Getting alerts on this old ass thread made me reflect further on my beef with Obsidian's game design.
I started to mull over Baldur's Gate and why I love it so much. For one thing, I just don't appreciate being railroaded in RPGs. I guess that's the main gripe I have. I want to be able to just soak in the atmosphere and explore on my own time. Baldur's Gate allows me to do that but it also has a storyline which is deeply connected with my character. It's a real driving force. Whether it's vengeance, self-preservation or altruism: the reason for going after Sarevok can be interpreted in many ways. At the very least, there's something driving - not pushing - you forward.
In contrast, what is the motivation behind all the nonsense you have to endure in the NWN2 OC? What's driving you forward? What's your personal investment in that story? Well, there's shiny shards. One of them is lodged in your chest. I guess that's the reason why you do things in that game. You literally have a Macguffin embedded in your chest that you can't really remove without dying. That's your motivation right there. I mean, that's great, right? Why are people after you? Because of you? Nope. Because of the shard inside you. That's the only reason why things are happening to you. Hypothetically, let's just say that by some miracle the shard had been discovered in good time and subsequently removed. Now, what ties does the main character have with the plot? None. Absolutely none. You know, if this game had been designed in such a way that it is the coming of the Shadow King that is the focal point of the story - I could at least respect that. That I go through the motions because I don't want an ancient entity engulfing everything in shadow and death - myself included. Simple but reasonably effective. But nope, there always has to be a plot device holding you hostage.
MotB is in the same boat. What is your driving motivation for travelling long distances and fighting seemingly impossible odds against ancient beings? Even risk your IRL sanity in the Skein? Is it vengeance? Duty? Or is it because you're suddenly a Spirit Eater - a curse that can only be lifted when you've gone through a certain number of seemingly arbitrary obstacles? Let's just say Elminster, for some reason, finds you in the burial cavern and removes the curse - because he's a nice guy - and then teleports you out of there. Now, is there any reason whatsoever for you to investigate the story of the Betrayer and the Crusade? Any reason at all for even staying in that region? Any reason for caring about any of the shit that goes on? Would the main plot of the game really suffer in your character's absence? Or does it just get on with things? Would the story even care in the slightest if you were to go to Tethyr on vacation instead? Or would the main character of the game - Akachi - just go find another patsy? In any event, you ARE the Spirit Eater and now it's a race against the clock. Not unlike the latter half of Baldur's Gate 2, which I'm not overly fond of either. However, at least in that game you had real history with the antagonist. It wasn't just about your soul being retardedly transplanted. You wanted to defeat him for a myriad of reasons.
Baldur's Gate presented a big world for you to explore - in your own time - and when you wanted to get down to business it was perfectly clear WHAT you had to do and WHY you had to do it. Avert the crisis on the Sword Coast, open up the city of Baldur's Gate and defeat Sarevok. For whatever reason. It was up to you. Now, imagine if Baldur's Gate had only been Candlekeep - Beregost - Nashkel (Mines) - Bandit Camp - Cloakwood - Baldur's Gate - Candlekeep Redux - Bhaal Temple. In that order. And the reason for you going through all of that is because you're afflicted with acute magic AIDS and only Sarevok has the cure. Will you make it in time? #MissedOpportunities.