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New Vegas review from NMA, too good to be true???

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Spellcaster said:
I love these tracks but fuck, they couldn't even hire him to create some original stuff?
Someone in another thread mentioned Obsidian wanted to use him (and I remember them saying so a while back) but Bethesda didn't want to (maybe to save money?) and so they just reused the old tracks. Kinda sad if that's really what happened.
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
Silellak said:
They aren't really slavers. That's...an over-simplification of the faction.
Fair enough, I don't have problem wha really is this fuction, just the whole outside image of Post-Apocalyptic Romans is silly and totally un-Fallouty Imho. They could be well written, designed and have interesting quests (like New Reno in FO2) ye still doesn't mean it ffits the game.

Tell you what: play New Vegas up through Nipten. If you still don't like what you see, then so be it.
Heh, my current rig won't be able to run New Vegas (same with Oblivion or Fallout 3) and reasonable speed. Should change in January though.
 

am0k

Novice
Joined
May 7, 2007
Messages
16
Tails said:
Silellak said:
They aren't really slavers. That's...an over-simplification of the faction.
Fair enough, I don't have problem wha really is this fuction, just the whole outside image of Post-Apocalyptic Romans is silly and totally un-Fallouty Imho. They could be well written, designed and have interesting quests (like New Reno in FO2) ye still doesn't mean it ffits the game.

I found the idea of a roman faction in a Fallout game to be ridiculous at first, but it is really nicely introduced and explained. And it builds on the introduction of tribals in Fallout 2.
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
bonescraper said:
Tails said:
So bunch of guys just naming themselves Khans are the same thing like slavers who wear Roman-like armour and have typical Roman names?
Dude... just... stop. I know my Fallout well enough. They didn't have their own exclusive sprites in game, therefore they were just a band of guys with a random gang name. Is that what you say? Then how do you explain these?
One of first artworks which has nothing to do with final game. Are the Death Claws in game furry for you too, because there was such idea at first and old artwork also?
 

ironyuri

Guest
GUISE I DUNNO BUT MAYBE CEASERS LEGGIAN ARE LKIKE BECAUSE IN RAEL VEGAS THERE IS A CASIANO MAYEBE IT IS CALLED CESARRAS PALACE????

150px-CaesarsPalacelogo.svg.png


I DUNNO BROS I ONLY PLAY FALOUT MAYBE ONE MAYBE THREE TIME I THINK LEGION IS GOOD

Edit- Given the existence of the Caesar's Palace casino in the real Vegas, I think the existence of Caesar's Legion is meant to suggest that the slaver group got a watered down image of Roman culture from glitzy America and adopted it. Basically.

It was also in the original VB design document. In the Mid-West. Coming east from Vegas. I reiterate: Fuck yoU!
 

Jaesun

Fabulous Ex-Moderator
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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Spellcaster said:
Silellak said:
I think they're just reusing FO1/FO2 tracks.
You're kidding right? :lol:

I love these tracks but fuck, they couldn't even hire him to create some original stuff?

IIRC Obsidian in the beginning wanted Mark Morgan to do new music for NV, but Bethesda (for what ever reason) said NO. So they compromised and used some of the old tracks.
 

Grunker

RPG Codex Ghost
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Hey guys, anyone who knows whether the weapon cases serve any purpose? Namely, reducing the weight of ammo? Or are they just junk to sell?
 

Popot

Augur
Joined
Oct 21, 2010
Messages
147
ironyuri said:
GUISE I DUNNO BUT MAYBE CEASERS LEGGIAN ARE LKIKE BECAUSE IN RAEL VEGAS THERE IS A CASIANO MAYEBE IT IS CALLED CESARRAS PALACE????

150px-CaesarsPalacelogo.svg.png


I DUNNO BROS I ONLY PLAY FALOUT MAYBE ONE MAYBE THREE TIME I THINK LEGION IS GOOD


Ceasar legion was already in Van Buren, which didn't feature Las Vegas as location. The Legion is in NV because Obsidian has recycled most of the VB design regarding factions, etc....


Edit: Ninja'd!
 

Silellak

Cipher
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Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Grunker said:
Hey guys, anyone who knows whether the weapon cases serve any purpose? Namely, reducing the weight of ammo? Or are they just junk to sell?
I'm pretty sure you can use weapon casings to create new ammo of that type at a crafting bench, if you have powder and...other ingredients I forget at the moment. You have to have a high enough Repair skill, though.

ironyuri said:
Edit- Given the existence of the Caesar's Palace casino in the real Vegas, I think the existence of Caesar's Legion is meant to suggest that the slaver group got a watered down image of Roman culture from glitzy America and adopted it. Basically.

It was also in the original VB design document. In the Mid-West. Coming east from Vegas. I reiterate: Fuck yoU!
Except that, in Fallout: NV, Caeser's Legion has never reached New Vegas. They are coming from the east, but the NCR held them off a few years back at Hoover Dam. It's also implied they are far larger than anyone in the NCR wants to admit.

As the game opens, Caeser's Legion is regrouping for a second push at Hoover Dam and New Vegas.

I've only had one (incredibly memorable) encounter with Caeser's Legion so far, so I don't know much more about their background than that, but I'm pretty sure it has nothing to do with Caeser's Palance in Vegas.
 

bonescraper

Guest
Tails said:
One of first artworks which has nothing to do with final game.
According to the lore, Vault 15 contained people of different cultures and ideologies. That's why you have a Pillar of Inscriptions in the centre of Shady Sands. That's why their leader quotes Dharma and that's why the Khans were inspired by the Mongols. It's canon, check Ausir's wiki or read the Fallout bible. :roll: Oh, and the Great Khans from New Vegas wear Mongol-like helms.

http://fallout.wikia.com/wiki/Vault_15
http://fallout.wikia.com/wiki/Khans
http://fallout.wikia.com/wiki/Shady_Sands
http://fallout.wikia.com/wiki/Dharma
 

hoochimama

Liturgist
Joined
Jul 11, 2004
Messages
665
Have you found any safe place to store loot in the game? It seems your companions won't carry certain faction-specific armor for you, and I can't really carry all the disguises on my own.
 

Silellak

Cipher
Joined
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Messages
3,198
Location
Tucson, AZ
hoochimama said:
Have you found any safe place to store loot in the game? It seems your companions won't carry certain faction-specific armor for you, and I can't really carry all the disguises on my own.
I'm just sticking things in the Nuka Cola machine outside the gas station next to where you start the game. No idea if it's "safe" there or not; I guess I'll find out the hard way. CHOICES & CONSEQUENCES!!!
 

ironyuri

Guest
Silellak said:
As the game opens, Caeser's Legion is regrouping for a second push at Hoover Dam and New Vegas.

I've only had one (incredibly memorable) encounter with Caeser's Legion so far, so I don't know much more about their background than that, but I'm pretty sure it has nothing to do with Caeser's Palance in Vegas.

My point was it doesn't have to- people who say that the concept is outrageously stupid were the target of my post. The Legion could have gotten the watered down image of Romans from anywhere (America pre-war) has a huge tradition of Romanesque / Neo-Classical architecture, not to mention some of the founding principles of the state being inspired by Roman history. Basically, the faggotry of calling it out-of-setting is faggotry because it has some basis in reality.

Sillelak, you are a true bro. One day we will merge and become Blobert II.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
hoochimama said:
Have you found any safe place to store loot in the game? It seems your companions won't carry certain faction-specific armor for you, and I can't really carry all the disguises on my own.
I'm storing everything in one of the petrol stations that has plenty of storage units and an ammo workbench. It's south from the starting town.

In unrelated news, the game is pretty fucking good. My updated impressions.
 

Silellak

Cipher
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Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
ironyuri said:
Silellak said:
As the game opens, Caeser's Legion is regrouping for a second push at Hoover Dam and New Vegas.

I've only had one (incredibly memorable) encounter with Caeser's Legion so far, so I don't know much more about their background than that, but I'm pretty sure it has nothing to do with Caeser's Palance in Vegas.

My point was it doesn't have to- people who say that the concept is outrageously stupid were the target of my post. The Legion could have gotten the watered down image of Romans from anywhere (America pre-war) has a huge tradition of Romanesque / Neo-Classical architecture, not to mention some of the founding principles of the state being inspired by Roman history. Basically, the faggotry of calling it out-of-setting is faggotry because it has some basis in reality.

Sillelak, you are a true bro. One day we will merge and become Blobert II.
MAXIMUM_BROFIST.JPG
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
bonescraper said:
Oh, and the Great Khans from New Vegas wear Mongol-like helms.
And in Fallout 3 Brotherhood of Steel says "Steel be with you!". Anyway fair enough with this different cultures and ideologies, but again I ask for proving how Khans and Caesar's Legion are the same thing when:
Khan's didn't use any fancy armours, equipment or names (there was such idea but was scrapped) for themselves, only their leader Garl had nickname Death Hand. They lived in a way similar to Mongol way - fair enough but it doesn't really differ from any other Raiders group. They didn't have fancy dialect, hierarchy names or anything like that. But whatever, let's just bash Bethesda for any kind of silly ideas which didn't follow Fallout setting, but dare not treat in the same way Obsidian :roll:
 

Jasede

Arcane
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Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
This probably won't help you decide if it is any good or not, but I'll say this:

This game is really a TON like Gothic 1/2 or Morrowind, in a good way, with perhaps better writing.

Let me explain:

There is this sense of exploration and new, interesting places, that FO3 lacked, but Morrowind had (to me). Then there's the more difficult combat that makes you feel quite weak at the beginning, especially on the harder difficulties - this reminds me of Gothic. In addition, the NPCs are usually a lot more real and have some actual stories to tell, giving the sense that they have their own views and their own agenda, also like in Gothic.

Things are really very grey and it's fairly hard to pick sides or decide what choice for a quest would have the "best" outcome. Many times, the options you can select all have flaws and you will just have to settle for one of them.

The combat is, of course, still horrible; and the engine could be better of course.

But we're not playing RPGs for the graphics and for how user friendly they are, are we?
 
Self-Ejected

Jack

█▓▒░
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Insert Title Here
Flying Spaghetti Monster said:
So by the way... is the game actually any good?
It is.... *cringe* good for what it is.
Much better than ShitOut 3, but not even comparable with the classics.
 

Tails

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Nov 25, 2007
Messages
1,674
ironyuri said:
My point was it doesn't have to- people who say that the concept is outrageously stupid were the target of my post. The Legion could have gotten the watered down image of Romans from anywhere (America pre-war) has a huge tradition of Romanesque / Neo-Classical architecture, not to mention some of the founding principles of the state being inspired by Roman history. Basically, the faggotry of calling it out-of-setting is faggotry because it has some basis in reality.
From VD impressions regarding this case:
Then I visited another town which had just received the Legion treatment. The Legion is a strong raider-like outfit which, for some really odd reasons, is wearing Roman uniforms and has ranks like Decanus. Somehow I doubt that 200+ years after the post apocalypse people would give a fuck or even remember what the Romans used to wear and call themselves. Not to mention be able to mass produce the armor.
Sums up nicely this whole idea.
 

Grunker

RPG Codex Ghost
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Copenhagen
Game's good so far.

Thanks, Sillelak, by the way. I'll hang on to them, got a pretty good repair-skill.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Jasede said:
This probably won't help you decide if it is any good or not, but I'll say this:

This game is really a TON like Gothic 1/2 or Morrowind, in a good way, with perhaps better writing.

Let me explain:

There is this sense of exploration and new, interesting places, that FO3 lacked, but Morrowind had (to me). Then there's the more difficult combat that makes you feel quite weak at the beginning, especially on the harder difficulties - this reminds me of Gothic. In addition, the NPCs are usually a lot more real and have some actual stories to tell, giving the sense that they have their own views and their own agenda, also like in Gothic.

Things are really very grey and it's fairly hard to pick sides or decide what choice for a quest would have the "best" outcome. Many times, the options you can select all have flaws and you will just have to settle for one of them.
This. The different factions are really well done - what would usually be a throw-away evil gang in any other game (the Powder Gangers), can actually be fairly sympathetic at times. More so than your typical "evil gang" group, at least.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Pretty much. Think Gothic 2, but with better factions, darker setting, more towns, better character system, well written dialogues that are actually worth reading, and plenty of skill checks. What's not to like?
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Grunker said:
Game's good so far.

Thanks, Sillelak, by the way. I'll hang on to them, got a pretty good repair-skill.
No problem. I'm pretty sure Gun ammo is similar to Energy Weapon ammo, based on my experience and some of the available perks. Basically, when you use ammo, some of it is returned to you in the form of empty casings (for Guns) or depleted cells (for Energy Weapons). You can increase the amount returned by taking certain perks.

Then, at the appropriate workbench, you can recycle the ammo (using Repair for Guns and Science for Energy Weapons). Again, there are perks that increase the efficiently of this recycling - right now, without the perk, it takes 4 depleted energy cells to produce 1 re-usable one. I think it's a pretty cool idea.
 

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