And then you remember that he made enough money to never have to work again, from a few Internet retards. And you're sad again.
Sean Murray wrote the tweed.
He probably had a mental breakdown, after drinking some bottles of vodka and seeing his career in shambles he wanted to take it back to the people who let him down so badly, i.e. not liking his game.
The next morning he probably realized that a developer who starts abuse will be out of the job within days, unless he is Derek Smart. But he does not have 1% of Derek Smarts class.
He could just make a DLC, which - big promise! - will fix everything that's wrong with No Man's Sky, for the cheap price of only $30. I think that's how issues like these are handled nowadays.Yeah, I think too he had some kind of breakdown. If he wants his reputation back maybe he should start to fix this game with addons and enhancements. I mean he got basically paid in advance, time to change it for some streetcred.
I didn't imply a promise of Sean Murray would hold any water.You can't really 'fix' it. The game is simply shallow.
Can somebody photoshop NO MAN'S SKY "was a mistake" under it?
Valve Demands All Steam Game Images Are Real Screenshots
Valve is firming up its policies and guidelines surrounding the use of images on each game store page, and it’s good news for anyone trying to decide whether to purchase a game or not.
One of the key elements of a Steam game page is the screenshots area near the top of the page. Not only is this where you can access gameplay videos, it offers a range of screenshots from the game. But that’s not actually been the case until now. Developers were free to upload concept art or pre-rendered stills which aren’t representative of the final product.
The most high-profile example of this recently is No Man’s Sky. Those screenshot visuals clearly aren’t from the final game, which failed to get anywhere close to that level of visual quality.
All game images have to be from the actual game? PREPOSTEROUS!!! Next thing they'll start demanding that reviews don't lie. What madness is this?Now afterall NMS has gone into history, by a "Lex No Man's Sky" on Steam
http://www.geek.com/games/valve-demands-all-steam-game-images-are-real-screenshots-1677855/
What exactlty is amazing about the tech? Its been proven to be smoke and mirrors.It's a pity because the game's tech and art are amazing. If this was an early access title with another couple of years in development, it would be something else.
http://3dgamedevblog.com/wordpress/?p=836
What exactlty is amazing about the tech? Its been proven to be smoke and mirrors.It's a pity because the game's tech and art are amazing. If this was an early access title with another couple of years in development, it would be something else.
http://3dgamedevblog.com/wordpress/?p=836
No Man's Sky was a mistake?
No, the game is so large you must play at least 1000h to discover the real secrets.
What exactlty is amazing about the tech? Its been proven to be smoke and mirrors.
Exactly...Even the colourful 'alien' worlds rip off the palette and style from 17 year old Outcast(which incidentally did it much better and was a great game to boot).
Fuck. Elite managed to do procedural generation on 22 kb of memory. That's real ability there. Not this shit.What exactlty is amazing about the tech? Its been proven to be smoke and mirrors.
Exactly...Even the colourful 'alien' worlds rip off the palette and style from 17 year old Outcast(which incidentally did it much better and was a great game to boot).
I just realized that the link that I had saved has been down for almost a month now. Which means that all the retards shitting on the tech of the game didn't even bother to click a damn link to see what I was talking about.
Here's the cached version from Archive.org.
https://web.archive.org/web/20161017131632/http://3dgamedevblog.com/wordpress/?p=836
I know that the eventual snarky response will come, I just leave it for posterity for anyone with a brain interested in coding. Also confusing the engine with the actual game is a mistake that deserves a whole new "consoletard" button. But I guess we already have that.
Fuck. Elite managed to do procedural generation on 22 kb of memory. That's real ability there. Not this shit.