Of course, then if you actually play the game, your encounters with pyramid head are less interesting than seeing him in pictures and trailers, and if you're coming later, he's also less interesting than how people hype him up online. He really does peak in this trailer, and ditto for virtually every element of SH2. The characters, their relationships and interactions, the aesthetic experience of the town as presented in this game. Silent Hill 2 works better as a music video and meme than a game.
Silent Hill 1 and 3 have aesthetic direction and narratives that are very violent and hostile, so they're able to integrate video game conventions fairly well. You spend a lot of time thinking and trying not to die, wandering around and killing things, but it works there in ways it doesn't in 2. The places you're in are far more interesting and justified by the events of the narrative, while in 2 it feels like they just wanted you to do a sufficient number of things before the ending. All of the original Silent Hill games have brilliant drive, vision, and ideas behind them, and are made out of brilliant parts. But they fail to come together in 2. The way for 2 to work I believe would have been to go all in on the artfag angle and have like an hour of game stuff over the whole thing and just make it a game about wandering around, watching cutscenes, looking at stuff and hearing nice music, then it ends in like four hours at the most.