VD used Fallout as example, yet there are no classes in Fallout. Weird, isn't it?Antiphon said:Ah, I think I see. For each quest then there should be multiple ways of solving it for each class using that class' strengths. Would this just be for the major classes, thief, mage and warrior or should it be for many of the custom classes too? I imagine that could get quite complicated if you go beyond the major classes.
So, a fed-ex quest in the mage's guild is equal to having a mage-specific solution for a quest? I guess when my quest involves killing someone, it's fitting my character because I am in the mage guild and probably use spells! And if it's persuasion, ... I think you can fill in the rest.I guess you consider it unacceptable that it appears Bethesda handles this by having multiple class specific quest lines
Quality over quantity. Just my personal preference, though.I can see it would be more fun to have that diversity for each and every quest, but that it would take an awful lot of time to do so on the scale of a game like Morrowind.
You can "detect" someone who is invisible, though. Stop splitting hairs.Lumpy said:VD, you can't see someone who is invisible. It's impossible.
How did he expect the player to find the lost wizard? He has a whole guild at his disposal, and asks an outsider? That's not a convincing scenario.Also, the guildmaster had no way to know the guy was trying to fool him. He believed that the wizard had really disappeared, so there would have been no reason for him to cast detect life spells.
There are many questions that could be asked here, and it's technically possible that Oblivion can answer them. I don't consider it imaginable though. Everything points at Morrowind 2 with quests without depth and characters without character.