Ok here are some eclectic thoughts and observations on the Beta:
-Ninjutsu is still disappointing.
-Swords are still awful
-Ranged weapons like the bow and flintlock rifle are still nothing but a glorified pulling weapon, with the way how fast some enemies are it's going to be almost impossible to kill them with ranged attacks. Don't even try to think that you can build your character to be a ranged attacker. Everyone is going to be full melee or melee with some light ranged support.
-Gameplay has been tuned down a bit. It's not as fast paced as it was in Alpha. It's still fast paced, but it feels like there's more of a delay between combos. But the same goes for enemies as well. They aren't as aggressive now, especially the tougher enemies, like the Oni.
-The removal of durability is excellent. It was fucking awful and didn't add anything to the game.
-I think level design is going to be very bad in this game. The two levels in the Alpha were nothing impressive. The 3rd new area in this Beta is not very good either. Don't go in expecting to get a satisfying dungeon crawling experience.
-They changed the skill trees. Gone are the boring passives that reduce Ki consumption while blocking / attacking in High - Mid - Low stance (each weapon had these 2 passives and they were all stance specific so you had to level up the same passive for each stance separately). They have been squashed and moved to the Ninjutsu tree where you have passives that give Ki consumption reductions for all weapons and all stances. The weapon skill trees have been repopulated with more meaningful skills, actual skills, and less passives.
-After beating the demo you unlock a Twilight version of the two stages. Kinda like a NG+, I guess, but they replace all the enemies with Oni shit. I hope you like fighting Oni, a lot. The purpose of the Twilight versions of the levels is to give you better loot and more Amrita (Souls). And boy do they give a ton of it.
-If the Beta 2nd stage boss is anything to go by, the boss fights are going to be brutal and extremely punishing to mistakes in this game. Be prepared.
-Combat system is the main focus of this game, and it's really fun.
-Grinding for good weapons and armor isn't going to be so much of a big deal in this game like some people thought it could've been, due to random loot drops. A lot of tools are given to the player to upgrade your items to make them stay relevant and competitive without spending time looking for an otherwise identical piece of armor but with better stats. I had a sweet 150 damage sword that also did 19 lightning damage. I found a Sword that did 184 damage. I combined them to make a Sword that does 184 physical and 14 lightning damage. Each time you do this, the extra passives go down in value, so keep that in mind, but it's still a good system as the tradeoff isn't much in the short term, but it will be in the long term. And you can reroll the individual passive abilities that your weapons and armor give, so you can potentially make one with good def or ot atk value, crap abilities (but a lot of them) into a really good one.
I'm a bit drunk now so hopefully some of the explanations aren't too difficult to follow.