, but both of them have to suffer and feel guilty for something out of their control. James feels guilty he wants more from life than his dying wife can offer and ultimately makes a decision to end his and/or her suffering. While Mary feels guilt she's torturing her husband emotionally and neither of them can even speak to each other about it because both see the other is suffering enough already and doesn't want to share their pain and add to the pile on the other. It's an intensely intimate problem that's very hard to express in media because media thrives on big dramatic moments and lots of tears. While Mary's letter really breaks down how she feels and what she always needed to express but couldn't. This is something many seriously ill people struggle with and it's presented respectfully but also accurately.
The fundamental criticisms of Silent Hill 2 made in this thread stand unchallenged still. An emotionally heavy scenario is depicted. Yes. Nobody challenges that. But again, Hallmark Films are heavy. You charge "most media" with chronic illness as fundamentally unrealistic, missing the problem. Which is that even if this is true to the dynamics of the real situation, so what? Go watch Hallmark's greatest hits cultivated for your own tastes if realistic sentimentality porn is what you get off to.

Feeling guilty you stole something as a child or called someone a nigger (you shouldn't) is nothing like feeling you're a burden on the people you love through no fault of your own or any one else. You can always stop calling someone a nigger, but when you're put into a serious health situation you can't resolve and you're struggling to keep your head above water guilt becomes a completely different beast. You going "lol guilts for pussies" is exactly the point I was making about adult emotions. It's easy to be the internet tough guy laughing at others feeling guilty until you spend six months being unable to do anything but walk to the bathroom and back while you're taken care of by your family and know this is your life now and you will always be a burden holding them back. You will never be a whole person again, you will always hold everyone around you back unless you drop dead and also know if you dropped dead it would hurt them too. Feeling guilty you're alive and guilty if you wish you were dead and there's no one to blame, no monster to battle, no solution. You're just a fucked up cripple who leeches off everyone around you and you can't even convince them you're not worth wasting their time on because they care for you too much to give up on you.
At which point does this make the game good?

So yea. Silent hill 2 makes an absolute fucking joke of Silent Hill 3's zany Japanese occult bullshit.
How?

One is a story with multiple complex layers and stories relating to real world situations.
Yes, Silent Hill 3, as I've explained. You did read that post didn't you?

I can and have explained Silent Hill 1 and 3 in layers. What are the layers of Silent Hill 2? You've explained that it's about a couple who were dealing with sickness... AND THAT'S REALLY, REALLY, REALLY SERIOUS.

But where are the layers to this story? That's the critique. This is not a particularly layered or literary work. What layering exists in its multimedia aspects. It's saying the same thing from multiple angles. And I myself praise the game for such elements. My problem with it, as far as I have one, is more with people like you, who I believe do it a great disservice by trying to praise it on literary strength to the neglect of its actual strengths.


The other is a bitchy cunt fights monsters while every cut scene rants about stuff none of the games tell you shit about because it's all in guide books or wikis.
There are no secondary materials for Silent Hill 1 or 3 that I know of which elaborate upon what's going on. If my post seemed to be referring to such things you're mistaken.

Heather's 'revenge' is barely part of the overall story and despite Silent Hill 3 having some great set pieces, it's clearly the least interesting of the original 4 because it's the end of a trilogy of games and has no identity of it's own (SH1 sequel) and nothing original to bring to the table. Even SH4 is a better game than 3 is despite having more flaws because it's not just SH1 2 electric boogaloo.
Silent Hill 3 isn't really an end to a trilogy. It's a direct sequel to 1. And its identity is very strong. It's very aesthetically distinct among the four and an excellent expansion and elaboration upon everything Silent Hill 1 was doing.



And 'End of Small Sanctuary' remains my favourite thing to come out of Silent Hill.
 

Perkel

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SH3 is true SH game. It being sequel to SH1 has nothing to do with it being true SH game or not.
Being a direct sequel to 1 hurts the game tremendously and it doesn't even focus on Silent hill for a lot of it. Your mileage may vary but to me, Silent Hill 3 feels like a contractual game rather than a passion project of the first two. It has some of the coolest and most impressive set pieces of the franchise but it lacks a solid core. Heather just isn't likeable and she's not a fleshed out character. Which is a flaw of most of the silent hill games. The main characters are generally bland people being lead around by the nose and then out of no where a big reveal happens to flip the narrative on who's good/bad and that's about it.

That's the thing. Silent Hill is not fundamentally about Silent Hill that's the mistake most of the fans make when they try to nail down why Silent Hill series works so well. The basic story of Silent Hill is about a cult and their shenanigans. That would make great story for a horror game like initially SH1 was going to be but that wouldn't make SH what SH became. Hell almost all supernatural stuff is cult work behind the scenes in all of the games including SH2 which on surface has no cult work in it. The main story works at start and destination but the SH fans love is the journey between those points.

It is also the same mistake new developers make when they try to make new game in series and they always fail. That's why i made a point about shattered memories. Because it is a game in which you aren't going to silent hill, it doesn't even play like silent hill, it has story and a twist which openly states that this is not silent hill game and yet despite all of that, it is silent hill game more than any other attempts at making silent hill game.

Silent hill is:
It's the long staircase down from Historical Society or finding Maria talking to you in cell in SH2
It's Lisa trying to find anyone to cling to in SH1
It's that mirror room in SH3
It's realizing that psychotest you filled, wasn't filled by you but your daughter in SH: Shattered Memories.

Moments like that are core of what makes SH true SH game. It's the moment where you stop and think. None of those moments had to be in game and literally any other developer wouldn't do them and yet they exist.

And that's why it is so hard to make SH game, because is literally higher art, something you can't just make by following cook book and hiring best professionals. People who make it has to get onto higher level, above themselves and get that spark of creativity that helps them achieve that.
It's like Lynch movies. It's not about how it was made but about individual spark of creativity.
 

Hell Swarm

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The basic story of Silent Hill is about a cult and their shenanigans.
But it isn't. This is the mistake you make. You think the cult matters because it's key to SH1 and 3's story but you then prove it doesn't later in your post.
Silent hill is:
It's the long staircase down from Historical Society or finding Maria talking to you in cell in SH2
It's Lisa trying to find anyone to cling to in SH1
It's that mirror room in SH3
The staircase and Maria don't involve the cult. They're totally stand alone experiences.

I can't remember Lisa well but even so you don't need the cult for what I remember of her character.

The mirror room is 100% one of the best parts of any silent hill but it also doesn't involve the cult in any way.
And that's why it is so hard to make SH game, because is literally higher art,
Silly took. You think defining things as art means anything. SH1 was the short bus for retarded devs who couldn't work with other people. A lot of it is stolen from other places (we both know where so we don't need to dig into it). Putting Silent Hill up as some great artistic piece of media falls apart the second you see Harry's animations. His run cycle makes him look like he has down syndrome and a limp. It's not high art, it's not even very well made for the most part but it's a good experience despite those things.

I know it's not a popular opinion but American Silent Hills aren't even that bad games and do represent silent hill quite well for the most part. They feel unnerving and the cast is equally as poorly voice acted/emotionally stunted as the Japanese ones. I've played a good chunk of all of them (yes, even book of memories) and I think they're underrated. You said Silent Hill is about being creative and taking risks and Origins does that with the mirror elements and many of the monsters are superior to some of the Japanese ones. I'm not looking for a silent hill game to be some high art master piece no other horror game can compete with. I'm looking for unsettling environments that slow burn tension and interesting monster designs and I think most of the American ones pull that off. Silent Hill 4 has by far the most unsettling environments and tension but it's too repetitive, but I can look past those flaws and say there's some real strengths here and I do the same with the American Silent Hills. I never had the attachment to the series name, just the quality of the games so I'm happy to have a half decent horror game. Hell I've read the fucking comics and despite being mostly toilet paper, I'm glad to have scene some ideas expressed in them I thought were an interesting use of the town. They are far from high art, but the idea of the town using a painter to lore other people in is fascinating to me in a way the cult just isn't.
 

Perkel

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You didn't understand what i wrote. The basic story of SH game is cult working its ways. Which is just basic plot device for any horror game. This cult works in any game (aside from Shattered Memories) including SH2.

If true SH game would be about just following that simple cult mojo then making SH game would be easy.

My point was that true SH game is about those moments which i listed that have nothing to do with cult, silent hill town itself, monsters, gameplay, plot, characters and so on.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,823
This is something many seriously ill people struggle with and it's presented respectfully but also accurately.

Lol. No it isn't. Source: I am very familiar with the situation on a personal level. The entire premise of the game is absolutely retarded that only idiots think is deep. Imagine killing your wife, whom you supposedly love (proven by the fact he stays faithful & committed), because you're sexually frustrated and in a crap situation. He had at least four other options (right hand, side piece, divorce, suicide). The guy is a total fucking retard and mental case. Off this premise alone the plot is ludicrous & pathetic without factoring in the next part:

Guilt isn't an emotion worth a damn. Wake the hell up to the world around you, jesus there's a lot of dumb people here. People are narcissistic by nature. Everyone. Some more than others, but we're all self-serving to an intense degree. Guilt isn't about the self at its core, it's about the other, so it doesn't work like the other emotions, and not as it would in an ideal world to any meaningful degree. Guilt is no emotion worthy of penmanship and a story centerpiece on this level. Only people that don't understand human nature, have never had a relationship in their life (women are on average even more narcissistic) actually think this is a good story. The fact you think otherwise is BEYOND childish. How do you think Ghengis Khan and his army of 100,000 slept at night after murdering raping and pillaging millions of people? How do you think hundreds of thousands of Russians and Ukrainians gun each other down every day just because Putin demands it? The Mexican Cartel? Hitler and militarized Germany gassing kids? How do you think the upper echelons of every nation continue to function at the expense & exploitation of the lower half? They all sleep like babies. You have an absolutely retarded and child-like comprehension of human nature & emotion. Guilt. Isn't. Shit. I wish it were not true, again the world wouldn't be such a fucked up place if that weren't the case, but it is what it is. Guilt is felt by some yes, but not to any meaningful and driving degree that love, anger, despair etc are. Because those are about the self first and foremost. People will go to the ends of the earth for love (which is a self-serving emotion), they will suicide from despair. They will risk their freedom as a result of anger. But guilt? It barely motivates us beyond a passing thought here and there.

Silent Hill 2 is by far the number 1 pseudo-intellectual story in video games, pedestalized by retarded dweebs that dont understand the world they live in. For these two reasons, the ones gamercat mentioned, and then some.
 
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RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,845
SH2 was okay. The problems came in when gamers put it on a pedestal, forgot the other games existed, and Konami tried to copy the premise over and over. Maybe turning Silent Hill into a demonic therapist could've worked in the right hands, but Konami fumbled it multiple times in a row. Now the demonic therapist angle is everywhere in horror games and SH2 no longer stands out except through nostalgia.

Trying to milk the franchise after the first four entries was destined for failure from the start. You can't make lightning strike twice. Forte doesn't even have any causal connection to the titular town, so now the brand name doesn't even make sense. It's become Resident Evil. Why is Resident Evil called that? Because it was referring to the mansion in the first game. How many of the other games make sense with the title? Maybe if you stretch it, but it's a meaningless trademark now.

Kylo Ren was right. When it comes to corporate-owned series, let the past die. Kill it if you have to. Keeping it on life support and puppeteering the braindead body around like a marionette is cruel and wasteful.
 

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