A strange game. The only winning move is not to play.Fuck, marry, kill: Makabb, Makabb, Makabb?
Fuck, marry, kill: Makabb, Makabb, Makabb?
Games like State of Decay or Stalker CoP is how RPGs should be, not hidden object puzzles a la Shadowrun.
the new mechanic was teased by audio director Paul Weir at the Sonar+D conference in Barcelona.
" to level up - there's a whole levelling up mechanic which we haven't actually shown publicly yet. "
Oh, so it will be a best selling RPG/space-sim soon.
NMS to feature leveling up system
the new mechanic was teased by audio director Paul Weir at the Sonar+D conference in Barcelona.
" to level up - there's a whole levelling up mechanic which we haven't actually shown publicly yet. "
NMS to feature leveling up system
the new mechanic was teased by audio director Paul Weir at the Sonar+D conference in Barcelona.
" to level up - there's a whole levelling up mechanic which we haven't actually shown publicly yet. "
Did they implemented it in the last month before release?
This game reminds me of Sir You Are Being Hunted, another British game that seemed so promising in principle but turned out to be bad. Never forget.
NMS is a space RPG, pls move the thread to gRPG forum.
Talking with aliens and having C&C, and levelling up, if Oblivion is a rpg, than NMS is also.
Sean speaks on comparison with Spore
Oh, yes, it's going to flop badly. First of all, it's plenty of guys on other forums who are tired of continuous delays and unclear communication between Hello Games and costumers, and they probably won't buy the game.
I think you put too much faith in humanity. Most of the budget for this game went into advertising, and the presale seems to be going well. It usually takes a sequel to feel the wrath of disappointed customers.Oh, yes, it's going to flop badly. First of all, it's plenty of guys on other forums who are tired of continuous delays and unclear communication between Hello Games and costumers, and they probably won't buy the game.
And casual gamers will never buy this shit (first of all, because of its *cartoonish* graphics - we want viuleeence!!!).
"There are challenges, puzzles, secrets, and obstacles littered across the surface of every world. Some creatures in areas abundant with precious resources might be aggressive, for example, forcing you to fight. In the observatory I visited earlier I found a number puzzle that, when solved, revealed the location of a secret. When you’ve finished on a planet, Murray wants you to feel satisfied, like you’ve accomplished something"