I went back to the first region to fight gozuki in that mission, where you are locked in the arena with a scampuss, but I killed him in one combo, I guess I'm overleveled for him at this point and won't have a proper fight with him until he starts appearing in later areas.
Quick anecdote: towards the end of the main story, during one of the main missions, there's an optional encounter against Gozuki + Mezuki fought in a small room. Even I say that one is pure, unadulterated cancer in the last difficulty.
The point is, if you know how to play, then the only two things you really need are attacking and defending at the correct time, right? (...) In Nioh it feels way different, it's like the game is purposefully loaded with bullshit from both ends, so you end up fighting bullshit with bullshit, and if you try to play the "honest" way you're just going to suffer.
Yep, with the exception of some extremely tanky builds (I previously mentionned wearing Tatenashi + Acala as a basis for a powerful build with no ninjutsu or onmyo whatsoever), that's almost exactly how it goes. But the important thing is... it's not bullshit. Not at all. And you almost see it for what it really is since you use the term 'purposefully'!
In any other game, a normal, bog-standard, human enemy who can seemingly decide at any point during the fight that he's gonna pull some hyper-armored move to attack you while you've commited to a combo, well, that would be bullshit true and true. But in Nioh, since you can do the exact same thing, it ceases to be bullshit and it simply becomes fair. (whether that's good design or not is another question entirely)
Imagine you're a general fighting a war, and your soldiers wield swords and shields while your opponents have guns and artillery; that's bullshit. But then you also get guns and artillery; that's fair.
The big issue with all of this supportive stuff is that if you go in hard on that, you are probably going to miss a lot of basic knowledge about mechanics: how many attacks you can do before getting winded, how enemy AI works, which attacks are the best in certain situations, when it's a good idea to attack and when it's not etc. And this might really bite you in the ass later on, at least that's what I think.
That is sort of an issue. Sort of, because it depends on your mindset, on the way you approach that problem. To a small degree I would say it's the game's fault for throwing so many possible options at the player, but mostly it's a player-created problem.
If you think, "Oh you use that bullshit attack, mister Yokai? Well fuck you then; I'm gonna abuse this overpowered trick!" and come to rely on that entirely, then yes, chances are you're gonna get stomped on later, especially in Dream Of The Wise and Dream Of The Nioh (then, enemies become much faster, they get a unique buff called Curse, and their combos change on top of the punish windows closing real fast). Because you would not dealing with the problem, you would be circumventing it.
I think I can see the issue you're having. You come at this with too much baggage accrued from other games. You mentionned Bayonetta and Devil May Cry, so I'm guessing also Metal Gear: Revengeance, Nier, perhaps God Hand? That kind of game, right?
So look at it not as 'supportive stuff' as you say. Because it's not one of those games—it's
Nioh. And in Nioh, there is no supportive stuff as it all makes an essential whole.
If you want to play with only your sword and your kusarigama, by focusing only on when to attack and when to dodge, and nothing else, know that it is doable. But it's going to be a pain, and a long one at that. Not because the game is full of bullshit, but because Onmyo, Ninjutsu, Yokai transformations, Yokai skills, and the myriad of idiosyncrasies at the heart of almost every weapon skill in the game are meant to be used in conjunction with one another.
Yeah, seems pretty hard to do, when majority of enemies either have reliable super armor (yokai) or can randomly power armor through your attacks (certain humans like do that, like sohaya).
Yokai don't exactly have super/hyper-armor. Rather, their hyper armor is their Ki reserve. Once they're out of Ki (which they don't regenerate outside of a Yokai pool or within the Dark Realm), for a short while they get staggered by any attack you land or them. And if you inflict the Confused state on them, that state is prolonged.
As for humans who can power through your attacks, it's more complicated since it varies greatly from one enemy to the other. Sohaya are easily managed, while a guy like Shisenin Kosen is another topic entirely. And since I'm an asshole, I'm purposefully not going to help you deal with that by using the sword or kusarigama, but I'll point you to another set of solutions, to encourage you to try a few things.
Now, you know you can cancel out of almost any attack by using a Yokai skill, right? So, learn to recognize when a Sohaya uses an attack that can power through yours, and when they do, immediately use one of the Yokai skills in the following list:
– Fiendish Frenzy from the Yoki soul core will grab the Sohaya and slam him onto the ground
– One-Legged Fury from the Ippon-Datara soul core will crush him into the ground
– Wormhole from the Waira soul core will make you go underground and stay there as long as you keep the button pressed; you can move freely underground, and attack while re-emerging upon releasing the button
– Monkey Dance from the Enki soul core will make you leap high into the air, avoiding most attacks while dealing some damage in return
– Wall Or Nothing from the Nurikabe soul core will make you pancake the enemy (you can attack up to three times per cast by pressing the button as many times)
– Ubume's Cry from the Ubume soul core will push any human enemy back to a relatively safe distance (does no physical damage, but forces most human enemies into blocking; also note that it shreds a Yokai's Ki)
– Brutal Charge from the Gozuki soul core does what it says, and does it well; if I remember right it sends human enemies tumbling backwards upon full contact
– Ball Of Hatred from the Onryoki soul core will make you spin your big-ass balls in a circle around you, dealing moderate damage and pushing enemies back
– Slaphappy from the Onyudo soul core will make you slap your way forward kinda like a rikishi (unfortunately it has finicky tracking, maneuverability, and hitboxes)
There are more options of course, but these are all available fairly soon into the game. Much later, in the third and final DLC can be found what I consider to be the absolute best 'fuck off' soul core: Konaki-Jiji. Its skill will hyper-armor through absolutely anything a human enemy might throw at you, sending them tumbling back, and if you're quick enough you can then dash forward and knock them down entirely.