chrisbeddoes
Erudite
As for the Aurora toolset yes its cool but
Consider this .
You have 2 kind of painting tools
The hard one that rquire 6 months to master like Arcanum worlded and scriptmonkey and several mes filles.
The easy ones Aurora toolset 1 day to master.
So now you know how to use the pencils you but you know what ?
You still have to paint.
1500 modules to date .
Right .
Mayby 2 or 3 out of these 1500 are NOT crapware.
By making the engine so easy you allow ppl that have no idea about.
a) Balance
b) Story ( a rpg is like a story book with death stopping you from turning the pages quicly)
c) Intention to make dialogues or quests that could take months.
Instead 95 % of these modules are
a 15 year old discoves he can make a module
Put some areas some generic npc and then the uber equipment and a big number of " uber cool" monsters at random locations.
Find some cool name for the module and without playtesting with different chars he releases that "module" on the net.
Of course out of those 1500 modules about 50 are basically passablle hack and slash modules with balance from playtesting and mayby 5 are really good with quests and attention to detail .
This 1500 number announced by the all supportive bioware reminds me of "creative" numbers cooking.
Now in my opinion if Troika was as supportive in the modding thing as Bioware is then even with the crappy Arcanum tools we could have great mods.
With the difference of course that Arcanum module is much much better than the crappy NWN official campaing.
I hope that Lionheart support mods .
My god the velocity engine used supports run time execution of the editor .
You can actually change something witrh the editor and press a button and playtest it.
I wish i had that on Arcanum .
It would be incredible.
Consider this .
You have 2 kind of painting tools
The hard one that rquire 6 months to master like Arcanum worlded and scriptmonkey and several mes filles.
The easy ones Aurora toolset 1 day to master.
So now you know how to use the pencils you but you know what ?
You still have to paint.
1500 modules to date .
Right .
Mayby 2 or 3 out of these 1500 are NOT crapware.
By making the engine so easy you allow ppl that have no idea about.
a) Balance
b) Story ( a rpg is like a story book with death stopping you from turning the pages quicly)
c) Intention to make dialogues or quests that could take months.
Instead 95 % of these modules are
a 15 year old discoves he can make a module
Put some areas some generic npc and then the uber equipment and a big number of " uber cool" monsters at random locations.
Find some cool name for the module and without playtesting with different chars he releases that "module" on the net.
Of course out of those 1500 modules about 50 are basically passablle hack and slash modules with balance from playtesting and mayby 5 are really good with quests and attention to detail .
This 1500 number announced by the all supportive bioware reminds me of "creative" numbers cooking.
Now in my opinion if Troika was as supportive in the modding thing as Bioware is then even with the crappy Arcanum tools we could have great mods.
With the difference of course that Arcanum module is much much better than the crappy NWN official campaing.
I hope that Lionheart support mods .
My god the velocity engine used supports run time execution of the editor .
You can actually change something witrh the editor and press a button and playtest it.
I wish i had that on Arcanum .
It would be incredible.