Carlos' Bitch1
Arcane
commie said:Why make it for C64? Wouldn't it be much more limiting and unnecessarily difficult?
Ok, there's the "I'm so fucking hardcore cause I took the C64 to the fuckan limit with this game" thing, and the mission statement is all very nice and all but still....
It was originally made for the C64, these guys love the C64, so they use the core engine and make the game exactly how they originally envisioned it. That is what they say when they visit the Lemon64 forums anyway.
You know, sometimes I think it is for the best when limitations are imposed. When I think about the Ultima games these days, I am almost certain that Garriott would not have had a turn based CRPG like Ultima V if he had almost unlimited computer power within his reach. Instead, Ultima IX would have been made a lot sooner. As he said, that was his 'true' vision for Ultima.
This especially works for graphics. If you only have a limited graphical powerbase to work with, what do you do to differentiate yourself from competitors? You have to add depth and gameplay instead. Today, with the power of modern PC's at their disposal, most games cannot even have a proper day and night cycle with NPC scheduling (which was originally made on the C64 and Apple II!), let alone much else that increases the depth of a game.