Interesting how this entire debate is now revolving around the toolset included with NWN, and of course the price.
Sounds like a bunch of people got cheesed off when the game didn't turn out to be everything they wanted and so that means it sucks.
Since the 2 big CRPG games that came out that were all the hype, lets review them:
1. Dungeon Siege
I wanted this game to be so cool. I wanted it to replace my Diablo II HackNSlash fest with something awesome. I was (are still?) so amazingly dissapointed with this game on so many levels. The graphics, physics, animation, etc were soooo eye candy it was awesome. BUT:
a. Everything looks the same. You've been in snow, it still looks like snow, no matter how you tile it.
b. XP is a joke. Unless you modded the way XP works, it was pointless to play after a while. Plus, once you get 9,999,999 gold. What's the point? All the good stuff is in town, so why leave town? Plus, the big monsters were worth zero xp, so why even go after em. Plus I could just autofight and follow another character around while I slept. best game I "never" played.
c. The Siege Engine was released (as a seperate download after the game shipped) with several bugs. The much anticipated "real patch" to fix these problems and improve the Siege Engine never happened. It's been almost 6 or 7 months now, and there has been zero support for the game. Lot's of sites dedicated to this game have dried up simply because the mid to end game is crap and the Siege Engine isn't up to snuff, hence lack of mods. In fact many groups dropped DS in favor of NWN due to the complexity/expandablity of the Aurora Toolset.
2. Neverwinter Nights.
Hanging out with dozens of fellow gamers on a local LAN really helps when it comes to easy MP gaming. After all the hype, and a couple of the guys picking up a copy of the game and seeing the potential it has, I ran out and grabbed a copy. I'm still playing it now, and I do enjoy the single player and how the story is unfolding, however trite you may think it to be. Truth be told, you could probably play just Chapter 1 and be done with it. You've seen most of what the game has to offer and if it's not your style, it's not going to get any better. The fact that you can't kill certain characters is an annoyance, but I can accept that limitation within the scope of the game.
a. The graphics are subpar to Dungeon Siege. However the depth of gameplay and flexibility of the engine is where Bioware is far superior. I can take a hit in the gfx dept when it comes to gameplay. Though I will admit, the textures are starting to all look alike.
b. The way they balanced 3rd edition rules with CRPG gaming is very well done IMO. Even Baldur's Gate 1&2 didn't do as well a job making the DnD rules easy to play with on a computer. Since the D20 system is basically licensed by WotC, here's hoping other games are released that can take advantage of it. The way XP is handed out appears to flow consistently within the game. Also, NWN has an auto difficulty settings based on the combat value of your characters so your enemies will toughen up to compensate. No this doesn't help the argument for players who want no combat in thier games, but it is a nice addition so it's not just a romp in the park for high level characters. The fact that quests can be "solved" different ways (i.e. the trial in act 3. You can bribe the jurors, buy em drinks or heal em to persuade them to give you extra info), means that you can solve the quest in different ways depending on your character class or what items you've picked up. No you can't bypass the quest, unless you just don't do it, but just killing everybody off because you can isn't very heroic. Though I do agree that there needs to be more of these kinds of quests. Seems in act three it's all Henry VIII action all the time. Otherwsie, all the special abilities (taunt, special attacks, animal charm, pick locks, and the whole spell, conjuring aspect), plus poitions, magical item abilities, etc. make for a much more complex game. And with more complexity comes more demand for how well it was (or wasn't) used.
c. The Aurora Toolset is mighty complex and very versatile. If you take the time you can build some really indepth modules that can appease even the pickiest of players, allowing them to kill all the NPC's and still somehow "win the day". Though this takes a lot of time. i.e. Read a Choose Your Own Adventure Book and add 10 extra options for each option on each page. Now write dialogue and reaction to all this. Most people can't write a good novel (which only has one storyline and a very fixed linear plot), let alone a multitude of branching storylines and make it all work out right. YMMV. Storyline asside, you can modify the UI so the character can do just about "anything". Plus the Aurora Toolset was released with the game. Both it and the game have been updated regularly to address bugs in the game as well as improve the toolset. NWN forums are busy with activity, so that means there are alot of gamers out there who enjoy this game and are still playing it, both SP and MP. Plus the number of mods released by the community (as well as the number of groups that defected to it from DS) will ensure that the game continues.
So it all boils down to:
1. Is the game innovative?
DS: No. It looks pretty, but that's about all. the only thing it added was a mule which, however cool, is just a mule. That and truly automated gameplay.
NWN: Yes & No. The stories and plots are the same as games of yore, yet the way it's handled is much better done. More creativity could have (should have) been expected in the SP, but overall, it's quite well done with a rich mixture of both combat and non-combat quests in the DnD style.
2. Should a game be based wholly on SP, MP, Mods, or a sum of it's parts.
I think it's all cohesive. One part may excell, while another part doesn't. If the basic gameplay exists, then the game will be good regardless. Case in point: BF1942. The SP in this game is crap. It's a series of disjointed campaigns with no story line and no consequence if you win or lose the battle. But the MP is where it's at. the gameplay itself is awesome, but if there was no MP in the game, it would stink worse than rotting eggs. Even without map editors or mods, the game is doing quite well in the MP arena. So that means somewhere, the developers did good. In NWN, you have DM mode where everyone is playing at the same time, and the DM can change any aspect of the game at any time. You know Desther's guilty, so you want to kill him. The DM can make it so you can kill him on the fly, reward appropriate XP and change everyone's attitude towards you based on the reasons you killed him (either because he was guilty or just because you wanted to kill him.) It is this flexibility in NWN that makes up for any SP issues it may have. Remember NWN was designed for MP in mind using the default campaign. Not being played alone without any henchmen or conjured/befriended creatures. The toolset is secondary, the MP gameplay was primary. Remember, Baldur's Gate was utterly unplayable in MP mode. Bioware fixed thier mistakes and released a superior game.
3. Should the game be measured by it's toolset?
5 years ago, the answer would have been "what?". We were all aware of map editors and character generators even from waaaay back when. But that didn't make the game. The game made the game. If the game wasn't fun, it didn't matter how many wacky maps you could put together, or how maxed out you made your character, it wouldn't change the gameplay. Nowadays, mostly due to Quake and Half-Life, the Mods make the game. Quake is boring, TFC is not. Half-Life is a superior FPS, but it's the mod that's perpetuated the game. I know of waaaay to many people who have played CS and DOD but didn't even know what half-Life is other than a "loader" for thier favorite game. If the Mods weren't around, would people still be playing Half-Life?
DS: If only it had a "working" toolset. There are so many bugs in this engine, and no proper version was ever released. There were some things that just plain didn't work and cause the module to crash. Nifty but useless. The toolset dies, the game dies...
NWN: The Aurora Toolset is bar none when it comes to easy to create DnD CRPG adventuring. Not just some silly dungeon creator, but a tool that lets you completely change the environment and what a player can do. It's almost too complex for the casual user. The fact that NWN can be improved upon, changed, and sculpted into something different than what it originally was is a good thing. Maybe one day, we'll be playing a mod for NWN where we won't even recognize it as NWN...
Feel free to rant/disagree with any of the above.. it's late and my fingers are tired from all this typing..
(whoa... I did type a lot... oops!)
- Evil Homer