To each his own. The attack that gave me the most trouble was his variation of quickdraw or whatever it's called, it's when he sheathes his odaichi, powers up and does a half circle slash forward. It's super fast, has massive reach, fully super armored and he can do it at any time, if you are commited to anything at all when he does it, you are guaranteed to eat it and it hits hard.
Imperative Strike. Every odachi user can do it, though Saito does it at something like 5 times the speed.
And his dodges are insane, it's like he's playing Dark Souls or something, he dodges very far and has massive amount of i-frames while doing it. You can press him against a wall and he can still easily avoid your attacks due to the big invulnerability window he gets, when he evades.
His dodges are the one thing that reduces the pool of moves I can use against him to almost nothing.
With an odachi, quick attacks when in middle stance don't bounce off of an enemy's guard. So, using that to my advantage against human enemies, starting from neutral I can reliably force them to guard with two or three quick attacks, then use Charging Bull to end that combo, which causes huge Ki damage if it is guarded and a knockdown if it depletes their Ki bar.
But 70% of the time, Saito can just decide to dodge out of Charging Bull's range. And that move has a long recovery
Huh, I actually was suprised to see that his damage is generally low, save for a few telegraphed attacks. I mean he doesn't one or two shot you, even in full light armor, so by Nioh metrics he does no damage.
Damage in Nioh 2 is overall quite low compared to Nioh 1, at least in the first two difficulties. It doesn't start to ramp up before Dream Of The Demon.
But in Dream Of The Nioh, the number of one-shots suddenly go through the roof. Grabs become especially deadly. I mean, look at my first video against Saito around the 2:33 mark: killed in an instant from 95% health on the tankiest build I've ever put together.
But I liked it a lot nonetheless, now looking back at other bosses I feel like they were too slow and linear in comparison to Toshimitsu.
There are a few human bosses not entirely unlike Saito Toshimitsu towards the end of the game. Though you'll only fight him if you want to master the odachi, Shisenin Kosen is a bit on the insane side with what he can do; big damage, quick dodges and cancels, and sped up animations. In the third and final DLC, Kukai makes for a very good fight, as he can hit really hard and fast, on top of having good range (splitstaff user) and great mobility.
Towards the end of the story, you'll fight a guy called Shuten Doji. Fun boss, if very simple and on the underpowered side. But in the second DLC, Darkness In The Capital there is a mission called The Revelry Ends, in which you'll fight Shuten Doji at the height of his power. He's very fast and aggressive, but with clear tells and punish windows; it's by far one of the best fights in the entire game.
On any difficulty higher than Dream of the Samurai, the only way I can win is by actively denying him the chance to do anything for the entire fight. I buff my weapon (usually Odachi) with Purity, then hit him with Sloth + Lifeseal Talisman. I rarely ever see Lifeseal mentioned anywhere, but against powerful human Bosses, it's a godsend. It severely reduces the target's Ki regeneration.
With the Purity buff chunking his Ki constantly, Sloth making him possible to hit and Lifeseal making sure he never gets the chance to recover Ki, he's pretty much always too low on it to attack and I break his posture for a Final blow all the time.
Oh Lifeseal is indeed a lifesaver. Combining Corruption, Lifeseal, Sloth, and a Familiar Talisman is basically
the way to steamroll any human boss who gives you trouble.
Hats off to any nigga that can beat Toshimitsu with no cheese. (...) Fuck all that "honorable duel" jazz, that guy is insane. Him and Ren Hayabusa are the only two Bosses I have to use this tactic against, because I'd never in a million years beat them otherwise.
Ren in particular is kind of a piece of shit. In the time necessary for you to attack once, he can do a 7-hit combo that knock you down and takes 80%+ of your health. I know he's a joke boss in a way, more of a
wink wink on the developers' part, but damn, he really is fast as hell.
I actually put that build together because I find it cathartic to beat the likes of Saito Toshimitsu and Ren Hayabusa without any tools other than your weapon and a couple of Yokai skills. It's peculiar to play since you brute force through a lot of things, and it can take some time to gather all the pieces, but I highly encourage anyone to give it a try.