Maybe because Nioh 2 feels kinda... derivative after Nioh?
Meanwhile, Elden Ring could drop the act, peel the label off and reveal that it's real name is Demon's Souls 5: Bigger And Wider Edition.
I like what Team Ninja did with Nioh 2. Actually I think it's fantastic. They kept all the things that worked, and fixed what didn't. Elden Ring I would call derivative, with changes but no overall betterment, and every trapping of every open-world game ever; Nioh 2 I would simply call an improvement across the board, for every facet of the gameplay.
Why does this thread only have 43 pages and is dead, while Dragon's Dogma's, Dark Souls 3 and Eldern Ring's are in the hunderds and still keep going?
Honestly? I think it's just an extremely niche game.
Needs be said that when Nioh 1 came out a whole lot of people were under the impression it would be another Dark Souls; then they played it and realized it wasn't Dark Souls at all, but rather a very different and specific experience they didn't like—which of course is absolutely fine.
Others, instead of adapting their playstyle and
gitting gud, derided Nioh as some cheap bullshit with Diablo loot and no i-frames. Seriously, the number of people slapping the cringe-inducing 'Souls vet' badge on themselves and flooding the Nioh subreddit with salt was insane; you could feel the wounded prides.
So when Nioh 2 came out, all these people gave not a shit about it, and with what little marketing was used to promote that title, most of the ones who bought it were fans from the first hour.
Dragon's Dogma, on top of its broad, general appeal, has some extreme weirdness and idiosyncrasies that makes people talk.
Dark Souls 3 rode hard on the "Bro you gotta play this, it's only for the trve hardc0res lol" memeness accrued over the years by its predecessors.
Elden Ring is open world, and that possesses the broadest appeal of all.
Devil May Cry (not the same kind of game, admittedly, but also action-heavy) has palpable amounts of cool factor, on top of pleasing the graphics crowd.
In the end Nioh doesn't have an interesting story or characters, so people who like that are out. Graphics-wise, it's okay at best (though occasionnaly some scenery can be gorgeous), and I think it's safe to say that nobody ever went "Holy shit look at the textures and lighting in that game!" when talking about Nioh. Its aesthetic is quintessentialy japanese, which doesn't help in broadening its appeal.
No, really, its—beyond excellent—gameplay is where its at, and it is so intensely specific as to be, by definition, incapable of wide appeal. If you're familiar with that, I equate Nioh a bit to a series like Guilty Gear, specifically around the Accent Core era, in that fans build tiny communities here and there and talk about the fine technical points, but not much beyond that.