So anyone playing Nioh 2 and is far enough? How do all the changes feel in general? All for the better, hit and miss, everything is shit?
Guardian Spirits and Yokai Shift are more or less the same.
Burst Counters are hit and miss - some enemy abilities are too quick for the Brute Counter to interrupt without trading. No amount of superhuman reflexes will save you. Others have a pretty extensive delay, which allow ample time for a Brute Counter, while Feral and Phantom allow you to continue your onslaught for a few seconds, only to animation cancel at the final instant. Really fucks with timing since muscle memory is often linked to you getting the fuck out of Dodge ASAP. It's going to take me a very, VERY long time to unlearn what kept me alive in the first.
Enemy grapples (the black smoke ones) are absolutely brutal, and most have a DS1 -> DS2 improvement in tracking. I would say 90% of my deaths have been from that.
Yokai Abilities were improved and hit pretty hard now. They also animation cancel just like Burst Counters, and now reduce an enemy's Ki permanently. They're great for lengthy battles, like a boss where you're expected to break them multiple times. Plus they consume no Ki, so when you're in a Dark Realm with reduced Ki Regen, they make for a great substitute for a High Stance attack that lets you add one last hit to your combo. With a certain talent, they even clear Yokai Pools when you use them. Some of them, like Ippon-datara are phenomenal at applying elemental status effects.
Finally, the Switchglaive has ruined all other weapons for me. At the start of the game it was pretty much complete horseshit, but once the stance switching attacks are unlocked it takes off like a thoroughbred. It is quite technical however, and requires proper Max Pulsing and Fluxing to make the most of it. But it's so smooth, its attacks so fluid that I can't use anything else. It also pretty much everything from stance switching to parries (i havent gotten the timing down right, but its not as good as The Shrike for sure), to an Iai Strike that can be chained into a High Stance attack, then stance switched into a combo, to a mini-Water Sword, Ki draining onslaught that gets a strong attack finisher.