So, Tintin.. Sacred.. Linear or non-linear?
Saint_Proverbius said:So, Tintin.. Sacred.. Linear or non-linear?
Saint_Proverbius said:Well, you're free to wander around the game just doing side quests. 70% of the game is open to you from the start. Like I said, if you claim Morrowind is non-linear because you can ignore the main plot and just roam free, then Sacred has to be as well.
What's this "no-stops path" you talk about? What games haven't got no-stops paths? You're the definition-wiz, you tell me.fnordcircle said:Any game that doesn't have a no-stops path to the end is non-linear.
Tintin said:The question is, first of all, is the game really as open as Morrowind? ...
Todd Howard Interview said:Will Oblivion retain Morrowind's linear quest concept for the main quest, or will it be possible to approach this from many different angles, changing the final outcome in the process?
Overall, the main quest is more linear than it is wide-open, but it does have sections where the actual goals for you become more open. As much as possible, we try to allow you to finish each quest in as many ways as possible. The actual very end is the same no matter what you did to get there. There are little things we can do well with our kind of game, like “get this item from this character” – especially now with our new AI system – where even something that simple opens itself up for tons of different gameplay options.
The TES series has always offered the player other options besides the main quest and side quests. Will Oblivion expand on that concept and offer other activities/professions?
I'd like to think we're expanding that idea. There is tons to do other than the main quest, and we hope that we've got a better handle on what kinds of things the player may want to do and how to deliver that. I don't know if I would say “expand” as much as “improve” the concept of freeform gameplay.
Todd Howard Interview said:Will Oblivion retain Morrowind's linear quest concept for the main quest, or will it be possible to approach this from many different angles, changing the final outcome in the process?
Overall, the main quest is more linear than it is wide-open, but it does have sections where the actual goals for you become more open. As much as possible, we try to allow you to finish each quest in as many ways as possible. The actual very end is the same no matter what you did to get there. There are little things we can do well with our kind of game, like “get this item from this character†– especially now with our new AI system – where even something that simple opens itself up for tons of different gameplay options.
Twinfalls said:Todd Howard Interview said:Will Oblivion retain Morrowind's linear quest concept for the main quest, or will it be possible to approach this from many different angles, changing the final outcome in the process?
Overall, the main quest is more linear than it is wide-open, but it does have sections where the actual goals for you become more open. As much as possible, we try to allow you to finish each quest in as many ways as possible. The actual very end is the same no matter what you did to get there. There are little things we can do well with our kind of game, like “get this item from this character” – especially now with our new AI system – where even something that simple opens itself up for tons of different gameplay options.
In other words it's as linear as fuck.
Dickheads.
Saint_Proverbius said:Well, you're free to wander around the game just doing side quests. 70% of the game is open to you from the start. Like I said, if you claim Morrowind is non-linear because you can ignore the main plot and just roam free, then Sacred has to be as well.
This qualifies Tintin for a dumbfuck now, doesn't it?Tintin said:You're missing the point that Todd says "the main quest is more linear", that does not equal "Oblivion is linear".
Tintin said:Being called a dumbfuck on this site is a compliment. It would make me the highest-ranking member in intelligence.
Todd says the MAIN QUEST is more linear than non linear. The main quest isn't all Oblivion.
Chefe said:You're right. There's also mindlessly running around and faction quests, which we haven't heard anything about yet, but seeing as they're not taking any chances by adding in the revolutionary "choices" concept in the MQ, how high can we hold our hopes for factions?
Psilon said:Nah, but it is reasonable to assume they haven't changed much from the previous game.
Faction quests are also less likely to have multiple choices because presumably not everyone is equipped for them. (Assuming, of course, that bunnyhopping everywhere doesn't still get you promotion in the Thieves' Guild.) If you're doing a Mage's Guild quest, expect to need magic spells rather than lockpicks while picking flowers in the SpeedTree-generated wilderness.
Tintin said:Chefe said:You're right. There's also mindlessly running around and faction quests, which we haven't heard anything about yet, but seeing as they're not taking any chances by adding in the revolutionary "choices" concept in the MQ, how high can we hold our hopes for factions?
Yep, you're right. Since we haven't heard about it, we must immediately assume that Oblivion does and always will suck.
I don't know if I would say “expand†as much as “improve†the concept of freeform gameplay.
Tintin said:That's much too simple, pretty much like the comparisons earlier of "mArIo 64 iz lyke Morrowind"
The question is, first of all, is the game really as open as Morrowind? Are there lots of towns, cities, guilds, factions, as many quests to do, etc. Is it comparable to Morrowind? Don't say "you can wander around, it's like Morrowind". Give an honest answer to whether it is comparable to Morrowind.
What I said was they're not inserting any real choices in the main quest
But, if you're saying either game is non-linear, you're wrong. You're also stupid. Linear is all about the plot of the game and how it's advanced
I read "basic needs" and "One Power" and " channeling" and wonder where to read more?Balor said:Eating and drinking - yes.
Exremating - not
(...)
Also, that went to my One Power mod that have a few major features based on those, like getting hungry when Healed, and getting tired when channeling a lot.
Funny, that's why I prefer Gothic over Morrowind.Tintin said:I just tend to put enjoyement over classification. I give good game overall more priority than good rpg.
Yeah, someone called you a troll. The outrage!What a world...
Thanks for confirming that Balor gave you too much credit.Being called a dumbfuck on this site is a compliment. It would make me the highest-ranking member in intelligence.
Saint_Proverbius said:Tintin said:That's much too simple, pretty much like the comparisons earlier of "mArIo 64 iz lyke Morrowind"
The question is, first of all, is the game really as open as Morrowind? Are there lots of towns, cities, guilds, factions, as many quests to do, etc. Is it comparable to Morrowind? Don't say "you can wander around, it's like Morrowind". Give an honest answer to whether it is comparable to Morrowind.
Now I know you're just saying that Morrowind is non-linear because you like it rather than actually have an actual point. However, if you want an answer to your question, Sacred has more cities than Morrowind. Sacred has a bunch of scripted quests as well as a random quest generation system(therefore infinitely more quests). Sacred doesn't have factions, but given that factions in Morrowind didn't really do shit other than give out a linear quest string, I'm not even sure why you brought them up.
But, if you're saying either game is non-linear, you're wrong. You're also stupid. Linear is all about the plot of the game and how it's advanced. If you're not playing the plot, you're not advancing the plot. And no, levelling up your character killing bandits and rats for the fighter guild doesn't advance anything other than your character's level.
Claw said:I read "basic needs" and "One Power" and " channeling" and wonder where to read more?.Balor said:Eating and drinking - yes.
Exremating - not
(...)
Also, that went to my One Power mod that have a few major features based on those, like getting hungry when Healed, and getting tired when channeling a lot.
Hmm, indeed, trolling in it's prime.Claw said:Thanks for confirming that Balor gave you too much credit.Tintin said:Being called a dumbfuck on this site is a compliment. It would make me the highest-ranking member in intelligence.