Saark
Arcane
- Joined
- Jun 16, 2010
- Messages
- 2,362
I think what people seem to forget is that when Nier:A came out, a lot of people were praising it for the fluid combat and responsive controls. While this may seem intuitive to everyone, N:A made it possible to animation-cancel any animation, allowing for incredibly complex combos by switching pods around, switching weaponsets to chain different types of heavy/quick attacks with different weapontypes etc.
The problem is that this depth of the combat never really got any use in the game itself, because most mobs just died to the typical combo of quick/heavy attacks of your preferred weaponset, and dodging everything that tried to hit you.
This type of responsiveness however, and the ability to animation-cancel every attack or movement with another one, isn't something that is all too common even in games that are quite similar to Nier:A, which I believe is what they are talking about here.