It's kinda funny reading the two of you go back and forth, I guess these are definitely not peak posting minutes, huh?
Balor said:
Oh, and axes are still Blunt...One who responcible for that is still a dumb moron, though.
This one was completely raked over the coals a few months ago, but I will bring it up again to see if we can have some fun... of all the crap they've apparently done to TES, I don't think this even qualifies as mice-nuts in comparison. Whoever kept the name "blunt" is a fucking moron (I was a BIG fan of "hafted"), but grouping maces and axes together makes a lot more sense to me than grouping maces and morningstars (the kind with chains, not just they spikey maces that are sometimes called morningstars), or maces and flails, or maces and staves (although I guess those are out anyway).
The removal of trap detection as a skill is so insanely typical I'm starting to think we must be living a game-development sitcom or something. No-one in real life could possibly be this hillariously predictable or incompetent, could they? This has to be the "kooky but lovable" fuckup ala Gilligan having hilarious misadventures while trying to design and promote a "revolutionary" game who's only apparent revolution is the wholesale removal of almost all noticeable features. Thank god they have RADIANT AI, and of course Patrick and the soil, and the not-at-all-juvenile console GUI, and now amazing jump/timing puzzles for trap avoidance!
I gotta find the remote to turn this shit off... *scratch, scratch* *BUURRRRP*