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New Vegas mods

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,733
It took quite a bit of time, given the immense size of the mod. But I managed to hack out many of the cool Vault suits out of it. I'm talking about Fallout: New California of course.

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I went ahead and patched around four T6M armors to have these textures instead, and separated them so as not to override the vanilla originals. Here's one example, using the skimpier T6M Vault Utility Jumpsuit, though I have patched another one that is much less skimpier, and another one with no bra.

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The Vault underwear looks pretty good.

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This is a different mod, Slooty Vault Suit:

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And the BT Leather Jacket mod, which is a very faithful to Mad Max armor. My only gripes with it are the dogtags, which I can't remove from the mesh since they are merged into the main clothes.

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I'd like to propose renaming this thread to Sigourn's Space of Debauchery.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Maybe you can do that once you make a character that doesn't look like a fucking toothless babushka in a goth phase. Christ.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,733
Do you even play this game at all? Or just run around in underwear.

At this moment? Not really. That would require setting up my huge modlist. I'm talking 670 mods to pick and choose from. I run around in underwear taking pictures in brief stints, so that's enough for me.
I also prefer taking it easy than rushing my New Vegas installation. I did that with my latest Morrowind playthrough, and it was a massive waste of time.

These mods also help make some good moral decisions. For instance:

Do you rape the corpse of this dead Goodsprings villager or not?

Fallout-NV-2019-04-25-00-09-40.jpg
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
So what mod list can you guys recommend? I was thinking about JSawyer Ultimate, YUP, New Vegas Uncut, New Vegas Redesigned but patching all of these to work with each other seems to be a mess plus unlike Skyrim there are at least 3 unofficial patches but some are outdated.

Can you provide any insight? I just want to have vanilla experience without bugs so I can build around with additional content like graphics, animations etc.
 

majorsoccer

Prospernaut
Shitposter
Joined
Mar 10, 2019
Messages
175
So what mod list can you guys recommend? I was thinking about JSawyer Ultimate, YUP, New Vegas Uncut, New Vegas Redesigned but patching all of these to work with each other seems to be a mess plus unlike Skyrim there are at least 3 unofficial patches but some are outdated.

Can you provide any insight? I just want to have vanilla experience without bugs so I can build around with additional content like graphics, animations etc.

I recommend Fallout 3
 

Robespierre

Madame Guillotine
Patron
Joined
Mar 28, 2017
Messages
424
Location
It's Kitten Time at the GreatCrystalShrine
Make the Codex Great Again!
So what mod list can you guys recommend? I was thinking about JSawyer Ultimate, YUP, New Vegas Uncut, New Vegas Redesigned but patching all of these to work with each other seems to be a mess plus unlike Skyrim there are at least 3 unofficial patches but some are outdated.

Can you provide any insight? I just want to have vanilla experience without bugs so I can build around with additional content like graphics, animations etc.


Here you go

You don't need anything else to be honest.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,578
Use YUP + either Unofficial Patch Plus or Unofficial Patch NVSE. Avoid Mission Mojave.

If you use New Vegas Redesigned 3, get Qwinn's Refined FNV Redesigned 3 on top of it. It fixes a lot of issues in the original mod, as well as includes compatibility patches for various other mods.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,578
You get to play Fallout 3 with proper iron sights, hardcore mode, better crafting, a more up-to-date unofficial patch, and in a more stable version of the engine.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
You get to play Fallout 3 with proper iron sights, hardcore mode, better crafting, a more up-to-date unofficial patch, and in a more stable version of the engine.
Yeah, but most mods designed for FO3 will be broken, and in general even most NV mods will create massive conflicts because they were never designed to work with so many form edits.
If you disagree, actually go open up xedit and view your mod conflicts on a form-by-form basis after you install TTW.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Yeah, but most mods designed for FO3 will be broken, and in general even most NV mods will create massive conflicts because they were never designed to work with so many form edits.
If you disagree, actually go open up xedit and view your mod conflicts on a form-by-form basis after you install TTW.
If you take a look at TTW forum, you'll notice there's a subforum dedicated to FO3 mods that has been retrofitted to work with NV, thus making it compatible with the game if you play TTW. Besides, why would you want to bother with *any* Fallout 3 mods when New Vegas needed far less and what mods there is that exist for New Vegas are far more superior than Fallout 3's?

To be honest, I've come to completely despise Fallout 3 with every fiber of my beings, thus it hinders me from completely enjoying TTW. But if there comes a day where I finally got rid of Fallout 3 from my system, I *think* I can come to enjoy Fallout 3 as a 'DLC' to New Vegas.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
If you take a look at TTW forum, you'll notice there's a subforum dedicated to FO3 mods that has been retrofitted to work with NV,
Fallout 3 has 14.9k unique files on nexusmods, at best you'll get a hand-port of maybe a couple of them.
Besides, why would you want to bother with *any* Fallout 3 mods when New Vegas needed far less and what mods there is that exist for New Vegas are far more superior than Fallout 3's?
Because those mods were
a) not designed with fallout 3 base files in mind therefore probably stomping all over any forms they use and causing massive load order issues that would have to meticulously be fixed by hand with a patch
and
b) not designed with fallout 3 in mind at all and likely don't affect it at all/break random things
Not to mention how buggy both games are and now TTW has to juggle two unofficial patches that they have to manually maintain themselves. The entire thing is pants on head retarded, I applaud their autism but they should have applied it somewhere else.
Note that approximately zero FO3 mods would work without the manual labor of porting them because all the referenced forms need to be updated due to how TTW is designed(it's essentially a DLC for NV.)

There's a reason nearly all the suggested mods are UI mods or mods that don't really touch any forms at all: https://taleoftwowastelands.com/viewtopic.php?f=55&t=6941
And the best part is, TTW regularly breaks compatibility for mods themselves so why even fucking bother porting a mod: https://taleoftwowastelands.com/viewtopic.php?f=50&t=6878
Probably Incompatible
  1. All TTW mods and patches made before November of 2018
 
Last edited:

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Fallout 3 has 14.9k unique files on nexusmods, at best you'll get a hand-port of maybe a couple of them.
And? Again, in the time frame of New Vegas existing since release together with its growing modding scene, there are many mods for Fallout 3 that were adapted to New Vegas, or a similar counterpart existed for New Vegas without ever considering TTW. I don't see how these mods for New Vegas won't work in Fallout 3's portion of TTW considering what's ported from Fallout 3 is the content, and not the system. At best, the team at TTW will have to work on requested mods so they will work on Fallout 3's content, hence the dedicated subforum for retrofitted Fallout 3 mods.

Because those mods were
a) not designed with fallout 3 base files in mind therefore probably stomping all over any forms they use and causing massive load order issues that would have to meticulously be fixed by hand with a patch
and
b) not designed with fallout 3 in mind at all and likely don't affect it at all/break random things
Not to mention how buggy both games are and now TTW has to juggle two unofficial patches that they have to manually maintain themselves. The entire thing is pants on head retarded, I applaud their autism but they should have applied it somewhere else.
Note that approximately zero FO3 mods would work without the manual labor of porting them because all the referenced forms need to be updated due to how TTW is designed(it's essentially a DLC for NV.)
My man, that's why the aforementioned subforum exist. They're literally there to fix those two problems you pointed out. I'm not denying that it's such a gargantuan task that only the most weaponized autism could actually handle it, or that the issues you pointed out aren't valid, but you're acting as if they haven't done anything at all or taking these important things into consideration when creating TTW.

There's a reason nearly all the suggested mods are UI mods or mods that don't really touch any forms at all: https://taleoftwowastelands.com/viewtopic.php?f=55&t=6941
And the best part is, TTW regularly breaks compatibility for mods themselves so why even fucking bother porting a mod: https://taleoftwowastelands.com/viewtopic.php?f=50&t=6878
Probably Incompatible
  1. All TTW mods and patches made before November of 2018
Except you forgot that 3.2.x is a major update to the mod. These things happened all the time in the modding community of Bethesda's games every time a major update is released to a big mod, which rendered previous versions of the mod or the saves with it obsolete. I was merely pointing out that the subforum was brimming with many Fallout 3 mods ported and converted to work with TTW. They've done these things for years, and I doubt they'll stop doing it again whenever major releases like this came out.
 

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