Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

New Vegas review from NMA, too good to be true???

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
It's the slithering of the multiheaded dick.

Obsidian loves you.
 
Joined
Dec 31, 2009
Messages
6,933
Arguments can be divided into (at least) two categories: The type of argument that cuts to the core of the issue, and the kind of argument that picks out a single, non-essential thing that wouldn't really be a decisive argument even if it is true. So far the arguments have mostly been the latter. Except for the bugs of course, but that can be solved by not getting it until after a patch.

As for the face generator it really looks like shit from what I've seen but then, I'm not a fucking LARPer so I don't really care. I use default anyways.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Wow, read the first 3 pages of this thread. Apart from OP, hiver and Blackadder everyone seemed to have lost their brains somewhere in Bethsidian's anus. Such a load of apologistic dumbfuckery is rare on the codex. The amount of strawmen was also staggering. Hell, even VD went full 2010.

Strawman 1:
Gothic 1 had people reacting believably to whom you attacked. Are you morons suggesting that Bethsidian isn't even able to copy (much less improve) a mechanic that has been around for ages?

Strawman 1.5:
Claiming the only alternative to npc-non-reaction is reaction on a global scale to every npc-interaction/fight/death. The sheer stupidity boggles the mind.

Strawman 2:
If several aspects of the game are rightfully criticised you automatically assume the poster means the whole game sucks. (Which it probably does, but which the poster didn't claim)

VD's specialty:
Ignoring valid points and only pointing out those he feels are weak with a pathetic one-liner.


And then repeating that crap again and again. I've rarely been this disgusted with the "culture of discussion" on the codex outside of GD.

If AP was bad NV will be a month-long shitstorm. I'm fucking disgusted with you.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
MicoSelva said:
Darth Roxor said:
I already have 6 pages written, faggot :x

:thumbsup:

Six out of how many?

Dunno, but it might turn out as massive as my Risen review, and that one was 12 and a half. Although I guess it should be something around 10 +/- 1
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Shannow said:
Wow, read the first 3 pages of this thread. Apart from OP, hiver and Blackadder everyone seemed to have lost their brains somewhere in Bethsidian's anus.

That's because it's an Obsidian game. It doesn't matter that it's worse than Failout 3 and a terrible crap in general because it has exactly the same dumbed down shooter as 80% of its gameplay and moronic lulz for 12 years old kids. And I'm not even talking about the quality of production which is a cheap trash level.

Hating Bethesda = kool. Bashing Obsidian for exactly the same things Bethesda did wrong = not kool.

Codex 2010.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
So... you guys complain about being able to shoot a dog without consequence? I guess Fallout 2 was much better where you could hit somebody by accident and have the whole fucking town turn against you.

Sigh.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Shannow said:
mbladekxw4.jpg

:mca:
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
Sry, my love's reserved for Arcade and his inevitable romance mod.

When asked about himself, Gannon is evasive, saying only that he's in his late thirties, he was born west of the Mojave, he was close to his mother, and that his hobbies include reading pre-war books about failed socioeconomic theories. Male users with the Confirmed Bachelor Perk are given the option to flirt with him in order to get him to join as a companion. When acting as your companion, if prompted by the player asking about his personal self, he will state, "Why hasn't some lucky man scooped this bachelor off his feet?" showing that he is homosexual
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
MetalCraze said:
Shannow said:
Wow, read the first 3 pages of this thread. Apart from OP, hiver and Blackadder everyone seemed to have lost their brains somewhere in Bethsidian's anus.

That's because it's an Obsidian game. It doesn't matter that it's worse than Failout 3 and a terrible crap in general because it has exactly the same dumbed down shooter as 80% of its gameplay and moronic lulz for 12 years old kids. And I'm not even talking about the quality of production which is a cheap trash level.

Hating Bethesda = kool. Bashing Obsidian for exactly the same things Bethesda did wrong = not kool.

Codex 2010.

Precisely.

In about a month's time, perhaps less, half of the people here will be saying how hopeless the games is...and defend the next Obsidian title (whether it is rubbish or not). The other half will consist of those that say it is rubbish while playing it around the clock, and others that say that, in spite of it being a carbon copy of Fallout 3, they liked it as much as they enjoy Alpha Protocol.

The main reason that makes me believe the naysayers is from what they have written and then comparing it with the defenders comments. It isn't really too hard to get the gist.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,373
Have to comment on the dog:

So, in a game like this you can either shoot someone as an accident or on purpose. There's an easy way to take care of this problem. If you are ACTIVELY ENGAGED IN COMBAT with a hostile (read: set variable) then the game can allow for a certain amount of friendly fire. If you're not engaged in combat, then you obviously meant to hit whoever you did, and any ally of the person (or dog) that you attack will jump on your ass. I don't think this would be that hard to code.

But, looking at that video, the dog took several hits and nothing happened. My guess is that all NPCs are invulnerable during the tuturial. In which case shooting them won't matter, and thus no reaction. At least I'm hoping that is the case here, and that once the tuturial is over if you did the same thing the girl would attack you.

Still, hiver's right in that it's still bad. Hardly a good way to start out a game that's supposed to have consequences. And the bottles you're shooting at are clearly on one side and the dog is next to the girl; there is no "accidentally" shooting it.

Tutorial invulnerability is bullshit. What is so wrong with having characters behave the normal way during them? They could easily have the girl attack you if you shoot the dog. Then the tuturial is officially over, and you've just made your first enemies. Good luck.

But of course they won't do that in this day and age when everyone must get through the tuturial NO MATTER WHAT. Pretty sure that's what's going on in the video.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Blackadder said:
Vault Dweller said:
made said:
"If we exclude the first person perspective, and bethesda engine, and real time..."

I just played the review copy for an hour.

Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.

Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.

I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.

So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.

Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.

The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.


:thumbsup:

And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.

If you'd actually read the post I replied to, you'd see that it's basically is: "Face generation sucks, animations lack weight and are worse than in Bloodlines (Bloodlines had bad animations?), and the inventory is text-based. Even though the writing is good and the game itself appears to be decent, I can't play this horrible shit!"
 
Joined
Sep 4, 2009
Messages
3,520
So, in a game like this you can either shoot someone as an accident or on purpose. There's an easy way to take care of this problem. If you are ACTIVELY ENGAGED IN COMBAT with a hostile (read: set variable) then the game can allow for a certain amount of friendly fire. If you're not engaged in combat, then you obviously meant to hit whoever you did, and any ally of the person (or dog) that you attack will jump on your ass. I don't think this would be that hard to code.

This is certainly a solution, but has it actually been done before? Its certainly not a standard feature of RPGs, usually its all or nothing and 1 stray bullet from a full auto chaingun during battle equate to the same thing as personally shoving a rocket launcher up someone's ass and shooting it.


Tutorial invulnerability is bullshit. What is so wrong with having characters behave the normal way during them? They could easily have the girl attack you if you shoot the dog. Then the tuturial is officially over, and you've just made your first enemies. Good luck.

Keep in mind that nextgen faggotry means that tutorials HAVE to be dumbed down. I mean, there were reviewers complaining that they were thrown out of casinos for shooting up the place :roll:. I can't think of a recent game I've played in which it was actually possible to fail the tutorial.
 
Joined
Feb 19, 2008
Messages
6,992
Since eating food barely raises health and sleeping does not, I'm guessing that most of your money is going to be spent on stimpacks yes?
 

FruitOfFallout

Educated
Joined
Oct 19, 2010
Messages
117
Vault Dweller said:
Blackadder said:
Vault Dweller said:
made said:
"If we exclude the first person perspective, and bethesda engine, and real time..."

I just played the review copy for an hour.

Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.

Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.

I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.

So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.

Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.

The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.


:thumbsup:

And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.

If you'd actually read the post I replied to, you'd see that it's basically is: "Face generation sucks, animations lack weight and are worse than in Bloodlines (Bloodlines had bad animations?), and the inventory is text-based. Even though the writing is good and the game itself appears to be decent, I can't play this horrible shit!"


Are you challenging my magniloquence you fucking gristle? The next time I check this topic you better have change your personality. You better have endorsed New Vegas because you love it more than all the fallout games.
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
Vault Dweller said:
Blackadder said:
Vault Dweller said:
made said:
"If we exclude the first person perspective, and bethesda engine, and real time..."

I just played the review copy for an hour.

Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.

Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.

I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.

So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.

Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.

The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.


:thumbsup:

And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.

If you'd actually read the post I replied to, you'd see that it's basically is: "Face generation sucks, animations lack weight and are worse than in Bloodlines (Bloodlines had bad animations?), and the inventory is text-based. Even though the writing is good and the game itself appears to be decent, I can't play this horrible shit!"

Nice try...nice try.

You used the usual VD methodology: You disagree with a post that contains many things you yourself would attack in other games...and you pick the weakest parts and throw out a sarcastic one liner.

Perhaps I said it wrong; You are not necessarily an Obsidian fanboy, rather a buddy of Chris Avellone. I think that says things a little more truthfully, don't you?

Of course, you can always bring up all those posts where you jumped on Chris for his ever changing stances on games and why things went wrong with them...after saying how awesome everything was going to be. Not Pete Hines levels, and nowhere near a Molyneaux, but nevertheless, something you would have ripped into with relish if it had been (almost) anyone else flip flopping.

And...'Game itself appears decent'? What does this generalistic rubbish actually mean? 'The Game itself...'?

What would you describe as 'the Game'?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Shannow said:
Wow, read the first 3 pages of this thread. Apart from OP, hiver and Blackadder everyone seemed to have lost their brains somewhere in Bethsidian's anus. Such a load of apologistic dumbfuckery is rare on the codex. The amount of strawmen was also staggering. Hell, even VD went full 2010.
God forbid I'd give the game a fair chance.

Strawman 1:
Gothic 1 had people reacting believably to whom you attacked. Are you morons suggesting that Bethsidian isn't even able to copy (much less improve) a mechanic that has been around for ages?

Strawman 1.5:
Claiming the only alternative to npc-non-reaction is reaction on a global scale to every npc-interaction/fight/death. The sheer stupidity boggles the mind.

Strawman 2:
If several aspects of the game are rightfully criticised you automatically assume the poster means the whole game sucks. (Which it probably does, but which the poster didn't claim)

VD's specialty:
Ignoring valid points and only pointing out those he feels are weak with a pathetic one-liner.
What valid points? The dog thing? I didn't kill the dog (why would I? Only a moron would go in a saloon, see a dog and think "wow, a dog. i must kill it now"), so I have no idea whether it's a serious and consistent issue, or a bug, or a tutorial. In case you didn't notice, 90% of made's post was dedicated to bitching about the graphics (face, animations, no icons) and concluding that the game is unplayable and that's what I commented on.

The full quote:

"The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable."

It's fucking retarded.

For the record, Fallout 1 and 2 had a lot of shit that didn't make a whole lot of sense (like pumping the president full of stimpacks while he just stands there enjoying the procedure and watching him die - yeah, that's like totally believable and realistic). Obviously the lack of reaction is a flaw, but is it a game-breaking flaw? I don't think so.

3 things are important to me in a Fallout game: the setting, writing, and quest design. Not whether or not I can kill dogs with impunity.

Btw, my impressions:

http://www.irontowerstudio.com/forum/in ... 748.0.html
 
Joined
Dec 31, 2009
Messages
6,933
So, I'm totally open to the possibility of this game being shit, but - even if it is true that shooting that dog has no consequences, that alone is such a completely underwhelming flaw that I cannot understand why it even bothers you. You couldn't kill important NPC's in Bloodlines either, but it was still a really good game. Really, if the story, exploration and dialogue is OK I'm pretty content with the game.
 

Derper

Prophet
Joined
Oct 22, 2009
Messages
1,144
Location
Aaaargh
Vault Dweller said:
Blackadder said:
Vault Dweller said:
made said:
"If we exclude the first person perspective, and bethesda engine, and real time..."

I just played the review copy for an hour.

Char generation is a mess. I spent the better half of that hour trying to find a non-repulsive face before I gave up. Increasing "age" turns your face fatter and yellow-er. Right on. Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.

Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.

I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.

So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.

Note that I didn't play FO3, so all this came as a shock to me. I knew it was bad, but for this I wasn't prepared. At least now I know everyone who claimed that pos was fun and "good for what it is" for the retards they are. I don't blame OE for any of this. I can't see how anyone could have turned the engine and UI into something halfway acceptable without rewriting it from the ground up.

The sad part is, there might be actually a decent game hidden underneath that pile of crap. Writing seemed decent from the little I saw of it, voice acting was spot on, and supposedly quests and world design are awesome. But I couldn't sit through even Arcanum or PST in this engine. It's unplayable.
Graphics, animations, and your character's face are very important in RPGs, especially those where you see your character's face only when you rotate your character. Got it.


:thumbsup:

And another fine fellow who somehow loses the plot everytime an Obsidian game is put down on the Codex.
Yep. That's me. I disliked KOTOR 2, NWN2, and Alpha Protocol. A resident Obsidian fanboy.

If you'd actually read the post I replied to, you'd see that it's basically is: "Face generation sucks, animations lack weight and are worse than in Bloodlines (Bloodlines had bad animations?), and the inventory is text-based. Even though the writing is good and the game itself appears to be decent, I can't play this horrible shit!"

Char generation is a mess. (...) Next I had to click through 8 screens to assign my stats. Then answer a bunch of questions that may or may not have had an effect on how my skills turned out, I'm not sure.
GRAFFIXWHORE!!1!

Relieved that it was finally over, I went outside. Found a shop, chatted with owner, had a look at his stuff - WTF is this? 100 items crammed into one long ass list in a tiny window that shows only 5 at a time - no icons, no tabs, just text. Like a fucking console rpg from the 80s. I didn't buy anything. Same crap in the pipboy: there's no paperdoll, no drag&drop interface, no icons. It's all menus and text. Tiny menus and huge text. You have to scroll to see all your skills. Three decades of UI evolution never happened.
UIGRAFFIXWHORE!!!eleven!

I tried to explore the town a bit more but even running around feels retarded. The char zips around like on skates. 3rd person reveals he's actually walking on clouds - the animation is totally disjointed from the camera movement. No sense of weight or mass. Think Bloodlines but ten times more jarring. The game doesn't look bad on screenshots but when you actually see it in motion it feels terribly outdated. Whatever, thankfully pipboy can teleport you straight to your quest objective.
ITS OKAY IF NOTFING WORKZ IN 3D, ITS STILL GREAT 3D!!!one!

So I found the girl I was supposed to talk to for my tutorial. I killed her dog before her eyes (after pumping 2 magazines into its head at point blank and staring in disbelief at the idiocy that is VATS). She didn't care, but apparently I lost reputation with the town. I quit.
MORE GAFFIXWHORE!!

Really VD, you seem to have whiteknighted into the bloomywhite here...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom