It uses a new version of Unity, doesn't it?
Article said:That the technology will die here, without anyone iterating on it or hooking it up to proper gameplay mechanics.
I'm tempted to buy NMS (eventually, steeply discounted) - not to play it, of course, but to repay all this entertainment value I've had!
There is no confirmation of that. Someone on Reddit pulled it out of his ass, and I didn't find any proofs on Neogaf.It uses a new version of Unity, doesn't it?
so, sean murray, sony: where's karma when you need it the most?
So is this game any good yet?
That the technology will die here, without anyone iterating on it or hooking it up to proper gameplay mechanics.
It will never be anything more than what it is in terms of content. I'm sure they'll add a bunch of pointless shitty fluff a la Starbound but don't expect the core game to improve. Also the great Shamus Young completely misses the mark: the game is bad BECAUSE of the procedural generation. It's nothing an exploration game should use or future games should iterate upon. Procedural generation is only useful for 'background' content. Like monsters and levels (tilesets) in an arpg where the main focus is on character builds and loot. In NMS there is no core content. Itemization is shallow. Character progression is shallow. You can't really customize your ship. If those elements had more depth then, sure, you could use procedural generation to create worlds to navigate through while you focus on building/developing those other things. Or you could keep those things relatively shallow but have a hand-crafted set of worlds to explore and find interesting things or a deeper narrative. Ideally you would have both deeper mechanics and a deeper, non-procedurally generated universe even if it only consists of a dozen worlds (limit it to a solar system).
All of that shallowness makes NMS little more than a crappy social media type game that, amazingly, the millennials have rejected.
interacting herds, working and severely different ecosystems, factions, real crafting and building, real combat, customizations, fun...
still there's been a multimillionary waste of money.
still there's been a multimillionary waste of money. it doesn't matter HOW it's wasted.