John Lee was responsible for the abomination of act 1, Fenstermaker/Ziets/Husges did act 2, and Constant Gaw and Tony Evans wrapped things up in act 3.Feels like an entirely different team worked on the game after reaching the city compared to before it.
Going to revise my opinion on the OC -- not bad at all if you can stomach the first handful of hours.
OK, NWN2 definitely deserves all the flak it gets with shit like that.I could care less
apparently not, even checked the keymap.2da fileIs there any way to rebind the action bar shortcuts?
Do you get a chance to tweak your character at all inbetween OC and MOTB?
Does importing the same character have any differences compared to making a new one for MOTB?
Claiming subjective opinion basically means you admit to being a hypocrite.Listen, I'm not going to spam this thread anymore because arguing about something so subjective is pretty pointless. I'm never going to prove anything because there's nothing to prove. It's just an opinion - not science. It's just how I feel about these games.
Now that the dust has settled we can easily claim NWN2 had a better campaign than both pillows games COMBINED.
And PoE doesn't have well written campaign or characters,it doesn't have the trial part,it doesn't have a the interesting base building part,it doesn't have the D&D system but some authistic interpretation of it,it doesn't have any good dlc/expansions like Mask of the Betrayer,it doesn't have anything memorable.Now that the dust has settled we can easily claim NWN2 had a better campaign than both pillows games COMBINED.
Enemies don't respawn out of thin air when you hit sloppily-put-together redundant triggers in Pillars. There's nothing as bad as the orc caves (no, not even that cult dungeon underneath the town in the first). All companions are completely optional so if you find them annoying, you don't have to put up with them in cutscenes. There's no "rocks fall, everybody dies" ending (though Deadfire's isn't much better).
The orc caves = Endless Paths. With the difference that the Endless Paths are a loooot longer. The NWN2 companions at least have memorable lines, I'll never forget the "Oh, this water is so unnatural and deep, not like the swamp of dead people I grew up in" line. I'm going to go against the popular opinion and say that the first act of NWN2 is actually well-designed in terms of structure. A lot of the stuff in it is optional (like the graveyard, the lizardfolk caves, bandit camp, the ruined castle, etc.) while providing some good low level equipment (the mace that is on fire is the one I always remember), along with money to buy more equipment, there are cool magical items to buy from the inn and from the quartermaster in the fort. Yeah, the content itself isn't great, but the structure appeals to me a lot.Enemies don't respawn out of thin air when you hit sloppily-put-together redundant triggers in Pillars. There's nothing as bad as the orc caves (no, not even that cult dungeon underneath the town in the first). All companions are completely optional so if you find them annoying, you don't have to put up with them in cutscenes. There's no "rocks fall, everybody dies" ending (though Deadfire's isn't much better).
It was a morning star, and is something that appeared in NWN1.The orc caves = Endless Paths. With the difference that the Endless Paths are a loooot longer. The NWN2 companions at least have memorable lines, I'll never forget the "Oh, this water is so unnatural and deep, not like the swamp of dead people I grew up in" line. I'm going to go against the popular opinion and say that the first act of NWN2 is actually well-designed in terms of structure. A lot of the stuff in it is optional (like the graveyard, the lizardfolk caves, the ruined castle, etc.) while providing some good low level equipment (the mace that is on fire is the one I always remember), along with money to buy more equipment, there are cool magical items to buy from the inn and from the quartermaster in the fort. Yeah, the content itself isn't great, but the structure appeals to me a lot.Enemies don't respawn out of thin air when you hit sloppily-put-together redundant triggers in Pillars. There's nothing as bad as the orc caves (no, not even that cult dungeon underneath the town in the first). All companions are completely optional so if you find them annoying, you don't have to put up with them in cutscenes. There's no "rocks fall, everybody dies" ending (though Deadfire's isn't much better).
As far as I know, only Monks, Paladins and Clerics have a special quest. Monks can become masters of the Sun Soul, while Paladins can receive the Holy Avenger and Clerics some kind of meh mace. You can't receive both the Monk and Cleric/Paladin quest if you are multiclassed, and I don't know what happens if you are a Paladin/Cleric multiclass, perhaps you get both the mace and the Holy Avenger. I think Wizards can get a bonus from the mage tower, but I'm not sure about that, and I'm pretty certain there isn't a quest associated with it.Which class has the best content in the campaign?
Mage tower just gives you access to wizard stuff like high power scrolls and magic items geared for mages. Same with the temple and monastery for their respective classes. You can also build some sort of guard house instead of the mage tower, and get a +1BAB training from Nasher's right hand man.As far as I know, only Monks, Paladins and Clerics have a special quest. Monks can become masters of the Sun Soul, while Paladins can receive the Holy Avenger and Clerics some kind of meh mace. You can't receive both the Monk and Cleric/Paladin quest if you are multiclassed, and I don't know what happens if you are a Paladin/Cleric multiclass, perhaps you get both the mace and the Holy Avenger. I think Wizards can get a bonus from the mage tower, but I'm not sure about that, and I'm pretty certain there isn't a quest associated with it.Which class has the best content in the campaign?
Content is based more on which path you took to get into Blacklake. The thief path has a bit more content (extra quest in Act 3, IIRC, plus a couple of others in Act 1) as it gets both the guard path quests (but from the opposite angle) as well as a few of its own.Which class has the best content in the campaign?
apparently not, even checked the keymap.2da fileIs there any way to rebind the action bar shortcuts?
might poke it with a disassembler later to see if it's hardcoded or not
NWN2 having a really weak first act hurt it a lot more than pillows having a really weak final act.Now that the dust has settled we can easily claim NWN2 had a better campaign than both pillows games COMBINED.
https://neverwintervault.org/project/nwn2/script/companion-and-monster-ai-22Also you missed that NWN2 have the worst companion AI ever made!