So what you like is pretty environs to run around over a good combat system? You should play Myst my friend.
You're fucking kidding me, right? I've already established in this thread I'm in love with the combat. However, Souls combat is painfully simple to replicate, it's a sum of the parts that made the first run so enjoyable. It's also been echoed very loudly in this very thread that the level design is lacking. From what we've seen, we aren't traversing labyrinthine dungeons, expansive castles, a true frozen tundra (with the biggest asshole horses on the fucking planet), or ruined cities, we're just following a path with hard hitting enemies and the occasional alcove of loot. Again, it isn't a bad thing, but it isn't what made a lot of us fall in love with the series
Do we really need to compare smashing a pot that 'hides' an item on the ground to needing a longbow or iron arrows to break a bunch of the statues that block a switch off in the distance that's barely visible without binoculars that creates a path to hidden loot in the Sunken King DLC?
If all that mattered in a game was spamming combos in lifeless room after room of monsters, we'd still be playing Castlevania: Curse of Darkness, or worse, Devil May Cry 2.