Clockwork Knight
Arcane
Shitty crack? The same thing happened before AP got a crackfix.
tl;dr
already got 6 pages written
tl;dr
already got 6 pages written
MicoSelva said:
Shannow said:Wow, read the first 3 pages of this thread. Apart from OP, hiver and Blackadder everyone seemed to have lost their brains somewhere in Bethsidian's anus.
Shannow said:
When asked about himself, Gannon is evasive, saying only that he's in his late thirties, he was born west of the Mojave, he was close to his mother, and that his hobbies include reading pre-war books about failed socioeconomic theories. Male users with the Confirmed Bachelor Perk are given the option to flirt with him in order to get him to join as a companion. When acting as your companion, if prompted by the player asking about his personal self, he will state, "Why hasn't some lucky man scooped this bachelor off his feet?" showing that he is homosexual
MetalCraze said:Shannow said:Wow, read the first 3 pages of this thread. Apart from OP, hiver and Blackadder everyone seemed to have lost their brains somewhere in Bethsidian's anus.
That's because it's an Obsidian game. It doesn't matter that it's worse than Failout 3 and a terrible crap in general because it has exactly the same dumbed down shooter as 80% of its gameplay and moronic lulz for 12 years old kids. And I'm not even talking about the quality of production which is a cheap trash level.
Hating Bethesda = kool. Bashing Obsidian for exactly the same things Bethesda did wrong = not kool.
Codex 2010.
Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.Blackadder said:Vault Dweller said:Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.made said:"If we exclude the first person perspective, and bethesda engine, and real time..."
I just played the review copy for an hour.
Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.
The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
So, in a game like this you can either shoot someone as an accident or on purpose. There's an easy way to take care of this problem. If you are ACTIVELY ENGAGED IN COMBAT with a hostile (read: set variable) then the game can allow for a certain amount of friendly fire. If you're not engaged in combat, then you obviously meant to hit whoever you did, and any ally of the person (or dog) that you attack will jump on your ass. I don't think this would be that hard to code.
Tutorial invulnerability is bullshit. What is so wrong with having characters behave the normal way during them? They could easily have the girl attack you if you shoot the dog. Then the tuturial is officially over, and you've just made your first enemies. Good luck.
Vault Dweller said:Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.Blackadder said:Vault Dweller said:Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.made said:"If we exclude the first person perspective, and bethesda engine, and real time..."
I just played the review copy for an hour.
Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.
The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
If you'd actually read the post I replied to, you'd see that it's basically is: "Face generation sucks, animations lack weight and are worse than in Bloodlines (Bloodlines had bad animations?), and the inventory is text-based. Even though the writing is good and the game itself appears to be decent, I can't play this horrible shit!"
Vault Dweller said:Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.Blackadder said:Vault Dweller said:Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.made said:"If we exclude the first person perspective, and bethesda engine, and real time..."
I just played the review copy for an hour.
Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.
The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
If you'd actually read the post I replied to, you'd see that it's basically is: "Face generation sucks, animations lack weight and are worse than in Bloodlines (Bloodlines had bad animations?), and the inventory is text-based. Even though the writing is good and the game itself appears to be decent, I can't play this horrible shit!"
God forbid I'd give the game a fair chance.Shannow said:Wow, read the first 3 pages of this thread. Apart from OP, hiver and Blackadder everyone seemed to have lost their brains somewhere in Bethsidian's anus. Such a load of apologistic dumbfuckery is rare on the codex. The amount of strawmen was also staggering. Hell, even VD went full 2010.
What valid points? The dog thing? I didn't kill the dog (why would I? Only a moron would go in a saloon, see a dog and think "wow, a dog. i must kill it now"), so I have no idea whether it's a serious and consistent issue, or a bug, or a tutorial. In case you didn't notice, 90% of made's post was dedicated to bitching about the graphics (face, animations, no icons) and concluding that the game is unplayable and that's what I commented on.Strawman 1:
Gothic 1 had people reacting believably to whom you attacked. Are you morons suggesting that Bethsidian isn't even able to copy (much less improve) a mechanic that has been around for ages?
Strawman 1.5:
Claiming the only alternative to npc-non-reaction is reaction on a global scale to every npc-interaction/fight/death. The sheer stupidity boggles the mind.
Strawman 2:
If several aspects of the game are rightfully criticised you automatically assume the poster means the whole game sucks. (Which it probably does, but which the poster didn't claim)
VD's specialty:
Ignoring valid points and only pointing out those he feels are weak with a pathetic one-liner.
Vault Dweller said:Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.Blackadder said:Vault Dweller said:Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.made said:"If we exclude the first person perspective, and bethesda engine, and real time..."
I just played the review copy for an hour.
Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.
The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
If you'd actually read the post I replied to, you'd see that it's basically is: "Face generation sucks, animations lack weight and are worse than in Bloodlines (Bloodlines had bad animations?), and the inventory is text-based. Even though the writing is good and the game itself appears to be decent, I can't play this horrible shit!"
GRAFFIXWHORE!!1!Char generation is a mess. (...) Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
UIGRAFFIXWHORE!!!eleven!Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
ITS OKAY IF NOTFING WORKZ IN 3D, ITS STILL GREAT 3D!!!one!I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
MORE GAFFIXWHORE!!So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.