kreight
Guest
I feel like very little has changed since the first game. I played the first one with a controller. This time I didn't even bother to install it. Playing with K&M requires some practice.
Wait until you get to the dlc enemies.If there is one monster i absolutely hate - it's Ubume.
It's basically like path of exile but with actual player skill involved.
It's basically like path of exile but with actual player skill involved.
And that's good. I always wanted a Path of Exile with gameplay more involved than just holding down the right mouse button and the Nioh series scratches that itch perfectly for me.
Personally I'm having a lot of fun right now. Going slowly through the game since I don't that much free time right now. Just finished the second region. I'm trying to stay away from magic and other OP cheese shit and just mastering the various moves and combos of my chosen weapon.
It's basically like path of exile but with actual player skill involved.
And that's good. I always wanted a Path of Exile with gameplay more involved than just holding down the right mouse button and the Nioh series scratches that itch perfectly for me.
Personally I'm having a lot of fun right now. Going slowly through the game since I don't that much free time right now. Just finished the second region. I'm trying to stay away from magic and other OP cheese shit and just mastering the various moves and combos of my chosen weapon.
Hope you continue to enjoy it, then!
There's quite a bit of OP stuff in the game, and eventually, everything can become OP... That's part of the problem with all those progression mechanics and whatnot.
You pick a weapon/armor type combo yet or still experimenting?
Spear is a good choice, only really becomes OP later when everything else also does. Can also cheese that one really hard human optional boss a bit with the first mid-stance poke and range extension skill, but still takes a lot of skill to pull off reliably. Definitely takes more skill against the tougher foes than some of the other weapons.It's basically like path of exile but with actual player skill involved.
And that's good. I always wanted a Path of Exile with gameplay more involved than just holding down the right mouse button and the Nioh series scratches that itch perfectly for me.
Personally I'm having a lot of fun right now. Going slowly through the game since I don't that much free time right now. Just finished the second region. I'm trying to stay away from magic and other OP cheese shit and just mastering the various moves and combos of my chosen weapon.
Hope you continue to enjoy it, then!
There's quite a bit of OP stuff in the game, and eventually, everything can become OP... That's part of the problem with all those progression mechanics and whatnot.
You pick a weapon/armor type combo yet or still experimenting?
Doing spear for now. I always wanted to play a spearman in one of the Souls games or Souls-likes but never got around to it.
Spear is a good choice, only really becomes OP later when everything else also does. Can also cheese that one really hard human optional boss a bit with the first mid-stance poke and range extension skill, but still takes a lot of skill to pull off reliably. Definitely takes more skill against the tougher foes than some of the other weapons.It's basically like path of exile but with actual player skill involved.
And that's good. I always wanted a Path of Exile with gameplay more involved than just holding down the right mouse button and the Nioh series scratches that itch perfectly for me.
Personally I'm having a lot of fun right now. Going slowly through the game since I don't that much free time right now. Just finished the second region. I'm trying to stay away from magic and other OP cheese shit and just mastering the various moves and combos of my chosen weapon.
Hope you continue to enjoy it, then!
There's quite a bit of OP stuff in the game, and eventually, everything can become OP... That's part of the problem with all those progression mechanics and whatnot.
You pick a weapon/armor type combo yet or still experimenting?
Doing spear for now. I always wanted to play a spearman in one of the Souls games or Souls-likes but never got around to it.
I made the mistake of starting with ninjutsu+kusarigama (countered by some human bosses who block your ninjutsu spam and have enough area damage shit to hit you with, and punish long kusari animations... But otherwise laughably OP until enemy HP scaling becomes crazy late-game long past ng/ng+), then quit that to do odachi+heavy armor (not too strong early on due to limited KI and boss damage but once you have some ki+ki pulse and some tankiness to survive the odd grab attack that you fail to dodge, you can just stand in front of bosses and attack + ki-pulse them to death and you stagger all human/humanoid enemies and bosses unless they buff themselves against it).
Feels like too much of a rehash of the first game (normal for japanese series, but those usually have fun stories or characters you come to care about or something, this one does not), too, and of course you have no influence on how the story turns out whatsoever.
We know.I'm very boring.
Tonfas are excellent, but forgotten by Team Ninja and thus a bit boring to use despite being extremely effective. Unfortunately when you get to Dream of the Demon, monster life outscales your damage
Doing spear for now. I always wanted to play a spearman in one of the Souls games or Souls-likes but never got around to it.
At the very least you could remain somewhat competitive with Tonfa Gun in the first game and build around it. Now, damage is down across the board, and the tracking on skills like Devastation and Cherry Blossom (or whatever it's called) are terrible. On the other hand, enemies are extremely prone to fucking up your combos by just....backhopping and thus walking out of your attack range. Pulverizes forward momentum, constant attacking animation, and the fact you can apply 3 different elemental arcanas to it since Pulverize: Man, Pulverize: Heaven counts as a different skill means it works really well into the game's most powerful combos. Things mid-attack damage reduction for tanking, so you take less damage as long as you're in an attack animation (stacks multiplicatively with other sources), Chaos / Confusion application because enemy health outscales your damage in Demon+, forward momentum to counter the constant backhopping and sidestepping of enemies, and using lots of different skills to build Versatility stacks. Versatility is a new skill that starts appearing on Graces in Dream of the Demon and gives you a damage stack for every unique skill you use up to 9 stacks for 60% damage. It lasts 45 seconds and cannot be refreshed at max stacks, so you're always keeping an eye on it and using your weapon's whole repertoire.Just like the 1st game then. Tonfas dropped off way faster on Demon+ than other weps. Also the terrible range was pissing me off, especially after switching from a spear.
Feels like too much of a rehash of the first game (normal for japanese series, but those usually have fun stories or characters you come to care about or something, this one does not), too, and of course you have no influence on how the story turns out whatsoever.
I was just thinking this earlier, that really this is more like Nioh 1.5. A lot of the mobs are the same and the levels all feel pretty familiar. The Yokai stuff really doesn't change the core combat enough to make it feel much different from Nioh. I'm enjoying it, but after 130 hours of Nioh, (which I know is small fry compared to some), I'm not feeling the same grab that I did with the first. I still think some of that is down to the extremely lacklustre storytelling, but the 'seen it all before' feeling doesn't help.