crazy_dave
Educated
Man, Codex really delivers!
NeuralLaxative said:Why don't thrown melee items stick in enemies? C'mon Bethesda, this isn't Morrowind. We know you can do it. We've played Oblivion, remember???
Topher said:Seeing as how this isn't a Bethesda game.
Signature material.Clockwork Knight said:I'd defend VD, but then I'd probably be accused of sucking VD / Avellone / Obsidian cock
On the other hand, if I attack him I'd be sucking Skyway cock
I don't know how you guys manage to have arguments if the moment you open your mouth someone's cock gonna get in.
Clockwork Knight said:This thread demands a banner.
RPG Codex - Can we all just agree that cock is delicious and move on? FFS
or
RPG Codex - 10 pages on F:NV's tutorial alone. The true Hardcore Mode begins after you register.
edit: Heh, found Topher fighting the good fight at Gamefaqs. Sadly, his pleas for common sense fall on deaf ears:
NeuralLaxative said:Why don't thrown melee items stick in enemies? C'mon Bethesda, this isn't Morrowind. We know you can do it. We've played Oblivion, remember???
Topher said:Seeing as how this isn't a Bethesda game.
I'll have to spell it out, then? Not a problem with graphics, like a lot more than 10 % of the post. FFS!Vault Dweller said:What seems to be the problem, officer?Derper said:"Char generation is a mess. (...) Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure."
Character generation.
But it's still three decades of UI evolution down the drain, yes?It does suck, visually. Hardly usable? Not the case. In fact it's fairly easy to use it and find what you need.."Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened."
UI sucks and is hardly useable.
It says buggy in the thread with the screenshot of a floating brahmin. The animations seem a step back (maybe a giant leap) from what we had in Fallout and F2, in regards to my previous statements about graphics and immersion. BTW, you haven't played Bloodlines?!"I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective."
Graphics, but more to the point: Wonky, glitchy, buggy animations.
First, where does it say buggy? Second, the animations are neither wonky nor glitchy. They are not rave-worthy, but that's not a crime ... yet, is it?.
Tangs man, meens a loot.Definitely a flaw. The only valid point in the entire post."So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
NPC reactions seem off. Dog has a thick skull.
Jaesun said:This thread goes to 11.
Topher said:Jaesun said:This thread goes to 11.
Fail?
Trash said:Game keeps reinforcing the 'fallout' vibe I got in the first town. While the engine is still clunky, the graphics merely decent, the animation nothing to write home about and it is indeed very much in need of a patch the actual gameplay and rpg elements are very enjoyable.
I especially like how instead of the cheese that was fallout 3 this one has a gameworld which makes sense, quests that aren't cookie cutter, npc's and dialogue which range from decent to good. If this keeps up we might have gotten that worthwhile fallout sequell noone believed in anymore.
1eyedking said:So is this shit or not? Goddamit Codex.
1eyedking said:Make an impartial evaluation, stop this stupid "IGNORE THE BAD STUFF" bullshit. You are starting to sound like GameSpot, FFS.
1eyedking said:So is this shit or not? Goddamit Codex.
kingcomrade said:In the thread I made someone posted a dll file that fixed the performance issues for me completely.
I haven't facepalmed at all since I started playing, which I did pretty quickly in Fallout 3. If you can stand the FO3 game mechanics (or can enjoy them) then you'll like it.
It does seem like there's not as much to explore (lots of plain wilderness), but I'm just starting out.
Also I really like my favorite type of character from FO3 being still good: VATS+Explosives.
The sound effects for the guns are really good, too, and so far I like their design.