No, it just means that New Vegas is their best gameI'm curious as to what the Codex means whenever 'it' says something is the best. Point being that you can't really compare MCA's writing because each game he wrote was about a different thing, with a different tone. And you can't compare the systems in games because everyone will just say Fallout 1 was good combat, PST was crap. Then you've got what can be done in a game - which opens up the argument of new tech vs old; and new isn't always more.
So generally (assuming developers read these threads) and Josh Sawyer types are taking notes on how to make the next game more balanced - what you're really saying is: "This is what we want more of in a game - New Vegas may not have had as good of a story as PST, but if all of your future games are of the same make-up (have all of the things) as New Vegas, we will be forever happy" right?.
Right?.
I think I remember Avellone saying the 18 month deadline was because of Feargus Urquhart, though I don't know what the context would have been. Basically Feargus is the entire reason all Obsidian games are fucked up
No, it just means that New Vegas is their best gameI'm curious as to what the Codex means whenever 'it' says something is the best. Point being that you can't really compare MCA's writing because each game he wrote was about a different thing, with a different tone. And you can't compare the systems in games because everyone will just say Fallout 1 was good combat, PST was crap. Then you've got what can be done in a game - which opens up the argument of new tech vs old; and new isn't always more.
So generally (assuming developers read these threads) and Josh Sawyer types are taking notes on how to make the next game more balanced - what you're really saying is: "This is what we want more of in a game - New Vegas may not have had as good of a story as PST, but if all of your future games are of the same make-up (have all of the things) as New Vegas, we will be forever happy" right?.
Right?.
It is like saying that Chocolate is your favorite cake, that doesn’t mean that everything should have chocolate to be good
I think I remember Avellone saying the 18 month deadline was because of Feargus Urquhart, though I don't know what the context would have been. Basically Feargus is the entire reason all Obsidian games are fucked up
Pretty sure you didn't. He might be thinking of Feargus talking about how he prefers 18 month cycles. He once said:I think I remember Avellone saying the 18 month deadline was because of Feargus Urquhart, though I don't know what the context would have been. Basically Feargus is the entire reason all Obsidian games are fucked up
If I said that, I was wrong (as far as I know).
You learn the most when you go through a full production cycle, so if you make a game over forty-eight months then you're only learning every forty-eight months. Not exactly, but I think you can learn more if you ship a game every eighteen months.
Seems a bit low to me. It has sold over 5 million on Steam alone. EEDAR put it at 11.6 million in 2015, though they didn't explain how they reached their numbers either.On a random note, someone sent me this regarding New Vegas sales, but not sure it's accurate, so feel free to debunk:
https://www.statista.com/statistics/504477/global-all-time-unit-sales-fallout-games/
Bethesda focuses heavily on exploration. Obsidian clearly had no interest in exploration; there are very few dungeons, and just about every location is quest-related.So I'm currently doing a replay of this game. As opposed to the previous times I played it, I'm taking the time to properly explore the gameworld instead of just going along the main plot path & using fast travel. One problem with this is that it exposes the atrocious amount of invisible walls in this game, most of which have no business being there. Isn't the Mojave Desert supposed to be a lot more flat than this game makes it out to be? I guess Obsidian was banking on most players not going off the "intended" path.
Bethesda focuses heavily on exploration. Obsidian clearly had no interest in exploration; there are very few dungeons, and just about every location is quest-related.So I'm currently doing a replay of this game. As opposed to the previous times I played it, I'm taking the time to properly explore the gameworld instead of just going along the main plot path & using fast travel. One problem with this is that it exposes the atrocious amount of invisible walls in this game, most of which have no business being there. Isn't the Mojave Desert supposed to be a lot more flat than this game makes it out to be? I guess Obsidian was banking on most players not going off the "intended" path.
New Vegas a CYOA with combat mixed in. The thing about CYOAs is that you have to choose what's been written -- you can't go off sandboxing. Treating New Vegas like a Bethesda sandbox is the wrong way to play the game.
Did you even play New Vegas man? That's completely false.
I remember on my second playthrough I took the perk that shows you all locations on the map (Explorer). It was at the very end of the game, when I did most of the main quest and many, many sidequests. And then the map exploded with dozens and dozens of places to visit. I started doing it. Most of them were just there, to explore. Mostly didn't have any quest.
Isn't the Mojave Desert supposed to be a lot more flat than this game makes it out to be?
So I'm currently doing a replay of this game. As opposed to the previous times I played it, I'm taking the time to properly explore the gameworld instead of just going along the main plot path & using fast travel. One problem with this is that it exposes the atrocious amount of invisible walls in this game, most of which have no business being there. Isn't the Mojave Desert supposed to be a lot more flat than this game makes it out to be? I guess Obsidian was banking on most players not going off the "intended" path.
I don't remember invisible walls, does some popular mod remove them?
There are mods for it, but I opted not to use them because of the various bug reports.I don't remember invisible walls, does some popular mod remove them?
Isn't the Mojave Desert supposed to be a lot more flat than this game makes it out to be?
Well, yes...
I've played New Vegas extensively and he is right. Most of those locations you mention are glorified fast travel spots, like a shack in the middle of nowhere that has nothing of value aside from a SS bottlecap.
I had the same feeling. I had a perk that showed all the locations on the map and went to visit all of them and I don't remember anything memorable. Most of the places had nothing interesting, just common items. Still the game has a lot of locations with content, but as you said most of them are related to quests and you find them in specific places just a few of them, like New Vegas, that underground arena outside New Vegas, The Camp McCarran, that big building where mutants live Jackobson or something, the Boomers city, Novac, and a lot more places. But when you see with that perk all the locations revealed on the map, the ones with some important things, like quest related, unique or valuable items, etc are just a few. Still you have hours and hours and lots of quests in spite of that. There is a secret zone in case you don't know, really cool, but is full of deathclaws, you can find a cool looking armor, similar the brotherhood of steel armor, but from fallout one. That place doesn't appear with the perk I mentioned.Bethesda focuses heavily on exploration. Obsidian clearly had no interest in exploration; there are very few dungeons